@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
damn pesky Italians, what was Hitler thinking when he allied with them…
Italy turn 6
–>Combat movement
z95: 1 SS --> z98 (defenseless TT)
–>NCM
z95: 2 SS --> z91
Bul: 1 ARM, 1 ART, 2 INF --> Rom
Germany, Austria-Hungary and Turkey almost won world war 1 with Italy on the allied side.
ANZAC 6
PURCHASE & REPAIR
save 10
COMBAT MOVES
Dutch New Guinea
1 inf from New South Wales via tt z62 to z45
NONCOMBAT MOVES
z66
1 inf from New Zealand via tt z62 to z66
COLLECT INCOME
ANZAC6 = 10(territories) +5(islands NO) +10 saves = 15IPCs
France NCMs 1 fig from Egypt to Southern Italy
Germany turn 7
–>Purchase & repair
purchase: 2 Fig (20) + 2 TacB (22) + 4 Mech (16) = 58
save 2 ipc
–>Combat movement
Wgr: 4 Mech --> Sita
Nita: 2 INF, 2 ART --> Sita
Wgr: 2 Fig, 2 TacB --> z97 (land Wgr)
Rom: 2 TacB --> z97 (land Nita)
Nov: 2 bomber --> z97 (land Nita)
Nov: 3 ART --> Arch
Nor: 1 ARM, 1 INF --> TT --> Arch
Fin: 1 INF --> TT --> Arch
Kar: 1 INF --> TT --> Arch
Nov: 3 Fig --> Arch (land Nov)
Nukr: 10 INF, 10 ART, 2 Mech, 8 ARM --> Sukr
–>Combat
Sita
A:
Rolls: 4@1 4@2; Total Hits: 34@1: (1, 4, 6, 6)4@2: (2, 2, 3, 4)
D:
Rolls: 4@2 1@4; Total Hits: 44@2: (1, 3, 1, 2)1@4: (4)
z97
A:
Rolls: 4@3 4@4; Total Hits: 14@3: (1, 6, 6, 5)4@4: (6, 6, 5, 6)
D:
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (2, 5)1@4: (4)
Arch
A:
Rolls: 6@2 4@3; Total Hits: 86@2: (1, 1, 1, 2, 2, 1)4@3: (5, 2, 1, 6)
D:
Rolls: 5@2; Total Hits: 05@2: (3, 3, 4, 4, 5)
Sukr
A:
Rolls: 2@1 20@2 8@3; Total Hits: 102@1: (5, 5)20@2: (2, 6, 4, 2, 4, 4, 1, 3, 4, 5, 5, 6, 4, 2, 6, 5, 2, 1, 1, 3)8@3: (6, 2, 3, 6, 5, 6, 4, 3)
D:
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 3, 1)1@3: (5)
Arch twol
Sukr twlo 1 INF
retreat z97 (losses: 1 Fig, 2 TacB), you lose 1 TacB I think?
Sita round 2 (Fuhrer is not amused with Italian blunders)
A:
Rolls: 4@2; Total Hits: 44@2: (1, 2, 1, 2)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
Sita twlo 2 INF, 3 Mech
–>NCM
Nukr: 2 AA --> Sukr
Ger: 2 Mech --> Bal & Epl
Vyb: 2 ART --> Nov
–>Placement
Nov: 3 MEch
Ger: 1 MEch
Wger: 2 Fig, 2 TacB
–>Income
territories: 49
no’s: 15
saved: 2
total: 66
USSR 7
PURCHASE & REPAIR
10 inf
30 total
COMBAT MOVES
Caucasus (1 armor)
3 inf from Volgagrad
1 inf from Kazakhstan
1 fig from Volgagrad
aRolls: 4@1, 1@3; Total Hits: 24@1,: (6, 3, 1, 3)1@3: (3)
dRolls: 1@3; Total Hits: 11@3: (2)
Novgorod (3 mech, 2 art, 3 fig)
3 inf, 2 art from Belarus
3 mech, 3 armor from Smolensk
1 fig, 1 tac from Russia
aRolls: 4@1, 4@2, 4@3, 1@4; Total Hits: 24@1,: (5, 2, 5, 3)4@2,: (5, 5, 2, 4)4@3,: (2, 6, 5, 4)1@4: (6)
dRolls: 5@2, 3@4; Total Hits: 25@2,: (2, 4, 6, 2, 3)3@4: (5, 5, 6)
Novgorod 2
aRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 32@1,: (4, 3)4@2,: (4, 6, 5, 1)4@3,: (4, 4, 4, 2)1@4: (1)
dRolls: 3@2, 3@4; Total Hits: 43@2,: (5, 1, 1)3@4: (4, 6, 2)
Novgorod 3
aRolls: 2@2, 4@3, 1@4; Total Hits: 22@2,: (4, 4)4@3,: (4, 2, 6, 3)1@4: (5)
dRolls: 3@4; Total Hits: 13@4: (5, 6, 4)
Novgorod 4
aRolls: 1@2, 4@3, 1@4; Total Hits: 31@2,: (2)4@3,: (5, 4, 3, 4)1@4: (2)
dRolls: 1@4; Total Hits: 11@4: (2)
What a slugging match.
NONCOMBAT MOVES
Smolensk
1 fig, 1 tac from Battle of Novgorod
9 inf from Russia
Tambov
1 fig from battle of Caucasus
Russia
6 art from Smolensk
2 inf, 6 art from Samara
Kazakhstan
3 inf from Samara
Rostov
1 inf from Bryansk
Bryansk
1 inf from Russia
MOBILIZE UNITS
10 inf in Russia
COLLECT INCOME
USSR7 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs
Japan turn 7
–>Purchase & repair
purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
save 0 ipc
–>Combat movement
Sik: 4 INF, 3 ART --> Kaz
Epr: 2 ARM, 2 MEch --> Kaz
z6: 2 BB --> bombard Haw
Kor: 3 ART --> TT --> Haw
Jap: 6 INF --> TT --> Haw
Jeh: 1 MEch --> Man
Kor: 1 INF --> Man
Jap: 3 Fig, 2 TacB --> Man (land Kor)
Phi: 1 Fig --> z45 (defenseless TT) (land Phi)
–>Combat
Kaz
A:
Rolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
Haw
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
Man
A:
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
Kaz twlo 2 INF
Haw round 2
A:
Rolls: 2@1 6@2; Total Hits: 12@1: (2, 3)6@2: (3, 6, 4, 5, 1, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Man round 2
A:
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (4, 3)3@3: (3, 1, 4)2@4: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Haw twlo 2 INF
Man twol
–>NCM
z6: fleet --> z26
Epr: 1 MEch --> Irq
Ind: 3 ARM --> Epr
–>Placement
z6: 2 CV
Ind: 3 ARM
Kor: 3 ARM
Irq: 1 minor IC
Jap: 1 INF
–>Income
convoy disruption z80
Rolling 1d6:
(1)
territories: 76
no’s: 15
damage: -1
total: 90
Axis are controlling 6 victory cities on the Pacific map
And I have no way of retaking any of those victory cities within 1 round!
Ya got me again Spoox!
AXIS WIN.
I didn’t expect to win tbh
You really gave me a hard time in Europe, bu I think the key moment is where you attack Korea with the US fleet, leaving it vulnerable to a massive air and sea raid. Without that, I think the game would be far from over.
Anyways, very good game, as always.
If you want to play another, then always happy to join you.
Korea was more of an opportunistic thing. kind of an experiment.
Anytime man, but I am kind of pressed at work this week.