Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Yes, for Italy z80 I scramble 2 anc and 1 US fighter…
I am scampering to get units to where I need them, when I need them…you are giving me a run for my money…Ultimately I think you will get me, but time will tell. Maybe a break in a close battle will help as well.
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I’ll need more time for Italy maybe you should look for it tomorow.
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Italy 10:
Buy (50):
4 Inf (12)
4 Mec (16)
1 Arm (6)
1 Car (16)12+16=28+6=34+16=50
Combat Movements:
To Mal: 1Inf NIta via Trp Z98 uncontested
To Den: 5Inf, 3Mec WGer, 1Arm Ger, 1 Arm NIta vs. 1Inf
To Sukr: 2Inf Nita via Trp Z95, 1Fgt, 1Tac, 1Bmb SIta, 1Cru, 1BB Z98 bombard vs. 1InfCombat:
Den: 5Inf, 3Mec, 2Arm vs. 1Inf
Rolls: 8@1 2@3; Total Hits: 28@1: (3, 2, 6, 2, 2, 1, 4, 4)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr: 2Inf, 1Fgt, 1Tac, 1Bmb, 1Cru, 1BB bombard vs. 1Inf
Rolls: 2@1 2@3 3@4; Total Hits: 32@1: (4, 6)2@3: (2, 5)3@4: (2, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
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Mal twol
Den lwol
Sukr twolNoncombat Movement:
To Den: 1AAGun WGer
T o WGer: 1AAGun Ger, 1AAGun Fra
To Yugo 1Art, 1AAGun NIta
To Turk: 3Inf, 3Art NIta via 2Trp Z95, 1Trp Z98 1Inf, 1Art Trj via Trp Z98, 2Art Npr, 2Inf, 1Mec, 2Art, 5Arm Irq, 1Fgt SIta, 1Bmb Sukr
To Egy: 2Inf, 2Art Trj, 1Mec, 1Arm Fea
To Fca: 1Art Fea
To Z97: 2 Sub Z98
To Z100: 1Cru, 2DD Z98, 1Fgt, 1Tac Sukr, 2DD Z95Placement:
To NIta: 3Mec, 1Arm
To Egy: 3Inf
To Turk: 1Mec, 1Inf
To Z100: 1CarCollection:
30(TT)+19(NO)-2 Convoydamage =47ICPIt may be the convoydamage doesn’t happen let’s see:
Rolls: 9@3; Total Hits: 49@3: (5, 1, 5, 1, 1, 6, 5, 5, 2)
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Good thing i included it on the map
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**Anzac(France) turn 10:
Production: 24**
1 fighters=10
1 tactical fighter=11
1 infantry=3
10+11=21+3=24Combat Moves:
To z114: Ftr(Fra)-z112 vs German transport autokillNoncombat Moves:
To z16: dd(fra)-z26
To z33: dd-z26; ca,2trn-z54 loaded with 2art,inf-Que; inf-Ngu
To Car: 2inf,2art-z33
To z63: trn-z66 loaded with inf,art-Arg
To Nze: inf,art-z63
To z112: ftr(fra)-z114
To z80: ftr-Cpr lands on US cvPlacement:
Que: ftr,tac,infz80: scramble 1 anz ftr, 2 US ftr if no land attack on Cpr…if both, consult. OOL will need to consult…basically due to subs I have to exercise care in OOL.
Cpr: Consult for OOL: due to bombers, I need to exercise care
Collection: 17
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Germany 11:
Buy (85):
2 Inf (6)
4 Mec (16)
1 Art (4)
1 Arm (6)
2 Trp (14)
1 DD (8)
1 NB (15)
1 Car (16)6+16=22+4=26+6=32+14=46+8=54+15=69+16=85
Combat Movements:
To Wfr: 1Inf Spa uncontested
To Ros: 1Mec Nukr uncontested
To Cyp: 1Inf Trj via Trp Z98 uncontested
To Sfr: 2Inf, 1Art Fra, 3Fgt WGer vs. 1Inf
To Hol: 2Inf Fra, 1Fgt, 1Tac WGer vs. 1Art
To Ind: 1Bmb Turk vs. 1AAGun
To Z113: 1DD, 2Sub Z115, 1Fgt, 1Tac, 1Bmb Turk vs. 2SubsCombat:
Sfr: 2Inf, 1Art, 3Fgt vs. 1Inf
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (4, 3)3@3: (1, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
Hol: 2Inf, 1Fgt, 1Tac vs. 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Ind: 1Bmb vs. 1AAGun
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@1; Total Hits: 01@1: (5)
Z113: 1DD, 2Sub, 1Fgt, 1Tac, 1Bmb vs. 2Subs
Rolls: 3@2 1@3 2@4; Total Hits: 23@2: (5, 5, 2)1@3: (5)2@4: (2, 5)
Rolls: 2@1; Total Hits: 02@1: (5, 3)
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Round 2:
Ind: 1Bmb vs. 1AAGun
Rolls: 1@4; Total Hits: 11@4: (4)
Rolls: 1@1; Total Hits: 01@1: (6)
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Wfr twol
Ros twol
Cyp twol
Sfr twol
Hol twol
Ind cwol
Z113 cwolYou can’t land on Crete if I haven’t attacked it. If you can by some strange rules I don’t know add a Combat Move with 1Inf from Rom via Trp Z98. I’ll assume it isn’t possible at this point.
Noncombat Movement:
To NIta: 2Inf, 2Art Fra
To Den: 3Inf, 4Art, 3Mec WGer
To Swe: 4Inf, 2Art Fin, 2Arm Kar, 4Inf, 2Art Ger via Trp Z115
To WGer: 2Art, 1AAGun Fra, 13Inf, 1Art, 1AAGun Ger, 1Bmb Z113, 1Fgt, 1Tac Hol, 3Fgt Sfr
To Nov: 10Inf, 8Art, 4AAGun Bel, 1Mec, 1Arm Epl
To Rom: 2Mec Ger
To Bes: 2Inf Epl, 1Arm Nukr, 1Mec Rom
To Turk: 1Inf, 1Art Rom via Trp Z98, 9Inf, 8Art, 1AAGun Npr, 2Mec, 1Arm Irq
To Egy: 1Inf, 2Art Trj, 1Arm Sud
T Z99: 1Car(w Jap Fgt), 4Sub Z98, 1Sub Z93, 2DD, 1Car(w Jap Fgt), 1Cru, 1BB Z95
To Tim: 1Inf Ura
To Bur: 1Bmb IndPlacement:
To WGer: 3 Mec
To Rom: 1Inf, 1Art
To Nov: 1Inf, 1Mec, 1Arm
To Gre: 1NB
To Z113: 1Trp, 1DD, 1Car
To Z100: 1TrpConvoyraid (Gulffleet to Saud):
Rolls: 9@3; Total Hits: 49@3: (4, 4, 4, 1, 1, 1, 6, 2, 4)
Collection:
61(TT)+10(NO)- 2Convoy=69IPC -
I’m looking forward to blitzing through a Capital.
It’s a first. :-D -
I think I forgot to place a destroyer on Japans last turn on the map it was still on the top of the map where I keep my production this turn and the numbers of destroyers as per the posts isn’t correct if it isn’t there.
You can look in every map since Japan 10 it’s there in the space above Bury.So we can do one of the following:
- I place it now
this seems not very good since it could have influenced your moves if it was there - I save the 8 IPC for this round
- It’s my own fault for forgetting it so it just isn’t there.
- I place it now
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Regarding the DD, that actually increases your chances of sinking the US fleet. The movement of my fleet in range, and the trn to z3 were based on you having 1 dd in z6 to block,suicide the trn, or attack the fleet. If you don’t mind, just use the 8 IPC’s this round.
**USSR turn 11:
Production: 18**
1 fighter
1 inf
1 mech
Save 1 IPC
10+3=13+4=17+1=18
(I am building a replacement fighter, cause you force USSR to land in India to save Wind…nice shaft)
Combat Moves: (Time to do some interesting things)
To Nukr: inf-Bry uncontested
To Arch: inf-Smo uncontested (recover NO)
To Bel: inf-Bry uncontested
To Sukr: art,2inf-Bry; ftr,tac-Rus vs 2inf
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (2, 1)1@3: (5)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
To Ros: 16inf,19art vs mech
Rolls: 35@2; Total Hits: 1235@2: (4, 4, 2, 6, 4, 6, 5, 2, 2, 4, 3, 3, 3, 6, 2, 3, 1, 2, 3, 2, 5, 4, 6, 2, 1, 2, 3, 6, 1, 4, 3, 4, 1, 5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
To Novo: inf-Volo uncontested
To Ura: inf-Volo uncontested
To Nen: inf-Volo uncontested -
Sukr: Italy lost 2inf; USSR lost inf
Ros: Germany lost mech; USSR no lossNoncombat Moves:
To Ind: ftr-Rus (Blocker-Since USSR has money to burn after this round :evil:)
To Vol: 4mech,4arm-Rus; 4 inf-Cau
To Rus: ftr,tac-Sukr; inf-Volo
To Kaz: 29 inf, 11 art-Cau
Placement:
Rus: inf,mech,ftrCollection: 29 (24+5NO)
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Sorry but since there are Americans in Sfe there’s no NO for Russia
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Am I correct that UK Pazific and UK Europe can’t earn or expend ICP in the other theater even if the other Power lost it’s capital. So say I conquer Calcutta you can’t receive Money for the UK DEI and Wind and can’t produce in Wind?
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Sorry about Sfe…and yes the only way I can produce in Wind is if Japan or an axis player takes it, and the US, USSR, or Anzac liberate it while India is held, they can use it, but never UK.
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Sorry to but in here but I just want to say this looks like a crazy :-o game. With no one’s capitals even remotely close to being taken, it looks like this is a 20+ rounder. Even luck to the both of you and let the player with the best strategy win!
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Japan 11:
Buy (70):
3 Mec (12)
2 Art (8)
3 Sub (18)
2 DD (16)
1 Car (16)12+8=20+18=38+16=54+16=70
Combat Movement:
SBR:
To Rus: 2Bmb Tsi (2 possible Inteceptors)To Sol: 2 Inf Phil uncontested (restore NO)
To Jav: 2Inf Phl uncontested
To Sfe: 1Inf Jap, 1Art Kor via Trp Z6, 3Fgt, 1Tac Z6 vs. 1Inf
To Ind: 2Inf, 2Art Bur vs. 1Fgt
To Ura: 1Inf, 1Mec Eve, 1Fgt, 1Tac Tsi
To Z16: 1DD, 2Fgt, 2Tac Z6 vs. 1DDI will wait with the SBR if you intercept though I doubt it.
Combat:
Sfe: 1Inf, 1Art, 3Fgt, 1Tacv vs. 1Inf
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (2, 4)3@3: (5, 2, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Ind: 2Inf, 2Art Bur vs. 1Fgt
Rolls: 4@2; Total Hits: 04@2: (3, 6, 4, 3)
Rolls: 1@4; Total Hits: 11@4: (1)
Ura: 1Inf, 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 3)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Z16: 1DD, 2Fgt, 2Tac vs. 1DD
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (6, 3)2@4: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Ind: 1Inf, 2Art Bur vs. 1Fgt
Rolls: 3@2; Total Hits: 23@2: (1, 2, 5)
Rolls: 1@4; Total Hits: 11@4: (3)
Ura: 1Inf, 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sol twol (NO restored)
Jav twol
Sfe twol
Ind twlo 2Inf
Ura twlo 1Inf
Z16 cwlo 1TacNoncombat Movement:
To Kan: 1Fgt, 1Tac Ura, 1Inf, 3Mec, 1Art, 2 Arm Tsi, 2Mec, 4Arm Sik
To Ind: 1AAGun
To Bur: 2Inf Shn, 1Mec, 2Arm Mal, 1Tac Tsi
to Shn: 3Inf, 3Art Mal
To Kwa: 1Inf, 2Art Fic, 2Mec Bur
To Cha: 2Mec Man
To Man: 1Inf Kor
To Kor: 1Inf, 1Art Phi via Trp Z35
To Z6: 3Fgt, 1Tac Sfe, 2Fgt, 1Tac Z16, 2DD, 1Car, 1BB, 1Fgt, 1Tac Z35, 1Fgt, 1Tac Phi
To Z99: 1Tac SIta, 1Fgt TsiPlacement:
To Fic: 2Mec, 1Art
To Ksu: 1Mec, 1Art
To Z6: 3Sub, 2DD, 1CarCollection:
67(TT)+10(NO)+16(treasure)=93ICPSo I’m ready to be sorrounded by blockers