Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsSpoox (Axis) vs Vance (Allies) A3
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ANZAC 4
PURCHASE & REPAIR
1 Bmb
2 inf
save 4
22 totalCOMBAT MOVES
noneNONCOMBAT MOVES
Caroline Islands
1 fig from z54z33
1 fig from Northern territory
1 sub, 1 cruiser, 1 carrier, 1 fig from z54z81
2 inf get on a UK transportMOBILIZE UNITS
2 inf, 1 Bmb in New South WalesCOLLECT INCOME
convoy raid z42 (1 ship)
Rolling 1d6:
(6) -
ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs
FRANCE NCMs
Cyprus
1 fig from EgyptEgypt
1 inf from Sudantransjordan
1 inf from SyriaThis has turned out to be a pretty eventful round!
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Germany turn 5
–>Purchase & repair
purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
save 1 ipc–>Combat movement
z104: 1 DD --> z105
Bal: 1 INF, 1 ART --> Bel
Bal: 6 INF, 2 ART --> Nov
Bal: 3 ARM --> Bes
Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)–>Combat
z105
first hit counts
A:
Rolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
D:
Rolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)
Bel
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Nov
A:
Rolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Bes
AA fire
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5)
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z105 mutual destruction
Bel twlo 1 INF
Nov twlo 1 INF
Nukr twlo 1 INFBes round 1
A:
Rolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
D:
Rolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6)
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Bes twlo 2 INF
–>NCM
z104: fleet --> z112
z119: 1 SS --> z125
Epl: 1 Fig, 2 TacB --> Wgr
Bal: 3 AA --> Epl
Pol: 4 INF, 6 ART --> Epl
Ger: 2 Mech --> Epl–>Placement
z112: 1 DD, 1 SS, 3 TT
–>Income
territories: 41
no’s: 5
total: 46 -
uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call. -
No problem; I took off those transports in z95.
USSR 5
PURCHASE & REPAIR
7 inf
6 art
1 armor
51 totalCOMBAT MOVES
Belarus (1 art)
1 inf from Smolensk
1 fig from South Ukraine
aRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
dRolls: 1@2; Total Hits: 11@2: (2)
North Ukraine (1 inf, 1 art)
2 inf, 1 fig, 1 tac from South Ukraine
aRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
dRolls: 2@2; Total Hits: 02@2: (5, 5)
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North Ukraine 2
aRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
dRolls: 1@2; Total Hits: 01@2: (4)
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NONCOMBAT MOVES
Smolensk
1 fig from Battle of Belarus
1 fig, 1 tac from battle of north Ukraine
4 mech, 3 armor from South Ukraine
1 art, 5 inf from RussiaBryansk
1 AA, 1 inf, 7 art from South UkraineVyborg
2 inf from Finland
2 art from KareliaFinland
1 AA from KareliaVologda
4 inf from novosiberskKazakhstan
2 inf from novosiberskNovosibersk
6 inf from TimguskaMOBILIZE UNITS
3 inf in Norway
1 inf in South Ukraine
3 inf, 6 art, 1 armor in RussiaCOLLECT INCOME
convoy raid z125 (1 sub)
Rolling 2d6:
(2, 6) -
USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs
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Japan turn 5
–>Purchase & repair
purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
save 0 ipc–>Combat movement
Ind: 2 bomber --> Tsi (land She)
Epr: 1 ARM --> Cpr --> Blitz Irq
Sik: 1 INF --> Tsi
She: 12 INF, 1 Mech, 3 ART --> Tsi
Shn: 1 INF, 1 ART --> TT --> Jav
Sum: 1 ART --> TT --> Cel (walk in)
z19: 1 DD --> z6
z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
Jap: 3 Fig --> z6 (land Kwa)
Hon: ARM --> TT from z36 --> Phi
Mal + Sia: 1 INF --> TT --> Phi–>Combat
Tsi
A:
Rolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
D:
Rolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)
Jav
A:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z6
A:
Rolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
D:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)
Phi
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Tsi round 2
A:
Rolls: 7@1 6@2 2@4; Total Hits: 27@1: (5, 5, 6, 5, 4, 3, 5)6@2: (6, 1, 4, 3, 6, 3)2@4: (6, 1)
D:
Rolls: 5@2 1@4; Total Hits: 15@2: (3, 3, 4, 5, 4)1@4: (1)
Jav round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z6 round 2
i take hits on 3 CV, 2 BB
you have only damaged BB left if I’m not mistakenA:
Rolls: 5@2 12@3 8@4; Total Hits: 165@2: (2, 2, 1, 4, 1)12@3: (5, 2, 6, 4, 2, 5, 2, 4, 4, 2, 4, 1)8@4: (4, 4, 4, 4, 4, 1, 6, 2)
D:
Rolls: 1@4; Total Hits: 01@4: (5)
Phi round 2
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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z6 twol (all capital ships damaged, carrier based planes land on Jap)
Tsi round 3
A:
Rolls: 6@1 6@2 2@4; Total Hits: 56@1: (5, 6, 5, 6, 4, 1)6@2: (1, 1, 2, 3, 5, 6)2@4: (5, 1)
D:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 1, 2)1@4: (1)
Jav round 3
A:
Rolls: 1@2; Total Hits: 11@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Phi round 3
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Tsi twlo 8 INF
Jav twlo 1 INFPhi round 4
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Phi round 5
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Phi twlo 1 INF
–>NCM
Ind: 3 ARM --> Epr
z43: 1 DD --> z35–>Placement
z6: 2 DD, 4 TT
Ind: 3 Mech
Ksu: 1 Mech–>Income
territories: 70
no’s: 10
total: 80 -
btw for ANZAC, I think there was a mistake in the income last turn, just noticed when playing around on the money islands with Japan. There was still an ANZAC icon on Sumatra, wich was conquered by Japan on J4, resulting in 4 more ipc for ANZAC then it really was in reality. Can you confirm this?
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Yeah, I see there were roundels for both Japan and Anzac on sumatra. I will adjust ANZAC down $4
USA 5
PURCHASE & REPAIR
1 minor IC
1 fig
1 tac
4 Bmb
81 totalManchuria (walk in)
1 inf from KoreaCOMBAT MOVES
z6 (2 subs, 5 destroyers, 3 damaged carriers, 2 cruisers, 2 damaged battleships, 4 transports)
5 Bmb from Western US
1 Bmb from Hawaii
3 fig from Caroline Islands
2 carriers, 2 fig, 2 tac from z26-
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- SCRAMBLE ORDERS? * * *
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a bold plan wich I did not expect
scramble 3 Figs
ooc: 5 DD, 2 CA, 2 BB, 3 Figs, 3 CV
the SS can’t be taken as casualties right because you can’t hit them? But they do participate in the battle?
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I think the subs are in the battle, but they can only hit the carriers.
Here we go:a
Rolls: 5@3, 8@4; Total Hits: 65@3,: (3, 6, 4, 6, 5)8@4: (4, 5, 1, 3, 5, 2, 2, 6)
dRolls: 2@1, 8@2, 2@3, 5@4; Total Hits: 82@1,: (1, 3)8@2,: (3, 3, 2, 3, 1, 6, 2, 5)2@3,: (6, 5)5@4: (1, 3, 4, 3, 6)