Spoox (Axis) vs Vance (Allies) A3


  • z97 typo
    aDiceRolls: 5@3, 2@4; Total Hits: 55@3,: (3, 3, 4, 3, 5)2@4: (1, 2)


  • Southern Italy 3
    aDiceRolls: 3@2, 1@3; Total Hits: 33@2,: (1, 2, 5)1@3: (3)
    dDiceRolls: 1@3; Total Hits: 11@3: (2)


  • The People of Italy are freed from Fascism!

    Mussolini strung up in the street by rejoicing mob!

    NONCOMBAT MOVES
    Malta
    2 fig, 2 tac from Battle of z97 (I changed my mind and land them here instead of Syria - they are still in range)

    Transjordan
    2 inf, 2 art from Iraq

    Alexandria
    1 AA from Egypt

    z76
    1 destroyer from 71

    z33
    1 Battleship from z54

    UK
    1 Bmb from Norway

    MOBILIZE UNITS
    3 transports in z81
    2 inf, 2 art in UK

    COLLECT INCOME
    Convoy raids z119 (1 sub) and z80 (1 ship)
    z119DiceRolling 2d6:
    (2, 4)  
    z80 DiceRolling 1d6:
    (1)


  • UK4 = 33(territories) +0(NOs) -3(convoy damage) +24(Italian treasury) = 54IPCs

    Spoox_Vance_UK4.AAM


  • omg…I really do need alot more practice on the playing of the European Axis powers.


  • Italy turn 4

    –>Combat movement

    Nita: 2 ARM, 2 ART --> Sita
    Tob: 1 INF, 1 Mech --> Alx (walk in)

    –>Combat

    Sita
    A:
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (2, 3)2@3: (5, 5)
    D:
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (5)


  • Sita round 2

    A:
    DiceRolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (4, 3)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)


  • Sita twol

    Rome liberated!


  • –>NCM

    Tun: 1 ART --> Lib

    –>Income
    territories: 19
    no’s: 15 (mare nostrum, North Africa, 3/4 territories)
    total: 34

    Spoox_Vance_Italy4.AAM


  • ANZAC 4

    PURCHASE & REPAIR
    1 Bmb
    2 inf
    save 4
    22 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    Caroline Islands
    1 fig from z54

    z33
    1 fig from Northern territory
    1 sub, 1 cruiser, 1 carrier, 1 fig from z54

    z81
    2 inf get on a UK transport

    MOBILIZE UNITS
    2 inf, 1 Bmb in New South Wales

    COLLECT INCOME
    convoy raid z42 (1 ship)
    DiceRolling 1d6:
    (6)


  • ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs

    FRANCE NCMs
    Cyprus
    1 fig from Egypt

    Egypt
    1 inf from Sudan

    transjordan
    1 inf from Syria

    This has turned out to be a pretty eventful round!

    Spoox_Vance_Italy4.AAM


  • Germany turn 5

    –>Purchase & repair

    purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
    save 1 ipc

    –>Combat movement

    z104: 1 DD --> z105
    Bal: 1 INF, 1 ART --> Bel
    Bal: 6 INF, 2 ART --> Nov
    Bal: 3 ARM --> Bes
    Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
    Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)

    –>Combat

    z105
    first hit counts
    A:
    DiceRolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
    D:
    DiceRolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)

    Bel
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Nov
    A:
    DiceRolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nukr
    A:
    DiceRolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Bes
    AA fire
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 5)


  • z105 mutual destruction
    Bel twlo 1 INF
    Nov twlo 1 INF
    Nukr twlo 1 INF

    Bes round 1
    A:
    DiceRolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
    D:
    DiceRolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6)


  • Bes twlo 2 INF

    –>NCM

    z104: fleet --> z112
    z119: 1 SS --> z125
    Epl: 1 Fig, 2 TacB --> Wgr
    Bal: 3 AA --> Epl
    Pol: 4 INF, 6 ART --> Epl
    Ger: 2 Mech --> Epl

    –>Placement

    z112: 1 DD, 1 SS, 3 TT

    –>Income

    territories: 41
    no’s: 5
    total: 46

    Spoox_Vance_GER5.AAM


  • uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
    1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call.


  • No problem; I took off those transports in z95.

    USSR 5

    PURCHASE & REPAIR
    7 inf
    6 art
    1 armor
    51 total

    COMBAT MOVES
    Belarus (1 art)
    1 inf from Smolensk
    1 fig from South Ukraine
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    North Ukraine (1 inf, 1 art)
    2 inf, 1 fig, 1 tac from South Ukraine
    aDiceRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • North Ukraine 2
    aDiceRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • NONCOMBAT MOVES
    Smolensk
    1 fig from Battle of Belarus
    1 fig, 1 tac from battle of north Ukraine
    4 mech, 3 armor from South Ukraine
    1 art, 5 inf from Russia

    Bryansk
    1 AA, 1 inf, 7 art from South Ukraine

    Vyborg
    2 inf from Finland
    2 art from Karelia

    Finland
    1 AA from Karelia

    Vologda
    4 inf from novosibersk

    Kazakhstan
    2 inf from novosibersk

    Novosibersk
    6 inf from Timguska

    MOBILIZE UNITS
    3 inf in Norway
    1 inf in South Ukraine
    3 inf, 6 art, 1 armor in Russia

    COLLECT INCOME
    convoy raid z125 (1 sub)
    DiceRolling 2d6:
    (2, 6)


  • USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs

    Spoox_Vance_USSR5.AAM


  • Japan turn 5

    –>Purchase & repair

    purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
    save 0 ipc

    –>Combat movement

    Ind: 2 bomber --> Tsi (land She)
    Epr: 1 ARM --> Cpr --> Blitz Irq
    Sik: 1 INF --> Tsi
    She: 12 INF, 1 Mech, 3 ART --> Tsi
    Shn: 1 INF, 1 ART --> TT --> Jav
    Sum: 1 ART --> TT --> Cel (walk in)
    z19: 1 DD --> z6
    z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
    Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
    Jap: 3 Fig --> z6 (land Kwa)
    Hon: ARM --> TT from z36 --> Phi
    Mal + Sia: 1 INF --> TT --> Phi

    –>Combat

    Tsi
    A:
    DiceRolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
    D:
    DiceRolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)

    Jav
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z6
    A:
    DiceRolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
    D:
    DiceRolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)

    Phi
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

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