Japan turn 3
–>Purchase & repair
purchase: 2 DD (16) + 7 INF (21) + 1 SS (6) = 43
save 1 ipc
–>Combat movement
DOW Russia, UK, ANZAC, France
z36: 1 SS --> z41 (defenseless TT)
Sia: 1 INF --> Fic (walk in)
Ksu: 1 ARM, 1 Mech --> Hon
Kwa: 3 Fig --> Hon (land Jap)
Hop: 1 INF --> She (walk in)
Kwa: 4 INF, 1 ART, 1 ARM --> TT --> Ind
z36: 2 BB, 2 CA --> bombard Ind, ignore TT
Sia: 1 INF --> TT from z36 --> Bor (walk in)
Kwa: 2 bomber --> Ind (land Kwa)
Kwa: 3 TacB, 3 Fig --> Ind (land z38)
Kwa: 2 TacB, 2 Fig --> Bur (land Kwa)
Yun: 3 INF, 3 ART --> Bur
z36: 3 Fig, 3 TacB --> Hon (land Kwa)
Kwe: 1 INF --> Sze (walk in)
–>Combat
Hon
A:
Rolls: 1@1 7@3 3@4; Total Hits: 51@1: (1)7@3: (4, 6, 6, 6, 3, 2, 4)3@4: (5, 1, 4)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Bur
AA gunfire
Rolls: 3@1; Total Hits: 13@1: (4, 2, 1)
Ind
A:
bombard 2 BB, 2 CA
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 6)2@4: (3, 1)
round 1
Rolls: 3@1 2@2 4@3 5@4; Total Hits: 73@1: (2, 3, 1)2@2: (4, 3)4@3: (1, 5, 6, 2)5@4: (6, 4, 2, 3, 3)
D:
Rolls: 4@2 1@3 1@4; Total Hits: 24@2: (2, 2, 6, 3)1@3: (5)1@4: (5)