Spoox (Axis) vs Vance (Allies) A3


  • ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs

    FRANCE NCMs
    Cyprus
    1 fig from Egypt

    Egypt
    1 inf from Sudan

    transjordan
    1 inf from Syria

    This has turned out to be a pretty eventful round!

    Spoox_Vance_Italy4.AAM


  • Germany turn 5

    –>Purchase & repair

    purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
    save 1 ipc

    –>Combat movement

    z104: 1 DD --> z105
    Bal: 1 INF, 1 ART --> Bel
    Bal: 6 INF, 2 ART --> Nov
    Bal: 3 ARM --> Bes
    Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
    Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)

    –>Combat

    z105
    first hit counts
    A:
    DiceRolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
    D:
    DiceRolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)

    Bel
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Nov
    A:
    DiceRolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nukr
    A:
    DiceRolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Bes
    AA fire
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 5)


  • z105 mutual destruction
    Bel twlo 1 INF
    Nov twlo 1 INF
    Nukr twlo 1 INF

    Bes round 1
    A:
    DiceRolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
    D:
    DiceRolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6)


  • Bes twlo 2 INF

    –>NCM

    z104: fleet --> z112
    z119: 1 SS --> z125
    Epl: 1 Fig, 2 TacB --> Wgr
    Bal: 3 AA --> Epl
    Pol: 4 INF, 6 ART --> Epl
    Ger: 2 Mech --> Epl

    –>Placement

    z112: 1 DD, 1 SS, 3 TT

    –>Income

    territories: 41
    no’s: 5
    total: 46

    Spoox_Vance_GER5.AAM


  • uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
    1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call.


  • No problem; I took off those transports in z95.

    USSR 5

    PURCHASE & REPAIR
    7 inf
    6 art
    1 armor
    51 total

    COMBAT MOVES
    Belarus (1 art)
    1 inf from Smolensk
    1 fig from South Ukraine
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    North Ukraine (1 inf, 1 art)
    2 inf, 1 fig, 1 tac from South Ukraine
    aDiceRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • North Ukraine 2
    aDiceRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • NONCOMBAT MOVES
    Smolensk
    1 fig from Battle of Belarus
    1 fig, 1 tac from battle of north Ukraine
    4 mech, 3 armor from South Ukraine
    1 art, 5 inf from Russia

    Bryansk
    1 AA, 1 inf, 7 art from South Ukraine

    Vyborg
    2 inf from Finland
    2 art from Karelia

    Finland
    1 AA from Karelia

    Vologda
    4 inf from novosibersk

    Kazakhstan
    2 inf from novosibersk

    Novosibersk
    6 inf from Timguska

    MOBILIZE UNITS
    3 inf in Norway
    1 inf in South Ukraine
    3 inf, 6 art, 1 armor in Russia

    COLLECT INCOME
    convoy raid z125 (1 sub)
    DiceRolling 2d6:
    (2, 6)


  • USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs

    Spoox_Vance_USSR5.AAM


  • Japan turn 5

    –>Purchase & repair

    purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
    save 0 ipc

    –>Combat movement

    Ind: 2 bomber --> Tsi (land She)
    Epr: 1 ARM --> Cpr --> Blitz Irq
    Sik: 1 INF --> Tsi
    She: 12 INF, 1 Mech, 3 ART --> Tsi
    Shn: 1 INF, 1 ART --> TT --> Jav
    Sum: 1 ART --> TT --> Cel (walk in)
    z19: 1 DD --> z6
    z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
    Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
    Jap: 3 Fig --> z6 (land Kwa)
    Hon: ARM --> TT from z36 --> Phi
    Mal + Sia: 1 INF --> TT --> Phi

    –>Combat

    Tsi
    A:
    DiceRolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
    D:
    DiceRolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)

    Jav
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z6
    A:
    DiceRolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
    D:
    DiceRolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)

    Phi
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • Tsi round 2
    A:
    DiceRolls: 7@1 6@2 2@4; Total Hits: 27@1: (5, 5, 6, 5, 4, 3, 5)6@2: (6, 1, 4, 3, 6, 3)2@4: (6, 1)
    D:
    DiceRolls: 5@2 1@4; Total Hits: 15@2: (3, 3, 4, 5, 4)1@4: (1)

    Jav round 2
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z6 round 2
    i take hits on 3 CV, 2 BB
    you have only damaged BB left if I’m not mistaken

    A:
    DiceRolls: 5@2 12@3 8@4; Total Hits: 165@2: (2, 2, 1, 4, 1)12@3: (5, 2, 6, 4, 2, 5, 2, 4, 4, 2, 4, 1)8@4: (4, 4, 4, 4, 4, 1, 6, 2)
    D:
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    Phi round 2
    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z6 twol (all capital ships damaged, carrier based planes land on Jap)

    Tsi round 3
    A:
    DiceRolls: 6@1 6@2 2@4; Total Hits: 56@1: (5, 6, 5, 6, 4, 1)6@2: (1, 1, 2, 3, 5, 6)2@4: (5, 1)
    D:
    DiceRolls: 3@2 1@4; Total Hits: 33@2: (4, 1, 2)1@4: (1)

    Jav round 3
    A:
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Phi round 3
    A:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Tsi twlo 8 INF
    Jav twlo 1 INF

    Phi round 4
    A:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Phi round 5

    A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Phi twlo 1 INF

    –>NCM

    Ind: 3 ARM --> Epr
    z43: 1 DD --> z35

    –>Placement

    z6: 2 DD, 4 TT
    Ind: 3 Mech
    Ksu: 1 Mech

    –>Income

    territories: 70
    no’s: 10
    total: 80

    Spoox_Vance_Japan5.AAM


  • btw for ANZAC, I think there was a mistake in the income last turn, just noticed when playing around on the money islands with Japan. There was still an ANZAC icon on Sumatra, wich was conquered by Japan on J4, resulting in 4 more ipc for ANZAC then it really was in reality. Can you confirm this?


  • Yeah, I see there were roundels for both Japan and Anzac on sumatra.  I will adjust ANZAC down $4

    USA 5

    PURCHASE & REPAIR

    1 minor IC
    1 fig
    1 tac
    4 Bmb
    81 total

    Manchuria (walk in)
    1 inf from Korea

    COMBAT MOVES
    z6 (2 subs, 5 destroyers, 3 damaged carriers, 2 cruisers, 2 damaged battleships, 4 transports)
    5 Bmb from Western US
    1 Bmb from Hawaii
    3 fig from Caroline Islands
    2 carriers, 2 fig, 2 tac from z26

        • SCRAMBLE ORDERS? * * *

  • a bold plan wich I did not expect

    scramble 3 Figs

    ooc: 5 DD, 2 CA, 2 BB, 3 Figs, 3 CV

    the SS can’t be taken as casualties right because you can’t hit them? But they do participate in the battle?


  • I think the subs are in the battle, but they can only hit the carriers.
    Here we go:

    aDiceRolls: 5@3, 8@4; Total Hits: 65@3,: (3, 6, 4, 6, 5)8@4: (4, 5, 1, 3, 5, 2, 2, 6)
    dDiceRolls: 2@1, 8@2, 2@3, 5@4; Total Hits: 82@1,: (1, 3)8@2,: (3, 3, 2, 3, 1, 6, 2, 5)2@3,: (6, 5)5@4: (1, 3, 4, 3, 6)


  • z6 2
    subs won’t roll this time because they can’t hit anything.
    aDiceRolls: 2@3, 7@4; Total Hits: 62@3,: (1, 5)7@4: (5, 1, 1, 5, 4, 4, 1)
    dDiceRolls: 2@2, 2@3, 5@4; Total Hits: 62@2,: (3, 1)2@3,: (3, 6)5@4: (1, 2, 2, 5, 3)

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