Spoox (Allies) vs The Definitive S (Axis) "Latest" G40 Alpha +3 rules


  • CC

    sz 38
    A
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz 38 cwlo 1 ss

    SUM
    A - bombard
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
    A
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • SUM cwlo 1 inf

    KAN
    A
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • KAN rnd 2
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • KAN cwlo 1 inf

    HON
    A
    DiceRolls: 3@1 2@3 2@4; Total Hits: 33@1: (5, 1, 3)2@3: (5, 5)2@4: (1, 1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • HON twol

    YAK
    A
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (2, 3, 2)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • YAK twol

    SHN
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (4, 4)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SHN twol
    sz 45 cwol

    Awaiting :
    Intercept orders for IND
    Scramble orders for sz 39


  • no scrambles
    Fighter intercepts bombers (only fighters can do that yes?) If TacB can also intercept, then he goes as well.


  • Only fighters can intercept.

    sz 39
    A
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz 39 cwol 1 fig

    IND - SBR
    A
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • IND - SBR
    D - AAGun
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)


  • Lose 1 bmb from AAGun

    IND - SBR
    A
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • 4 damage to IND MIC

    NCM

    YUN
    1 bmb from IND
    2 fig, 2 tac from HON
    1 tac from SHN
    2 tac, 2 fig from KWA
    1 tac from ANH

    sz 41
    1 tac from sz 39
    1 fig from SHN
    1 AC from sz 36

    sz 42
    2 AC, 4 DD, 1 ss from sz 36
    1 fig from sz 45
    1 fig from KWA
    1 fig, 1 tac from sz 38

    SHE
    2 inf, 2 art from KWE

    SUI
    1 fig from KAN

    KWE
    2 tanks from KSU
    1 AAGun from ANH

    KWA
    1 art from HUN
    3 inf, 1 art from MAN via 2 trns in sz 19
    1 inf, 1 art from JAP via 1 trns in sz 6

    sz 16
    1 AC from sz 19

    sz 36
    1 BB from sz 19

    AMU
    1 fig from YAK
    1 inf from SIB

    BURY
    1 inf from SAK

    Mobilize Units
    1 NB in HAI
    2 DD in sz 6
    1 tank, 2 m.inf in KSU
    1 inf in JAP

    Collect Income
    55(territories) IPCs

    The Definitive S vs Spoox 3cJ.AAM


  • USA turn 3

    DOW all Axis powers

    –>Purchase & repair

    purchase: 2 Fig (20) 2 TacB (22) + 2 TT (14) = 56
    save 0

    –>Combat movement

    z101: 1 CA, 2 DD, 2 CV --> z91
    Haw: 1 INF, 1 ART --> Car
    z26: 1 SS --> z16
    Haw: 1 bomber --> z16 (land Haw)
    z26: 1 BB, 1 CA --> bombard Car

    –>Combat

    z91
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (4)
    D:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Car
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
    round 1
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    z16
    A:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • z91 twol (take hit on carrier)
    z16 twol

    Car round 2 (first hit)
    A:
    DiceRolls: 10@2; Total Hits: 410@2: (1, 4, 5, 5, 1, 4, 5, 1, 3, 2)
    D:
    DiceRolls: 10@2; Total Hits: 310@2: (4, 6, 5, 6, 6, 2, 1, 1, 6, 5)


  • Car twlo 1 INF

    –>NCM

    z26: fleet --> z33
    z101: 1 INF from Eus + 1 ARM from Cus --> Gib
    z10: 1 Mech from Cus --> Haw
    z54: 1 SS, 1 DD --> z33

    –>Placement
    Eus: 2 Fig, 2 TacB
    z101: 2 TT

    –>Income
    territories: 52
    no’s: 25
    total: 77

    The Definitive S vs Spoox 3dUSA.AAM


  • China turn 3

    –>Purchase & repair

    purchase: 1 INF (3) = 3
    save 2 ipc

    –>NCM

    Tsi: 5 INF, 1 Fig --> Kan

    –>Placement

    Kan: 1 INF

    –>Income

    territories: 3
    saved: 2
    total: 5

    The Definitive S vs Spoox 3eChina.AAM


  • UK turn 3

    –>Purchase & repair

    purchase:
    UKe: 1 CV (16) + 1 TacB (11) + 2 INF (6) = 33 save 0
    UKp: 1 DD (8 + 4 INF (12) = 20 save 1 ipc

    –>Combat movement

    Cpr: 3 INF --> Irq
    Ind: 1 Fig, 1 TacB --> Irq (land Cpr)
    Egy: 1 Fig --> Irq (land Egy)
    Ken: 1 INF --> Sud (walk in)
    Ken: 1 INF --> Eth (walk in)

    –>Combat

    Irq
    A:
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 4, 2)2@3: (3, 4)1@4: (2)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 6)


  • Irq round 2

    A:
    DiceRolls: 3@1 2@3 1@4; Total Hits: 13@1: (4, 2, 6)2@3: (1, 6)1@4: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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