And 2 sub hits = tip CV and lose DD.
11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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RUS bombing damage
Rolls: 2@6; Total Hits: 22@6: (1, 1)
IWO
A - infantry, artillery, bomber
Rolls: 2@2 1@4; Total Hits: 02@2: (4, 3)1@4: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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seriously weird rolls
2 damage in RUS
IWO round 2
A - artillery, bomber
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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IWO taken with artillery, bomber
MAN
A - 2 infantry, 5 fighters, cruiser, battleship
Rolls: 2@1 6@3 1@4; Total Hits: 52@1: (5, 6)6@3: (3, 3, 1, 3, 3, 4)1@4: (6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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MAN taken with infantry, 5 fighters
Z53
A - destroyer, 10 fighters
Rolls: 1@2 10@3; Total Hits: 71@2: (4)10@3: (2, 3, 2, 6, 6, 2, 3, 4, 1, 3)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)
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Z53 taken with destroyer, 10 fighters
Noncombat Moves
10 fighters from Z53, fighter from Z59, 5 fighters from MAN to Z62
bomber from IWO to JPN
3 submarines from Z51 to Z60
8 submarines from Z62 to Z60
submarine from Z52 to Z60
2 destroyers, cruiser, battleship, 8 ac from Z51 to Z59
2 destroyers from Z49 to Z61
ac from Z37 to Z61
tank from FIC to IND
2 bombers from RUS to CAU
3 tanks from YUN to IND
infantry, AA gun from FUK to FIC
3 tanks from FUK to BURMobilize
2 transports in Z62
3 infantry, 3 tanks in JPN
2 destroyers in Z49Income
43 + 15 NO = 58
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UK 14
With $15, buy 5 infCombat:
None
NC
8 ftrs Russia to UKPlacement
5 inf UKUK collects $13
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The Japanese AA gun was in FUK on the map, not sure if that was my error in not saving the map before uploading it or not, but it was shown in my noncombat typing so I will adjust it on this map.
Italy turn 14
Purchase
36 IPC
artillery
4 infantry
2 tanksCombat Moves
KAZ (2 infantry) v 2 infantry, 2 fighters (CAU)
EUK (infantry) infantry, artillery (CAU)dice
KAZ
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (1, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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KAZ round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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KAZ taken with infantry, 2 fighters
EUK
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (2, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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EUK taken with infantry, artillery
Noncombat Moves
infantry from UKR to CAU
6 tanks from BUL to CAU
6 tanks from ITA to BUL
transport, ac, 2 cruisers, battleship from Z11 to Z13Mobilize
artillery in UKR
4 infantry, 2 tanks in ITAIncome
27 + 10 NO = 37
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US 14
With $45, buy 1 trns (7), 5 subs (30), 1 destCombat:
Sz 53
1 sub Sz 54
2 ftrs Sz 56Sz 59
1 sub Sz 56Sz 53
1 sub, 2 ftrs vs 1 dest
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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NC
1 sub Sz 54-42
1 sub Sz 56-45/46/45
1 dest Sz 56-64
2 arm EUS to WCan
2 inf EUS to ECan
1 inf Pan to EUS
1 arm Pan to WUSPlacement
1 trns, 1 dest, 5 subs Sz 56US collects $44
China
Collect 2 infCombat:
Kia
1 inf HupYun
1 inf SikNC
12 inf Nin to HupPlacement
2 inf Sui -
You have 2 fighters in Z53 that need to land.
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Sz 56 with the others.
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Germany turn 15
Purchase
67 IPC
battleship
5 transports
3 artilleryCombat Moves
NOV (infantry, tank) v 2 tanks, 3 fighters (CAU), bomber (KAR)
dice
NOV
A - 2 tanks, 3 fighters, bomber
Rolls: 5@3 1@4; Total Hits: 05@3: (4, 5, 4, 6, 6)1@4: (6)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
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That was pretty impressive.
NOV round 2
A - 2 tanks, 3 fighters, bomber
Rolls: 5@3 1@4; Total Hits: 35@3: (6, 2, 4, 3, 4)1@4: (4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
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NOV taken with 2 tanks, 3 fighters, bomber
Noncombat Moves
3 fighters from NOV to CAU
bomber from NOV to KAR
2 infantry, 4 tanks from POL to BST
5 infantry, 5 tanks from KAR to BSTMobilize
battleship, 5 transports in Z5
2 artillery in KAR
artillery in GERIncome
50 + 15 NO = 65
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Russia 15
With $13, repair $2, with $12, buy 4 infCombat:
Novo
2 inf, 1 arm, 1 ftr Russia vs 2 armRolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (2, 1)
Rolls: 2@3; Total Hits: 12@3: (4, 1)
-
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TDJ, you had 13 so you could only repair 1 so i will put one damage back on the map. Or you could just save the 1 since you didn’t need to repair to build the 4 infantry.
Japan turn 15
Purchase
58 IPC
5 infantry
3 tanks
transport
2 fighters
save 1 IPCCombat Moves
KIA (infantry) v infantry (MAN) by land, 10 ftr (Z62)
NOV (infantry, tank) v tank (YAK), 2 bombers (CAU)
Z64 (destroyer) v 6 fighters (Z62)dice
NOV
A - tank, 2 bombers
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (4, 4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)