11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • That was pretty impressive.

    NOV round 2
    A - 2 tanks, 3 fighters, bomber
    DiceRolls: 5@3 1@4; Total Hits: 35@3: (6, 2, 4, 3, 4)1@4: (4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)


  • NOV taken with 2 tanks, 3 fighters, bomber

    Noncombat Moves

    3 fighters from NOV to CAU
    bomber from NOV to KAR
    2 infantry, 4 tanks from POL to BST
    5 infantry, 5 tanks from KAR to BST

    Mobilize

    battleship, 5 transports in Z5
    2 artillery in KAR
    artillery in GER

    Income

    50 + 15 NO = 65

    LLvTDJ_15aG.AAM


  • Russia 15
    With $13, repair $2, with $12, buy 4 inf

    Combat:

    Novo
    2 inf, 1 arm, 1 ftr Russia vs 2 arm

    DiceRolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (2, 1)

    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)


  • NC
    1 ftr to Russia

    Placement
    4 inf Russia

    Russia collects $8

    LLvTDJ_15bR.AAM


  • TDJ, you had 13 so you could only repair 1 so i will put one damage back on the map.  Or you could just save the 1 since you didn’t need to repair to build the 4 infantry.

    Japan turn 15

    Purchase

    58 IPC

    5 infantry
    3 tanks
    transport
    2 fighters
    save 1 IPC

    Combat Moves

    KIA (infantry) v infantry (MAN) by land, 10 ftr (Z62)
    NOV (infantry, tank) v tank (YAK), 2 bombers (CAU)
    Z64 (destroyer) v 6 fighters (Z62)

    dice

    NOV
    A - tank, 2 bombers
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (4, 4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)


  • NOV taken with tank, 2 bombers

    KIA
    A - infantry, 10 fighters
    DiceRolls: 1@1 10@3; Total Hits: 51@1: (4)10@3: (6, 5, 2, 1, 2, 4, 5, 2, 1, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • KIA taken with infantry, 10 fighters

    Z64
    A - 6 fighters
    DiceRolls: 6@3; Total Hits: 46@3: (1, 1, 1, 5, 2, 5)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z64 taken with 5 fighters

    Noncombat Moves

    5 fighters from Z64 to Z62
    10 fighters from KIA to Z62
    3 infantry, 2 tanks from JPN, artillery from IWO to MAN
    ac from Z61 to Z45
    2 destroyers from Z61 to Z62
    2 infantry from AUS to BUR
    transport from Z39 to Z37
    2 tanks from IND to CAU
    2 tanks from IND to FIC
    3 tanks from BUR to FIC
    2 bombers from NOV to MAN
    bomber from JPN to MAN

    Mobilize

    3 infantry, 3 tanks in JPN
    transport, fighter in Z62
    fighter in Z49
    2 infantry in BUR

    Income

    44 + 15 NO = 59

    LLvTDJ_15cJ.AAM


  • So do you plan on attacking one or both capitals sometime soon? Dragging this one out is getting quite tedious. You have enough men to take both capitals with ease.

    UK 15
    With $13, buy 2 arm, 1 inf

    Combat:
    Kaz
    2 arm Russia vs 1 inf

    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • NC
    None

    Placement
    1 inf, 2 arm UK

    UK collects $13

    LLvTDJ_15dUK.AAM


  • I’m in no rush, I’d rather you either concede the game or wait until I have enough that I can take either capital easily without having to fly aircraft over AA.    :wink:

    Cheers


  • I would imagine that would be within the next round.


  • With the early dice I thought I was destined to lose this one.  Now that it’s overwhelmingly in my favor and the only way it could turn around is with a great capital defense, I’m not in a rush to attack.

    Italy turn 15

    Purchase

    37 IPC

    1 repair to ITA
    2 infantry
    6 tanks

    Combat Moves

    KAR (2 tanks) v 3 infantry, 2 fighters (CAU)

    dice

    KAR
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (5, 2)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)


  • See what I mean  :wink:

    KAZ round 2
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (5, 1)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • KAZ taken with infantry, 2 fighters

    Noncombat Moves

    2 fighters from KAZ to CAU
    infantry, artillery from EUK to CAU
    6 tanks from BUL to CAU
    infantry from Z13, infantry from ITA to CAU
    ac, 2 cruisers, battleship, transport from Z13 to 16
    3 infantry from ITA to BLK
    2 tanks from ITA to BUL

    Mobilize

    2 infantry in CAU
    6 tanks in ITA

    Income

    27 + 10 NO = 37

    LLvTDJ_15eI.AAM


  • If you capture the capitals, it won’t matter whether you lose one fighter or 10 fighters. That game will be over. And I don’t intend to capitulate until you capture one or both.

    US 15
    With $44, buy 2 dests, 3 subs, 1 trns, save $2

    Combat:

    None

    NC
    1 sub Sz 46-39
    1 sub Sz 42-48
    1 sub Sz 45-51
    1 sub Sz 45-46
    1 arm WUS to WCan
    2 inf ECan to WCan

    Placement
    1 trns Sz 10
    2 dests, 3 subs Sz 56

    US collects $44

    China

    Collect 3 inf

    Combat:

    Fuk
    1 inf Yun

    NC
    2 inf Sui to Hup

    Placement
    1 inf Yun/Chi/Sui

    LLvTDJ_15fUS.AAM


  • I guess I’m willing to take a shot at London now…

    Germany turn 16

    Purchase

    65 IPC

    12 tanks
    save 5 IPC

    Combat Moves

    GBR (12 infantry, artillery, 7 tanks, 9 fighters) v artillery (GER), 7 infantry, 9 tanks (BST), 13 infantry, 3 artillery, 5 tanks, bomber (KAR) all transports unloading in Z6, 6 fighters (Z5), *support shots with 3 battleships

    dice

    GBR AA gun
    fighters
    DiceRolls: 6@1; Total Hits: 06@1: (5, 6, 5, 2, 5, 4)
    bomber
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • GBR
    A - 20 infantry, 4 artillery, 14 tanks, 6 fighters, bomber, 3 battleships
    DiceInput ErrorThere was an error in your dice throw: “161” is not correct syntax.
    D - 12 infantry, artillery, 7 tanks, 9 fighters
    DiceRolls: 13@2 7@3 9@4; Total Hits: 1513@2: (3, 4, 2, 6, 2, 3, 6, 4, 6, 6, 2, 5, 3)7@3: (4, 1, 3, 4, 2, 6, 3)9@4: (2, 1, 4, 1, 1, 2, 1, 3, 6)


  • attack roll:
    DiceRolls: 16@1 8@2 20@3 4@4; Total Hits: 1916@1: (1, 4, 5, 5, 6, 2, 2, 5, 6, 4, 2, 1, 1, 2, 6, 2)8@2: (5, 4, 6, 3, 4, 2, 2, 4)20@3: (1, 4, 1, 2, 2, 2, 4, 2, 6, 3, 1, 5, 4, 3, 3, 4, 6, 5, 5, 1)4@4: (1, 4, 3, 5)


  • Germans lose 15 infantry, Brits lose 12 infantry, artillery, 6 tanks

    GBR round 2
    A - 5 infantry, 4 artillery, 14 tanks, 6 fighters, bomber
    DiceRolls: 1@1 8@2 20@3 1@4; Total Hits: 161@1: (5)8@2: (6, 5, 6, 4, 2, 4, 3, 1)20@3: (6, 3, 3, 5, 5, 1, 4, 1, 1, 1, 5, 2, 1, 1, 5, 1, 2, 5, 1, 3)1@4: (4)
    D - tank, 9 fighters
    DiceRolls: 1@3 9@4; Total Hits: 51@3: (5)9@4: (2, 3, 4, 1, 6, 5, 5, 3, 6)

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