Japan turn 5
–>Purchase & repair
purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
save 0 ipc
–>Combat movement
Ind: 2 bomber --> Tsi (land She)
Epr: 1 ARM --> Cpr --> Blitz Irq
Sik: 1 INF --> Tsi
She: 12 INF, 1 Mech, 3 ART --> Tsi
Shn: 1 INF, 1 ART --> TT --> Jav
Sum: 1 ART --> TT --> Cel (walk in)
z19: 1 DD --> z6
z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
Jap: 3 Fig --> z6 (land Kwa)
Hon: ARM --> TT from z36 --> Phi
Mal + Sia: 1 INF --> TT --> Phi
–>Combat
Tsi
A:
Rolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
D:
Rolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)
Jav
A:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z6
A:
Rolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
D:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)
Phi
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)