Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **Anzac/France turn 8:

    Production: 10**
    1 transport
    save 3
    Noncombat Moves:
    To z39: 2ftr-Phi; ftr-z49; ca-z54 (2 ftr-USA cv; 1ftr UK cv)
    To z30: dd-z54
    To z27: French DD-z54
    To Que: 2 art, 8 inf,aagun-Nsw

    Placement:
    z62: trn

    Collection: 16 (13+3saved)

    08hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • there are 4inf in Gib 2German and 2 Italian.


  • sorry didn’t see you noticed it later


  • I found a mistake, when UK collected convoy, I subtracted 1 (the hit) not 3 (the damage)

    New collection down by two is : 27

    08hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Whew, took me a while to get through.  I know my experience with this map is limited, but it looks like you are getting a run for the money this time JJ.


  • Italy 8:

    Buy (46):

    6 Inf (18)
    1 Art (4)
    2 Arm (12)
    1 mic (12)

    18+4=22+12=34+12=46

    Combat Movements:

    To Ros: 1Inf Cau uncontested
    To Tang: 1 Mec Ken uncontested
    To Con: 1Art Sud, 1Arm Egy uncontested
    To Spa: 1Inf, 1Art Sfr, 1Bmb Sita vs. 1Inf, 1Art
    To Z76: 1Sub Z76, 1Fgt, 1 Tac Egy vs. 1DD
    To Z80: 1Fgt Turk autokill Trp

    Combat:

    Spa: 1Inf, 1Art, 1Bmb vs. 1Inf, 1Art
    DiceRolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Z76: 1Sub Z76, 1Fgt, 1 Tac Egy
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    08gItaly_NothingtoseeherevsJamesAleman.AAM
    08gItaly_NothingtoseeherevsJamesAleman.AAM


  • yay overkill how useful

    Ros twol
    Tang twol
    Con twol
    Spa twol
    Z76 cwol
    Z80 cwol

    Noncombat Movements:

    To Sfr: 3Mec NIta, 1Bmb Spa,2Inf Mor, 1Inf 1Art Alg via 2Trp Z92>>Z93
    To Fca: 1Arm Gol
    To Cau: 1Inf, 1Art, 2Arm Turk, 1Fgt Z80
    To Irq: 1Inf, 1Art Sud via Trp Z81>>Z80, 1Mec, 2Arm Egy, 1Fgt, 1Tac Z76
    To Z93: 2DD, 2Cru, 1BB Z92, 1Sub Z95
    To Z94: 1DD Z92
    To Z98: 1DD, 1Trp Z81

    Placement:

    To NIta: 5Inf, 1Arm
    To Egy: 1Inf, 1Art, 1Arm
    To Cau: 1mic

    Collection:
    32 (TT)+17(NO)=49

    Convoy (1Sub before Spa):
    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)

    max income


  • Income is 47 since Spa is raided completely

    08gItaly_NothingtoseeherevsJamesAleman.AAM


  • Germany 9:

    Buy(99):

    15 Inf (45)
    2 Mec (8)
    6 Art (24)
    1Trp (7)
    1DD (8)
    1Fgt (10)

    Combat Movement:

    To Volo: 1Inf Nen uncontested
    To Smo: 1Inf Bel uncontested
    To Ang: 1Arm Sud uncontested
    To Por: 1Mec Sfr, 1Fgt, 1Tac Z92 vs. 1Inf
    To Hol: 2Inf, 1Bmb WGer, 2Fgt Z92 vs. 1Inf
    To Sukr: 2Art Nukr, 1Fgt 1Tac Turk vs. 1Inf
    To Arc: 1Art Bel, 15Inf, 10 Art, 1Mec, 3Arm, 1Bmb Nov vs. 1Inf

    Combat:

    Por: 1Mec, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Hol: 2Inf, 1Bmb, 2Fgt vs. 1Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 2)2@3: (6, 4)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sukr: 2Art, 1Fgt 1Tac vs. 1Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Arc: 15Inf, 11 Art, 1Mec, 3Arm, 1Bmb vs. 1Inf
    DiceRolls: 5@1 22@2 3@3 1@4; Total Hits: 135@1: (1, 6, 1, 6, 5)22@2: (6, 4, 1, 2, 2, 3, 5, 5, 6, 6, 1, 1, 4, 4, 3, 6, 5, 2, 4, 1, 2, 2)3@3: (4, 1, 4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    09aGermany_NothingtoseeherevsJamesAleman.AAM


  • Volo twol
    Smo twol
    Ang twol
    Por cwlo 1Mec
    Hol twol
    Sukr twlo 1Art
    Arc twlo 1Inf

    Non Combat Movement:

    To Sfr: 1 Mec WGer
    To WGer: 2Fgt Hol
    To Swe: 2Inf, 2Art Fin
    To Nov: 1Bmb Hol, 1Bmb Arc, 1Inf, 1Art Ger via Trp Z115
    To Arc: 4AAGun Nov
    To Bel 1Inf Nov
    To Rom: 1Arm Nukr
    To Cau: 10Inf, 2Mec, 9 Art, 1Arm, 1AAGun Turk, 1Fgt, 1Tac Sukr, 1Fgt WGer, 1Inf Sud 1Art Bes via Trp Z81>> Z100
    To Z71: 1Sub Z70
    To Z76: 2Sub Z71
    To Z93: 1Fgt, 1Tac Por, 2Trp, 3Sub, 2Car, 1DD, 1Cru, 1BB Z92
    To Z113: 1Sub Z125, 1Sub, 1DD, 1Trp Z115, 1DD, 1Trp Z114

    Placement:

    To Sfr: 3Inf
    To WGer: 7Inf, 2Art, 1Fgt
    To Ger:1Inf, 1Art
    To Rom: 1Inf, 2Mec
    To Turk: 2Inf, 1Art
    To Nov: 1Inf, 2Art
    To Z113: 1DD, 1Trp

    Collection:
    63(TT)+22(NO)=85-convoy=82 with max damage

    Convoy(2 Subs at Nor):
    DiceRolls: 4@3; Total Hits: 34@3: (3, 1, 5, 3)

    09aGermany_NothingtoseeherevsJamesAleman.AAM


  • Maxdamage it is. I included it as such in the map as i was pretty much expecting it to max out with 4 dice.


  • I’d like to put the 2Inf, 2Art in Swe to WGer. via Trp Z115
    New map.

    09aGermany_NothingtoseeherevsJamesAleman.AAM


  • I know I should play Russia conservative, but this is too much fun. ATTACK!!  :evil:
    USSR turn 9:

    Production: 20
    4 infantry =12
    1 mech =4
    1 artillery =4
    12+4=16+4=20

    Combat Moves:
    I had a 70 Percent chance of winning in Cau, but why rely on dice and risk letting Japan get bigger, when I can have more fun with maneuvers that keep things interesting.

    To Sukr: 2inf-Bry; 2ftr-Rus vs art
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Ros: 9inf, 10art-Bry; 2 mech-Rus; 9inf-Vol vs inf
    DiceRolls: 10@1 20@2; Total Hits: 910@1: (2, 3, 6, 6, 6, 6, 4, 5, 4, 5)20@2: (1, 4, 6, 2, 1, 6, 6, 4, 1, 1, 2, 3, 4, 2, 4, 2, 4, 1, 5, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To z100: tac-Rus vs transport autokill
    To Volo: 3inf-Ura; 1inf-Sam vs inf (hoping to retreat to Sam, but If I have to take, so be it)
    DiceRolls: 4@1; Total Hits: 04@1: (6, 6, 6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To Nukr: inf-Bry uncontested

    There, Maximum aggression with what I have to use :)

    09bUSSR_NothingtoseeherevsJamesAleman.AAM


  • That plan was executed without flaw…got lucky there.
    Sukr: Germany lost art; USSR no loss
    Ros: Italy lost inf; USSR no loss
    Volo: Germany no loss; USSR retreats to Sam, no loss (that is how you rescue 3 out of 4 units)

    Noncombat Moves:
    To Rus: 9art,17inf-Bry; 2ftr-Sukr
    To Sam: 5inf,3aagun-Rus; 4inf-Volo(retreat); 2arm-Ura
    To Novo: inf-Ura (blocker)
    To Vol: tac-z100;12 inf-Kaz -leaving aagun to block  8-) I’m going to have to patent that move, free aaguns can have value.

    I’ll save a few aaguns for when Japan hits Russia…they may take it after Germany softens it up.  :-D

    Placement:
    Rus: 4inf,mech,art

    Collection: 17

    Still trying to figure out who time favors in this game, I’ll have to address your income soon if I want to win this. Unless, I can pull something off that shifts things drastically.

    Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.

    09bUSSR_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.

    That was my Itention if you did it this way. I didn’t bother to mention it because I thought it was rather obvious.


  • Japan 9:

    Buy (77):

    2 Inf
    2 Art (8)
    3 Arm (18)
    3 Trp (21)
    1 DD (8)
    1 Car (16)

    6+8=14+18=32+21=53+8=61+16=77

    Combat Movement:

    To Ura: 1Inf Tim uncontested
    To Bra: 1Inf Arg uncontested
    To Yuk: 1Inf, 1AAGun Ala uncontested (Iknow the AAGun is supposed to move in Noncombat but this it really doesn’t make a difference apart from me having to mention it twice)
    To Kaz: 1Inf Sik autkill AAGun
    To Novo: 1Inf Kan, 1Inf Tsi, 1Fgt, 1Tac Sik vs. 1Inf
    To Shn: 2Inf Bur, 2Inf, 3Art, 4Mec Fic, 2Inf, 3Art Yun, 1Bmb Ksu vs. 1Inf
    To Mal: 3Fgt, 2Tac Fic vs. 1Art
    To Phi: 2Inf Gua, 1Art Jap, 1Art Man, 1Bmb Fic vs. 3Inf, 1Arm
    To Z46: 1DD Z21 vs 1Sub
    To Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1Sub

    Combat:

    Novo: 2Inf, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 4)1@3: (2)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Shn: 6Inf, 4Mec, 6Art, 1Bmb Ksu vs. 1Inf
    DiceRolls: 4@1 12@2 1@4; Total Hits: 64@1: (3, 4, 3, 6)12@2: (5, 5, 2, 2, 6, 1, 6, 3, 6, 1, 6, 2)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mal: 3Fgt, 2Tac vs. 1Art
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (6, 3, 3)2@4: (5, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    Phi: 2Inf, 2Art, 1Bmb vs. 3Inf, 1Arm
    DiceRolls: 4@2 1@4; Total Hits: 14@2: (5, 5, 6, 2)1@4: (6)
    DiceRolls: 3@2 1@3; Total Hits: 23@2: (3, 1, 2)1@3: (6)

    Z46: 1DD vs 1Sub (multiround whoever hits first)
    DiceRolls: 10@2; Total Hits: 310@2: (3, 2, 4, 1, 3, 6, 1, 4, 6, 4)
    DiceRolls: 10@1; Total Hits: 110@1: (4, 1, 4, 5, 3, 2, 5, 6, 5, 4)

    Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1Sub
    DiceRolls: 1@2 3@3 3@4; Total Hits: 61@2: (4)3@3: (2, 2, 2)3@4: (1, 4, 1)
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    09cJapan_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Phi: 2Art, 1Bmb vs. 2Inf, 1Arm
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 5)1@4: (4)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (3)


  • Round 3:
    Phi: 1Art, 1Bmb vs. 1Inf, 1Arm
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)


  • Ura twol
    Bra twol
    Yuk twol
    Kaz twol
    Novo twol
    Shn twol
    Mal cwol
    Phi twlo 2Inf, 1Art
    Z46 cwlo 1DD
    Z25 cwol

    I’d like to add the uncontested Combat Move:

    To Bol: 1Inf, 1Art Chi, 1Art Arg uncontested

    Noncombat Movements:

    To Irq: 2Fgt, 2Tac Cau
    To Olg: 1Mec Tsi, 1Mec, 1Arm Cmo
    To Tsi: 1Art Sik
    To Sze: 1Mec, 1Arm Kan
    To Yun: 1Inf, 3Art Sze, 3Mec, 6Arm Sik, 3Fgt, 2Tac Mal, 1AAGun Fic
    To Fic: 1Bmb Phi, 1Bmb Shn
    To Kwa: 2Inf, 2Art Ksi, 1Mec Ksu
    To Ksi: 2Inf Ksu
    To Z6: 2DD, 3Car, 2Cru, 2BB Z26, 3Fgt, 3Tac Z25, 2Fgt Haw

    Placement:

    To Fic: 3Arm
    To Ksu: 1Inf,
    To Man: 2Inf, 1Art
    To Z6: 3Trp, 1DD, 1Car

    Collection:
    70(TT)+5(NO)-2(Convoy)=73

    I’m going to roll the 9 dice for convoydamage, but I’m pretty sure they reach the maximum damage of 2.

    Convoydamage(1BB, 2Cru, 3Fgt against Shn, Sia):
    DiceRolls: 9@3; Total Hits: 39@3: (2, 5, 5, 4, 5, 3, 5, 5, 1)

    09cJapan_NothingtoseeherevsJamesAleman.AAM


  • USA turn 9: (noticed an error, I missed the factory damage on UK, removing 1 art, to repair the damage, extra IPC added to UK income:30) Looks like we both missed it, sorry.

    Production: 82
    Middle East Theater of Operations:
    Repair damged Cpr factory=5
    1 fighter=10
    1 artillery=4
    1 infantry=3
    82-22=60
    Europe Theater of Operations:
    2 fighter=20
    1 artillery=4
    60-24=36
    Pacific Theater of Operations:
    6 submarines=36
    36-36=0

    Combat Moves:
    To z35: 2ftr-z49 vs transport autokill (sending two so I don’t forget extra during noncombat)
    To Nze: inf,mech-Sol via trn-z49 to z63 uncontested
    To z25: sub,ftr-z10; 3ftr-Wus; 2ftr-z49 vs transport
    DiceRolls: 1@2 6@3; Total Hits: 21@2: (5)6@3: (4, 6, 1, 1, 5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Ala: 2inf-Wus via trn-z10 to z1 uncontested
    To Haw: 4inf-Wus via 2trn-z10 to z26 uncontested regain NO
    To Chi: inf, 2art-Pan via 2trn-z89 to z65 uncontested
    To Bra: mech-Pan; bmbr-Wus; bmbr-Col vs inf
    DiceRolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Npr: inf-Cpr
    To Spa: inf,art-Wfr; 2bmbr-Col vs inf,art
    DiceRolls: 2@2 2@4; Total Hits: 12@2: (3, 3)2@4: (5, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    09dUSA_NothingtoseeherevsJamesAleman.AAM

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