@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsSpoox (Axis) vs Vance (Allies) A3
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ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs
FRANCE NCMs
Cyprus
1 fig from EgyptEgypt
1 inf from Sudantransjordan
1 inf from SyriaThis has turned out to be a pretty eventful round!
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Germany turn 5
–>Purchase & repair
purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
save 1 ipc–>Combat movement
z104: 1 DD --> z105
Bal: 1 INF, 1 ART --> Bel
Bal: 6 INF, 2 ART --> Nov
Bal: 3 ARM --> Bes
Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)–>Combat
z105
first hit counts
A:
Rolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
D:
Rolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)Bel
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Nov
A:
Rolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)Nukr
A:
Rolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1)Bes
AA fire
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5) -
z105 mutual destruction
Bel twlo 1 INF
Nov twlo 1 INF
Nukr twlo 1 INFBes round 1
A:
Rolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
D:
Rolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6) -
Bes twlo 2 INF
–>NCM
z104: fleet --> z112
z119: 1 SS --> z125
Epl: 1 Fig, 2 TacB --> Wgr
Bal: 3 AA --> Epl
Pol: 4 INF, 6 ART --> Epl
Ger: 2 Mech --> Epl–>Placement
z112: 1 DD, 1 SS, 3 TT
–>Income
territories: 41
no’s: 5
total: 46 -
uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call. -
No problem; I took off those transports in z95.
USSR 5
PURCHASE & REPAIR
7 inf
6 art
1 armor
51 totalCOMBAT MOVES
Belarus (1 art)
1 inf from Smolensk
1 fig from South Ukraine
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
d
Rolls: 1@2; Total Hits: 11@2: (2)North Ukraine (1 inf, 1 art)
2 inf, 1 fig, 1 tac from South Ukraine
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
d
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
North Ukraine 2
a
Rolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
NONCOMBAT MOVES
Smolensk
1 fig from Battle of Belarus
1 fig, 1 tac from battle of north Ukraine
4 mech, 3 armor from South Ukraine
1 art, 5 inf from RussiaBryansk
1 AA, 1 inf, 7 art from South UkraineVyborg
2 inf from Finland
2 art from KareliaFinland
1 AA from KareliaVologda
4 inf from novosiberskKazakhstan
2 inf from novosiberskNovosibersk
6 inf from TimguskaMOBILIZE UNITS
3 inf in Norway
1 inf in South Ukraine
3 inf, 6 art, 1 armor in RussiaCOLLECT INCOME
convoy raid z125 (1 sub)
Rolling 2d6:
(2, 6) -
USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs
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Japan turn 5
–>Purchase & repair
purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
save 0 ipc–>Combat movement
Ind: 2 bomber --> Tsi (land She)
Epr: 1 ARM --> Cpr --> Blitz Irq
Sik: 1 INF --> Tsi
She: 12 INF, 1 Mech, 3 ART --> Tsi
Shn: 1 INF, 1 ART --> TT --> Jav
Sum: 1 ART --> TT --> Cel (walk in)
z19: 1 DD --> z6
z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
Jap: 3 Fig --> z6 (land Kwa)
Hon: ARM --> TT from z36 --> Phi
Mal + Sia: 1 INF --> TT --> Phi–>Combat
Tsi
A:
Rolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
D:
Rolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)Jav
A:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)z6
A:
Rolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
D:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)Phi
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Tsi round 2
A:
Rolls: 7@1 6@2 2@4; Total Hits: 27@1: (5, 5, 6, 5, 4, 3, 5)6@2: (6, 1, 4, 3, 6, 3)2@4: (6, 1)
D:
Rolls: 5@2 1@4; Total Hits: 15@2: (3, 3, 4, 5, 4)1@4: (1)Jav round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)z6 round 2
i take hits on 3 CV, 2 BB
you have only damaged BB left if I’m not mistakenA:
Rolls: 5@2 12@3 8@4; Total Hits: 165@2: (2, 2, 1, 4, 1)12@3: (5, 2, 6, 4, 2, 5, 2, 4, 4, 2, 4, 1)8@4: (4, 4, 4, 4, 4, 1, 6, 2)
D:
Rolls: 1@4; Total Hits: 01@4: (5)Phi round 2
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
z6 twol (all capital ships damaged, carrier based planes land on Jap)
Tsi round 3
A:
Rolls: 6@1 6@2 2@4; Total Hits: 56@1: (5, 6, 5, 6, 4, 1)6@2: (1, 1, 2, 3, 5, 6)2@4: (5, 1)
D:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 1, 2)1@4: (1)Jav round 3
A:
Rolls: 1@2; Total Hits: 11@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Phi round 3
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Tsi twlo 8 INF
Jav twlo 1 INFPhi round 4
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Phi round 5
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi twlo 1 INF
–>NCM
Ind: 3 ARM --> Epr
z43: 1 DD --> z35–>Placement
z6: 2 DD, 4 TT
Ind: 3 Mech
Ksu: 1 Mech–>Income
territories: 70
no’s: 10
total: 80 -
btw for ANZAC, I think there was a mistake in the income last turn, just noticed when playing around on the money islands with Japan. There was still an ANZAC icon on Sumatra, wich was conquered by Japan on J4, resulting in 4 more ipc for ANZAC then it really was in reality. Can you confirm this?
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Yeah, I see there were roundels for both Japan and Anzac on sumatra. I will adjust ANZAC down $4
USA 5
PURCHASE & REPAIR
1 minor IC
1 fig
1 tac
4 Bmb
81 totalManchuria (walk in)
1 inf from KoreaCOMBAT MOVES
z6 (2 subs, 5 destroyers, 3 damaged carriers, 2 cruisers, 2 damaged battleships, 4 transports)
5 Bmb from Western US
1 Bmb from Hawaii
3 fig from Caroline Islands
2 carriers, 2 fig, 2 tac from z26-
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- SCRAMBLE ORDERS? * * *
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a bold plan wich I did not expect
scramble 3 Figs
ooc: 5 DD, 2 CA, 2 BB, 3 Figs, 3 CV
the SS can’t be taken as casualties right because you can’t hit them? But they do participate in the battle?
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I think the subs are in the battle, but they can only hit the carriers.
Here we go:a
Rolls: 5@3, 8@4; Total Hits: 65@3,: (3, 6, 4, 6, 5)8@4: (4, 5, 1, 3, 5, 2, 2, 6)
d
Rolls: 2@1, 8@2, 2@3, 5@4; Total Hits: 82@1,: (1, 3)8@2,: (3, 3, 2, 3, 1, 6, 2, 5)2@3,: (6, 5)5@4: (1, 3, 4, 3, 6) -
z6 2
subs won’t roll this time because they can’t hit anything.
a
Rolls: 2@3, 7@4; Total Hits: 62@3,: (1, 5)7@4: (5, 1, 1, 5, 4, 4, 1)
d
Rolls: 2@2, 2@3, 5@4; Total Hits: 62@2,: (3, 1)2@3,: (3, 6)5@4: (1, 2, 2, 5, 3)





