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G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid
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USA 5
Buys: 1 tra, 2 inf, 1 fig, 1 bb, 3 dd, 1 ac
Combat moves:
2 tra, 2 bb z91 to z109 (support eng)
art, tank z91 to eng
inf gib to eng by tra
fig, tac z91 to engtra z87 to z91
tank, 1 inf wfa to mor by tra
tra z86 to z91
2 inf bra to mor by tra
tra z101 to z91
2 inf eusa to mor by tra1 bomb Wake to mar
Combat:
England
aa gun vs fig
Rolls: 1@1; Total Hits: 01@1: (5)
aa gun vs tac
Rolls: 1@1; Total Hits: 01@1: (3) -
England 1
A
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 4)2@3: (5, 2)3@4: (3, 1, 2)
D
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
eng liberated, 1 inf lost, facilities recovered
mor
A
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 1, 4, 2, 6)1@3: (2)
D
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
mor taken, inf lost
Marianas (first wins)
A
Rolls: 10@4; Total Hits: 710@4: (3, 4, 3, 5, 1, 2, 1, 4, 5, 6)
D
Rolls: 10@1; Total Hits: 110@1: (5, 3, 3, 5, 5, 5, 6, 3, 3, 1) -
mar cleared, no losses
NCMs:
bomb mar to Guam
1 dd z10 to z25
1 dd z10 to z8
1 dd, sub z10 to z26
1 dd z30 to z63
3 bomb (Wake, mid) to haw
sub z43 to z41
inf, mech bra to sur
ac, dd z91 to z109
fig, tac eng to z109all in z101 to z91 (land figs on USA’s AC)
Deploy:
bb, tra, dd to z101
2 inf, fig to eusa
ac, 2 dd to z10Income: 83 IPCs
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Sorry to interrupt but I’m interested in OOB play tests and you seem to be the last ones playing OOB. Online, it seems like the conclusion was that the game was broken because the Japanese could steam roller after an early declaration of war and conquest of India. However, I always suspected that that was only for the Pacific only game, because with America at 70+ ipcs after a DOW, and the ability to throw all of that money into the Pacific, how could they not stop the Japanese? In addition, we did not have split map victory conditions in those days, so the Japanese couldn’t just single handedly get the win in a global game.
However, I also realize that the strategies have evolved, so I’m wondering are you finding OOB to be balanced or in favor of the allies?
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For me, it’s undecided (I’d need more games to ensure this). My impressions until now are that probably the game is balanced under Barbarossa. Since this is my first game against a full Sea Lion, I cannot decide yet. Some people say that Sea Lion is unavoidable if Germany really tries (and seems true) and that Sea Lion means auto-Axis victory if well played. I have to decide yet about this, but it doesn’t seem so bad as at first sight could seem. Any case, Sea Lion is a tricky scenario for both sides, but probably needs more coordination in case of Allies, specially USA’s player
India is not a lost cause in G40, and that is one of the things I’m pretty sure. I have to lose India yet (Allies lose Moscow before in most games)
And the split victory conditions … I think that they are not a need to prevent ignore-Japan strats because you can raid WUSA and attack America with a so big cash (kill Australia first, those 10 IPCs are neat), and if you ignore Japan, that’s the best chance for Japan to take India. But the split victory conditions are good to prevent your rival force you a sluggish long game that probably Axis is going to win anyway
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As it is my first game of G40, I can only say that this game is complicated :)
Let’s see what the next moves of the game will say :)
Germany 6:
Purchase & Repair:
8SS (48)
save 1
Combat Moves:
Sz115 (1tp)
1fgt sz114Poland (3inf)
4inf, 1tac E. Germany
2fgt W. Germany
1tac sz114Novgorod (1inf)
2inf E. Germany via 1tp sz114 -> sz115
1bmb W. GermanyFinland ()
1inf NorwayDice…
Poland rd1
A: 4inf, 2fgt, 2tac
Rolls: 4@1 2@3 2@4; Total Hits: 34@1: (3, 3, 2, 1)2@3: (6, 6)2@4: (2, 1)D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4) -
Poland liberated, 1inf lost.
Novgorod rd1
A: 2inf, 1bmb
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (6)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Novgorod rd2
A: 2inf, 1bmb
Rolls: 2@1 1@4; Total Hits: 22@1: (4, 1)1@4: (3)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results:
Sz115 cleared, no losses (tp).
Finland taken (mt).
Poland liberated, 1inf lost.
Novgorod taken, no losses.NCM:
3inf Norway -> Finland
21inf, 1mech, 4art, 7tnk E. Germany -> Hungary
1AA E. Germany -> Poland
1AA S. Germany -> Hungary
3mech, 4tnk W. Germany -> E. Germany
1inf E. France -> W. Germany
8inf E. Germany -> W. Germany
fleet sz114 -> sz112
1fgt sz115 -> sz112
1fgt Poland -> sz115
1bmb Novgorod -> Hungary
1fgt, 2tac Poland -> HungaryPlace Units:
8SS sz112
Collect $42+10-4+1=49
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oops, forgot the map
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USSR 6
Buys: 11 inf, 1 mech, 1 tank
Combat moves:
1 inf bur to sak
1 fig bel to z115
3 inf kar to novg
1 fig bel to novg
tac epol to novg2 inf rom to bul
bomb rus to bul1 inf, art rom to yug
3 inf, 2 art epol to wpol
Combat:
sak taken, z115 cleared, defenseless
Novg
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 5, 2)1@3: (6)1@4: (2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Novg 2
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 5)1@3: (5)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
novg taken, 2 inf lost
Wpol
A
Rolls: 1@1 4@2; Total Hits: 11@1: (5)4@2: (5, 4, 1, 6)
D
Rolls: 3@2; Total Hits: 33@2: (2, 2, 2) -
Bah … why not?
Wpol 2
A
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Wpol 3
A
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Wpol, first wins :-P
A
Rolls: 10@2; Total Hits: 310@2: (4, 3, 1, 2, 1, 4, 3, 5, 5, 5)
D
Rolls: 10@2; Total Hits: 510@2: (6, 3, 5, 3, 1, 6, 2, 2, 2, 2) -
wpol taken, 3 inf 1 art lost, aa gun captured
Bul
A
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 6)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)





