Spoox (Axis) vs Vance (Allies) A3


  • Novgorod 4
    aDiceRolls: 1@2, 4@3, 1@4; Total Hits: 31@2,: (2)4@3,: (5, 4, 3, 4)1@4: (2)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)


  • What a slugging match.

    NONCOMBAT MOVES
    Smolensk
    1 fig, 1 tac from Battle of Novgorod
    9 inf from Russia

    Tambov
    1 fig from battle of Caucasus

    Russia
    6 art from Smolensk
    2 inf, 6 art from Samara

    Kazakhstan
    3 inf from Samara

    Rostov
    1 inf from Bryansk

    Bryansk
    1 inf from Russia

    MOBILIZE UNITS
    10 inf in Russia

    COLLECT INCOME
    USSR7 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs

    Spoox_Vance_USSR7.AAM


  • Japan turn 7

    –>Purchase & repair

    purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
    save 0 ipc

    –>Combat movement

    Sik: 4 INF, 3 ART --> Kaz
    Epr: 2 ARM, 2 MEch --> Kaz
    z6: 2 BB --> bombard Haw
    Kor: 3 ART --> TT --> Haw
    Jap: 6 INF --> TT --> Haw
    Jeh: 1 MEch --> Man
    Kor: 1 INF --> Man
    Jap: 3 Fig, 2 TacB --> Man (land Kor)
    Phi: 1 Fig --> z45 (defenseless TT) (land Phi)

    –>Combat

    Kaz
    A:
    DiceRolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
    D:
    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 2)

    Haw
    A:
    bombard
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)
    round 1
    DiceRolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (3, 1, 6)

    Man
    A:
    DiceRolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 6)


  • Kaz twlo 2 INF

    Haw round 2
    A:
    DiceRolls: 2@1 6@2; Total Hits: 12@1: (2, 3)6@2: (3, 6, 4, 5, 1, 3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Man round 2
    A:
    DiceRolls: 2@1 3@3 2@4; Total Hits: 32@1: (4, 3)3@3: (3, 1, 4)2@4: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Haw twlo 2 INF
    Man twol

    –>NCM

    z6: fleet --> z26
    Epr: 1 MEch --> Irq
    Ind: 3 ARM --> Epr

    –>Placement

    z6: 2 CV
    Ind: 3 ARM
    Kor: 3 ARM
    Irq: 1 minor IC
    Jap: 1 INF

    –>Income

    convoy disruption z80
    DiceRolling 1d6:
    (1)


  • territories: 76
    no’s: 15
    damage: -1
    total: 90

    Axis are controlling 6 victory cities on the Pacific map



  • And I have no way of retaking any of those victory cities within 1 round!

    Ya got me again Spoox!

    AXIS WIN.


  • I didn’t expect to win tbh
    You really gave me a hard time in Europe, bu I think the key moment is where you attack Korea with the US fleet, leaving it vulnerable to a massive air and sea raid. Without that, I think the game would be far from over.
    Anyways, very good game, as always.
    If you want to play another, then always happy to join you.


  • Korea was more of an opportunistic thing. kind of an experiment.

    Anytime man, but I am kind of pressed at work this week.

Suggested Topics

  • 5
  • 80
  • 17
  • 53
  • 118
  • 202
  • 294
  • 411
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.4k

Topics

1.8m

Posts