@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Spoox (Axis) vs Vance (Allies) A3
-
geez, strong defenses
Vyb twlo 3 INF
Sukr twol
Nukr twlo 1 INFNor round 1 continued (forgot planes)
Rolls: 3@3 2@4; Total Hits: 33@3: (3, 5, 1)2@4: (4, 6)
-
Nor twlo 2 INF, 1 ART
–>NCM
Epl: 1 INF --> Bel
Epl: all --> Nukr
Bes: all --> Nukr
Fra: 2 INF, 2 ART --> Nita
z112: 1 SS --> z109
z112: 1 CA, 1 BB --> z125
z125: 1 SS --> z119–>Placement
Nov: 3 ART
Ger: 4 Mech
Wger: 4 Mech–>Income
territories: 50
no’s: 10
total: 60Russia next
if you attack z127, I’ll scramble 3 Figs from Nov -
USSR6
PURCHASE & REPAIR
13 inf
save 2
41 totalCOMBAt MOVES
Archangel (1 inf)
1 inf, 1 art, 1 fig from Smolensk
aRolls: 2@2, 1@3; Total Hits: 02@2,: (6, 6)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (6)
Belarus (1 inf)
1 inf, 1 art, 1 fig from Smolensk
aRolls: 2@2, 1@3; Total Hits: 12@2,: (4, 1)1@3: (4)
dRolls: 1@2; Total Hits: 11@2: (2)
South Ukraine (2 inf)
1 inf, 1 art from Bryansk
1 mech, 1 armor, 1 tac from Smolensk
aRolls: 1@1, 2@2, 1@3, 1@4; Total Hits: 11@1,: (2)2@2,: (1, 3)1@3,: (6)1@4: (5)
dRolls: 2@2; Total Hits: 02@2: (4, 3)
-
Archangel 2
aRolls: 2@2, 1@3; Total Hits: 12@2,: (6, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
South Ukraine 2
aRolls: 1@1, 2@2, 1@3, 1@4; Total Hits: 31@1,: (1)2@2,: (4, 3)1@3,: (3)1@4: (2)
dRolls: 1@2; Total Hits: 01@2: (5)
-
NONCOMBAT MOVES
Russia
1 fig from battle of Archangel
1 fig from battle of Belarus
1 tac from battle of South Ukraine
1 AA from BryanskBryansk
1 inf from SmolenskBelarus
2 inf, 1 art from SmolenskArchangel
4 inf from VologdaSmolensk
3 inf, 1 armor from Russia
6 art from bryanskSamara
5 inf from novosibersk
6 art from Russia
1 inf from KazakhstanAmur
1 AA, 3 inf from SiberiaSiberia
1 AA, 3 inf from Soviet Far EastMOBILIZE UNITS
10 inf in Russia
3 inf in VolgagradCOLLECT INCOME
USSR6 = 30(territories) +0(NOs) -0(convoy damage) = 30IPCs -
Japan turn 6
–>Purchase & repair
repair: 2 BB z6
purchase: 3 ARM (18) + 3 CV (48) + 1 DD (8 + 1 SS (6) = 80
save 0 ipc–>Combat movement
DOW USSR
Jap: 5 INF, 3 ART --> TT --> Kor
z6: 2 BB --> bombard Kor
Jap: 5 TacB, 6 Fig --> Kor (land Jap/3 of each land z6)
Tsi: 1 Mech --> Kan (walk in)
Irq: 1 ARM --> Npr --> blitz Cau
Kwa: 3 Fig, 3 TacB --> z45 (land Phi)
z35: 1 DD --> z42
z6: 2 SS --> z25–>Combat
Kor
A:
bombard
Rolls: 2@4; Total Hits: 22@4: (3, 1)
round 1
Rolls: 2@1 6@2 6@3 5@4; Total Hits: 82@1: (6, 4)6@2: (5, 5, 2, 1, 3, 3)6@3: (4, 5, 4, 3, 3, 6)5@4: (4, 4, 3, 1, 5)
D:
Rolls: 4@2 2@3; Total Hits: 44@2: (2, 2, 1, 4)2@3: (3, 6)
z45
A:
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 2, 5)3@4: (5, 5, 6)
D:
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (2, 4)
z42 (first hit)
A:
Rolls: 10@2; Total Hits: 110@2: (3, 4, 4, 5, 6, 2, 4, 3, 4, 6)
D:
Rolls: 10@1; Total Hits: 110@1: (3, 2, 4, 5, 3, 2, 1, 4, 3, 5)
z25
A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 1@4; Total Hits: 11@4: (2)
-
Kor twlo 4 INF
z42 twol
z25 twlo 1 SSNow for z45, I guess you take 1 fighter as first casualty? Because if you would take it on the carrier, then your planes wouldn’t be able to land if I see it correct, and then I would just retreat, leaving your planes to crash in the ocean. So I suppose first casualty is the fighter in this case, is my reasoning correct?
z45 round 2
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)
-
z45 round 3, only damaged carrier left (for reasons mentioned above)
Please if I’m not correct, then say and I’ll reroll it.A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 2)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
-
z45 twlo 2 Fig, 1 TacB
–>NCM
z35: 2 TT --> z6
Ksu: 1 Mech --> Jeh
Tsi: 4 INF, 3 ART --> Sik
Ind: 3 Mech --> Epr
Epr: 1 ARM --> Irq
She: 2 bomber --> Phi–>Placement
z6: 3 CV, 1 DD, 1 SS
Ind: 3 ARM–>Income
territories: 73
no’s: 10
total: 83USA next
ps 1: if you bomb z6 or Jap, scramble 3 fighters from Jap
ps 2: if attacking z112 with UK, then scramble 2 Figs from Wger
ps 3: if you find I was wrong during the fight for z45, please adjust casualties or reroll the fight (I’m going to sleep now) -
Yes, the z46 battle was correct. Not much use saving planes with nowhere to land them!
Not much for USA & China to do so i will do all 3 together in 1 post.
USA 6
PURCHASE & REPAIR
2 carriers
5 destroyers
save 1
73 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z10
1 carrier from z26
1 fig, 1 tac from Western USMOBILIZE UNITS
3 carriers, 5 dstroyers in z10COLLECT INCOME
USA 6 = 50(territories) +20(NOs) -0(convoy damage) =70IPCSCHINA6
build 1 inf, save 2, collect 3UK6
PURCHASE & REPAIR
2 inf
2 art
1 armor
1 transport
save 2
29 totalCOMBAT MOVES
z80 (1 destroyer)
1 destroyer from z76
aRolls: 1@2; Total Hits: 11@2: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
Southern Italy (1 AA, 2 art, 2 armor, 1 fig)
3 inf, 3 art from Egypt via 3tt z81 to z97
1 fig, 1 tac, 1 Bmb from Malta
1 fig, 1 tac from z98
AARolls: 3@1; Total Hits: 13@1: (5, 2, 1)
-
Lucky in the gulf!
I lose 1 fig to AASita
aRolls: 6@2, 2@3, 2@4; Total Hits: 46@2,: (1, 6, 4, 4, 6, 1)2@3,: (4, 5)2@4: (1, 3)
dRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (3, 4)1@3,: (2)1@4: (4)
-
Sita 2
aRolls: 4@2, 2@3, 2@4; Total Hits: 64@2,: (1, 2, 5, 2)2@3,: (3, 4)2@4: (1, 1)
dRolls: 1@4; Total Hits: 01@4: (5)
-
Lucky in the gulf!
I lose 1 fig to AASita 2
aRolls: 4@2, 2@3, 2@4; Total Hits: 44@2,: (5, 5, 3, 3)2@3,: (3, 1)2@4: (3, 1)
dRolls: 1@4; Total Hits: 11@4: (2)
NONCOMBAT MOVES
z 97
2 carriers from z98
1 fig, 2 tac from battle of Southern ItalyMalta
1 Bmb from battle of Southern ItalyMOBILIZE UNITS
1 inf, 1 armor in Egypt
1 inf, 2 art in SOuth Africa
1 transport in z81COLLECT INCOME
convoy raids z119 and 109 (2 subs)
Rolling 4d6:
(1, 1, 2, 3) -
I’ll say the first 2 were scotland and the last 2 were UK. good shooting!
Changed my mind on 1 mobilization - transport will be in z98 instead of 81
UK6 = 29(territories) +0(NOs) -6(convoy damage) +29 (Italy plunder again!) = 52IPCs
-
damn pesky Italians, what was Hitler thinking when he allied with them…
Italy turn 6
–>Combat movement
z95: 1 SS --> z98 (defenseless TT)
–>NCM
z95: 2 SS --> z91
Bul: 1 ARM, 1 ART, 2 INF --> Rom -
Germany, Austria-Hungary and Turkey almost won world war 1 with Italy on the allied side.
ANZAC 6
PURCHASE & REPAIR
save 10COMBAT MOVES
Dutch New Guinea
1 inf from New South Wales via tt z62 to z45NONCOMBAT MOVES
z66
1 inf from New Zealand via tt z62 to z66COLLECT INCOME
ANZAC6 = 10(territories) +5(islands NO) +10 saves = 15IPCsFrance NCMs 1 fig from Egypt to Southern Italy
-
Germany turn 7
–>Purchase & repair
purchase: 2 Fig (20) + 2 TacB (22) + 4 Mech (16) = 58
save 2 ipc–>Combat movement
Wgr: 4 Mech --> Sita
Nita: 2 INF, 2 ART --> Sita
Wgr: 2 Fig, 2 TacB --> z97 (land Wgr)
Rom: 2 TacB --> z97 (land Nita)
Nov: 2 bomber --> z97 (land Nita)
Nov: 3 ART --> Arch
Nor: 1 ARM, 1 INF --> TT --> Arch
Fin: 1 INF --> TT --> Arch
Kar: 1 INF --> TT --> Arch
Nov: 3 Fig --> Arch (land Nov)
Nukr: 10 INF, 10 ART, 2 Mech, 8 ARM --> Sukr–>Combat
Sita
A:
Rolls: 4@1 4@2; Total Hits: 34@1: (1, 4, 6, 6)4@2: (2, 2, 3, 4)
D:
Rolls: 4@2 1@4; Total Hits: 44@2: (1, 3, 1, 2)1@4: (4)
z97
A:
Rolls: 4@3 4@4; Total Hits: 14@3: (1, 6, 6, 5)4@4: (6, 6, 5, 6)
D:
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (2, 5)1@4: (4)
Arch
A:
Rolls: 6@2 4@3; Total Hits: 86@2: (1, 1, 1, 2, 2, 1)4@3: (5, 2, 1, 6)
D:
Rolls: 5@2; Total Hits: 05@2: (3, 3, 4, 4, 5)
Sukr
A:
Rolls: 2@1 20@2 8@3; Total Hits: 102@1: (5, 5)20@2: (2, 6, 4, 2, 4, 4, 1, 3, 4, 5, 5, 6, 4, 2, 6, 5, 2, 1, 1, 3)8@3: (6, 2, 3, 6, 5, 6, 4, 3)
D:
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 3, 1)1@3: (5)
-
Arch twol
Sukr twlo 1 INF
retreat z97 (losses: 1 Fig, 2 TacB), you lose 1 TacB I think?Sita round 2 (Fuhrer is not amused with Italian blunders)
A:
Rolls: 4@2; Total Hits: 44@2: (1, 2, 1, 2)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
-
Sita twlo 2 INF, 3 Mech
–>NCM
Nukr: 2 AA --> Sukr
Ger: 2 Mech --> Bal & Epl
Vyb: 2 ART --> Nov–>Placement
Nov: 3 MEch
Ger: 1 MEch
Wger: 2 Fig, 2 TacB–>Income
territories: 49
no’s: 15
saved: 2
total: 66 -
USSR 7
PURCHASE & REPAIR
10 inf
30 totalCOMBAT MOVES
Caucasus (1 armor)
3 inf from Volgagrad
1 inf from Kazakhstan
1 fig from Volgagrad
aRolls: 4@1, 1@3; Total Hits: 24@1,: (6, 3, 1, 3)1@3: (3)
dRolls: 1@3; Total Hits: 11@3: (2)
Novgorod (3 mech, 2 art, 3 fig)
3 inf, 2 art from Belarus
3 mech, 3 armor from Smolensk
1 fig, 1 tac from Russia
aRolls: 4@1, 4@2, 4@3, 1@4; Total Hits: 24@1,: (5, 2, 5, 3)4@2,: (5, 5, 2, 4)4@3,: (2, 6, 5, 4)1@4: (6)
dRolls: 5@2, 3@4; Total Hits: 25@2,: (2, 4, 6, 2, 3)3@4: (5, 5, 6)