Spoox (Axis) vs Vance (Allies) A3


  • Shn twlo 1 INF, 2 ART

    –>NCM
    z39: fleet --> z36 except 1 DD --> z42
    z19: 1 SS, 1DD --> z36
    z41: 1 SS --> z36
    Sui: 5 INF --> She
    Man: 4 INF, 1 AA --> Kor
    z39: 1 TT --> z38

    –>Placement
    Ind: 3 ARM
    Jap: 3 ART, 1 INF
    z6: 1 DD, 2 TT
    z19: 1 DD

    –>Income
    territories: 55
    no’s: 5
    total: 60

    Spoox_Vance_Japan4.AAM


  • USA4

    PURCHASE & REPAIR
    5 Bmb
    1 carrier
    save 1
    77 total

    COMBAT MOVES
    z109 (1 sub)
    1 destroyer from z106
    aDiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@1; Total Hits: 01@1: (6)

    z6 (2 destroyers, 2 transports)
    1 destroyer from z25
    1 sub, 3 destroyers, 4 cruisers, 1 battleship, 2 carriers, 3 fig, 1 tac from z33

        • NEED SCRAMBLE/KAMIKAZE ORDERS * * *

    Korea (1 AA, 4 inf)
    2 inf, 1 art, 1 armor from Caroline islands via 2tt z33 to z6
    3 inf, 2 art, 1 armor from Hawaii via 3tt z26 to z6
    will roll after sea battle


  • z109 again (first hit wins)
    aDiceRolls: 10@2; Total Hits: 210@2: (5, 5, 5, 4, 3, 5, 2, 2, 5, 5)
    dDiceRolls: 10@1; Total Hits: 210@1: (5, 3, 6, 4, 6, 2, 1, 5, 3, 1)


  • z109 destroyer versus sub = mutual obliteration!


  • a question: say that I target your carriers with kamikazes and manage to sink 1 or 2 of them, are your planes then allowed to land on Korea if you manage to conquer it?


  • Nope. If you damage a carrier, its planes would crash in the ocean because they can only land on an adjacent territory I owned since the beginning of my turn.  However, I can use the doomed planes to hake any hits you make.


  • ok thanks
    And you also need to appoint a target for every die you decide to use for kamikazes before you start rolling them right?


  • allright then, I guess it’s like this

    I assign 3 dice to carrier 1 and 3 dice to carrier 2 and I use all 6 available Kamikaze strikes

    Carrier 1
    DiceRolling 3d6:
    (2, 6, 6)

    Carrier 2
    : dice 3d6:


  • Carrier 2

    DiceRolling 3d6:
    (2, 3, 4)


  • ok, both Carriers are damaged and can’t be used to land planes on, you will use all your planes when the battle finishes if I’m correct?

    no scrambling


  • use = loose in my previous post


  • yes that’s right


  • OK z6

    aDiceRolls: 5@2, 7@3, 2@4; Total Hits: 55@2,: (6, 4, 5, 5, 6)7@3,: (6, 4, 1, 3, 4, 2, 2)2@4: (4, 5)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Korea

    aDiceRolls: 2@1, 6@2, 2@3; Total Hits: 42@1,: (2, 6)6@2,: (5, 2, 5, 2, 4, 3)2@3: (2, 2)
    dDiceRolls: 4@2; Total Hits: 34@2: (4, 2, 1, 2)


  • Korea 2

    aDiceRolls: 4@2, 2@3; Total Hits: 24@2,: (5, 4, 3, 2)2@3: (5, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • NONCOMBAT MOVES

    Hawaii
    1 Bmb from gilbert Islands

    z26
    2 carriers from z10
    2 fig from Western US
    2 tac from Eastern US

    Caroline Islands
    3 fig from Hawaii

    MOBILIZE UNITS
    5 Bmb in Western US
    1 carrier in z10

    COLLECT INCOME
    USA4 = 55(territories) +25(NOs) -0(convoy damage) +1 saved = 81IPCs

    Spoox_Vance_USA4.AAM


  • CHINA4

    PURCHASE & REPAIR
    1 inf
    save 2
    5 total

    No combat moves or noncombat moves

    Mobilize 1 inf in Tsinghai

    COLLECt INCOME = 2 territoriess + 2 saved = 4IPCs

    Spoox_Vance_CHINA4.AAM


  • UK4

    PURCHASE & REPAIR
    3 transports
    2 inf
    2 art
    35 total

    COMBAT MOVES
    Italian Somaliland (walk in)
    1 art from Ethiopia

    z97 (3 transports, 1 sub, 2 destroyers, 1 carrier, 1 cruiser, 1 battleship, 1 tac, 1 fig)
    1 destroyer, 1 carrier, 2 cruisers, 2 fig (to land in syria)
    2 tac from Egypt (to land in Syria)
    2 fig from UK (to land on carrier or crash)
    aDiceRolls: 1@2, 6@3, 2@4; Total Hits: 61@2,: (5)6@3,: (4, 3, 2, 1, 6, 3)2@4: (4, 4)
    dDiceRolls: 1@1, 3@2, 1@3, 3@4; Total Hits: 41@1,: (6)3@2,: (1, 1, 6)1@3,: (6)3@4: (5, 3, 1)

    Southern Italy (2 AA, 1 Bmb, 1 inf, 1 tac)
    1 inf from Alexnadria; 2 inf, 2 art, 1 armor from Egypt via 3tt z81 to z95
    aDiceRolls: 1@1, 4@2, 1@3; Total Hits: 01@1,: (6)4@2,: (6, 3, 4, 3)1@3: (6)
    dDiceRolls: 1@1, 1@2, 1@3; Total Hits: 21@1,: (4)1@2,: (1)1@3: (2)


  • In z97 you lose:
    Damage battleship, sub, 2 destroyers, carrier.
    I lose:
    carrier, destroyer, 1 fig

    z97 2 (3 transports, 1 cruiser, 1 damaged battleship, 2 fig)
    2 cruisers, 3 fig, 2 tac
    a :aaa  5@3, 2@4:
    dDiceRolls: 1@3, 3@4; Total Hits: 31@3,: (6)3@4: (4, 3, 4)

    Southern Italy 2
    aDiceRolls: 3@2, 1@3; Total Hits: 43@2,: (1, 2, 2)1@3: (1)
    dDiceRolls: 1@1, 1@2, 1@3; Total Hits: 01@1,: (5)1@2,: (6)1@3: (6)


  • z97 typo
    aDiceRolls: 5@3, 2@4; Total Hits: 55@3,: (3, 3, 4, 3, 5)2@4: (1, 2)

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