Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsSpoox (Axis) vs Vance (Allies) A3
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z97 typo
aRolls: 5@3, 2@4; Total Hits: 55@3,: (3, 3, 4, 3, 5)2@4: (1, 2)
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Southern Italy 3
aRolls: 3@2, 1@3; Total Hits: 33@2,: (1, 2, 5)1@3: (3)
dRolls: 1@3; Total Hits: 11@3: (2)
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The People of Italy are freed from Fascism!
Mussolini strung up in the street by rejoicing mob!
NONCOMBAT MOVES
Malta
2 fig, 2 tac from Battle of z97 (I changed my mind and land them here instead of Syria - they are still in range)Transjordan
2 inf, 2 art from IraqAlexandria
1 AA from Egyptz76
1 destroyer from 71z33
1 Battleship from z54UK
1 Bmb from NorwayMOBILIZE UNITS
3 transports in z81
2 inf, 2 art in UKCOLLECT INCOME
Convoy raids z119 (1 sub) and z80 (1 ship)
z119Rolling 2d6:
(2, 4)
z80Rolling 1d6:
(1) -
UK4 = 33(territories) +0(NOs) -3(convoy damage) +24(Italian treasury) = 54IPCs
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omg…I really do need alot more practice on the playing of the European Axis powers.
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Italy turn 4
–>Combat movement
Nita: 2 ARM, 2 ART --> Sita
Tob: 1 INF, 1 Mech --> Alx (walk in)–>Combat
Sita
A:
Rolls: 2@2 2@3; Total Hits: 12@2: (2, 3)2@3: (5, 5)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (5)
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Sita round 2
A:
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (4, 3)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
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Sita twol
Rome liberated!
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–>NCM
Tun: 1 ART --> Lib
–>Income
territories: 19
no’s: 15 (mare nostrum, North Africa, 3/4 territories)
total: 34 -
ANZAC 4
PURCHASE & REPAIR
1 Bmb
2 inf
save 4
22 totalCOMBAT MOVES
noneNONCOMBAT MOVES
Caroline Islands
1 fig from z54z33
1 fig from Northern territory
1 sub, 1 cruiser, 1 carrier, 1 fig from z54z81
2 inf get on a UK transportMOBILIZE UNITS
2 inf, 1 Bmb in New South WalesCOLLECT INCOME
convoy raid z42 (1 ship)
Rolling 1d6:
(6) -
ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs
FRANCE NCMs
Cyprus
1 fig from EgyptEgypt
1 inf from Sudantransjordan
1 inf from SyriaThis has turned out to be a pretty eventful round!
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Germany turn 5
–>Purchase & repair
purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
save 1 ipc–>Combat movement
z104: 1 DD --> z105
Bal: 1 INF, 1 ART --> Bel
Bal: 6 INF, 2 ART --> Nov
Bal: 3 ARM --> Bes
Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)–>Combat
z105
first hit counts
A:
Rolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
D:
Rolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)
Bel
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Nov
A:
Rolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Bes
AA fire
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5)
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z105 mutual destruction
Bel twlo 1 INF
Nov twlo 1 INF
Nukr twlo 1 INFBes round 1
A:
Rolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
D:
Rolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6)
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Bes twlo 2 INF
–>NCM
z104: fleet --> z112
z119: 1 SS --> z125
Epl: 1 Fig, 2 TacB --> Wgr
Bal: 3 AA --> Epl
Pol: 4 INF, 6 ART --> Epl
Ger: 2 Mech --> Epl–>Placement
z112: 1 DD, 1 SS, 3 TT
–>Income
territories: 41
no’s: 5
total: 46 -
uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call. -
No problem; I took off those transports in z95.
USSR 5
PURCHASE & REPAIR
7 inf
6 art
1 armor
51 totalCOMBAT MOVES
Belarus (1 art)
1 inf from Smolensk
1 fig from South Ukraine
aRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
dRolls: 1@2; Total Hits: 11@2: (2)
North Ukraine (1 inf, 1 art)
2 inf, 1 fig, 1 tac from South Ukraine
aRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
dRolls: 2@2; Total Hits: 02@2: (5, 5)
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North Ukraine 2
aRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
dRolls: 1@2; Total Hits: 01@2: (4)
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NONCOMBAT MOVES
Smolensk
1 fig from Battle of Belarus
1 fig, 1 tac from battle of north Ukraine
4 mech, 3 armor from South Ukraine
1 art, 5 inf from RussiaBryansk
1 AA, 1 inf, 7 art from South UkraineVyborg
2 inf from Finland
2 art from KareliaFinland
1 AA from KareliaVologda
4 inf from novosiberskKazakhstan
2 inf from novosiberskNovosibersk
6 inf from TimguskaMOBILIZE UNITS
3 inf in Norway
1 inf in South Ukraine
3 inf, 6 art, 1 armor in RussiaCOLLECT INCOME
convoy raid z125 (1 sub)
Rolling 2d6:
(2, 6) -
USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs
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Japan turn 5
–>Purchase & repair
purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
save 0 ipc–>Combat movement
Ind: 2 bomber --> Tsi (land She)
Epr: 1 ARM --> Cpr --> Blitz Irq
Sik: 1 INF --> Tsi
She: 12 INF, 1 Mech, 3 ART --> Tsi
Shn: 1 INF, 1 ART --> TT --> Jav
Sum: 1 ART --> TT --> Cel (walk in)
z19: 1 DD --> z6
z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
Jap: 3 Fig --> z6 (land Kwa)
Hon: ARM --> TT from z36 --> Phi
Mal + Sia: 1 INF --> TT --> Phi–>Combat
Tsi
A:
Rolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
D:
Rolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)
Jav
A:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z6
A:
Rolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
D:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)
Phi
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)