@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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I can ignore your transport during combat moves. Once combat moves are complete, then I can engage your transport and Libya.
Map with current positions attached.
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Should note I’ve already done most of England’s non-combat movements and placements which are subject to change based on what happens in SZ 112 on that map as well as done all of Australia’s turn (since it won’t effect Italy or Germany.)
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Oh, coulda gone SZ 93, 95, 96 as well for the transport, there’s a naval base in Gibraltar still…
Anyway, scrambles?
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ok thanks – no scamble. planes will watch in horror as the last of the german fleet goes glub glub glub
cheers
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Yea, if I brought the BB the planes won’t scramble, without the BB they would have and slaughtered my planes. lol.
Attacker:
Rolls: 3@2 3@3 1@4; Total Hits: 43@2: (3, 1, 1)3@3: (1, 4, 3)1@4: (6)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (6) -
Collect: 33 TT + 5 NO + 1 Saved = 39 IPC
Reminder: Australia and France are done, so feel free to go right on with Germany after Italy.
May the sailors who are about to lose their lives off the coast of Hamburg Germany, fair well in the next life. Their sacrifices to save the Russian war effort will not be forgotten and will not go unavenged!
Viva la Russian Revelution!
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Oh, I need you to hold on any attack on SZ 111 for Scramble orders. Sorry. It’s not spiteful, I just dont want to send pilots to their deaths in a meaningless battle, but I want the option to determine if it has any real meaning and if I think it does, send the pilots out to defend the Russian destroyers. (I probably won’t unless you do something silly like send 1 or 2 fighters to attack them and nothing else.)
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Italy 5
Buy 201 tach (11)
Save 9Combat
1 fgt z96 undefended transportCollect
13tt + 9 saved = 22Germany 6
Buy 522 fgt (20)
8 inf (24)
2 art (8)Combat
4 fgt 2 tach 2 stbm z94 1 crui 1 ac 2 fgtz94 1
A
Rolls: 4@3 4@4; Total Hits: 44@3: (1, 2, 4, 4)4@4: (5, 2, 6, 4)
D
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (3)2@4: (2, 5) -
z94 2 - honestly, i need at least one battle this game to favor me in the odds!
A
Rolls: 2@3 3@4; Total Hits: 52@3: (3, 1)3@4: (2, 1, 2)
D
Rolls: 1@4; Total Hits: 01@4: (5) -
Collect 42tt
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Russia:
Buy(50)
- 6 Infantry
- 2 Artillery
- 4 Armor
Combat Moves:
2 Infantry from Bryansk to N. Ukraine
Fighter from Novgorod to N. Ukraine
2 Infantry from Novgorod to Baltic States
2 Fighters, Tactical from Karelia to Baltic StatesCombat:
N. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
N. Ukraine:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Baltic:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 1)2@3: (6, 4)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
12 Inf, 2 AA to Sam
6 Inf to Vol
Inf from Ros/Rus to Bry
Planes to Bry
Destroyers to SZ 109
Couple Inf, Arm to Bel
AA to Ros
AA to Bel
Sub to SZ 105 - Commence Convoy RaidingBuild: 3 Armor in Volgorod
Build: 3 Infantry in Novgorod
Build: 3 Infantry, 2 Artillery, Armor in RussiaCollect: 3 Finland, 3 Norway, 3 Ireland, 5 SZ 125, 37 TT = 51 IPC
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Japan 6
Buy 72
4 dest (32)
2 inf (6)
1 art (4)
1 fgt (10)
1 naval base (15)
Save 5Combat
1 fgt 2 tach z7 1 dest
4 fgt z22 1 dest
2 inf 1 mech 1 fgt 1 tach KSU 1 inf
5 inf 4 art 2 stbm HUN 5 infHUN 1
A
Rolls: 1@1 8@2 2@4; Total Hits: 41@1: (1)8@2: (1, 5, 1, 6, 6, 5, 3, 4)2@4: (2, 5)
D
Rolls: 5@2; Total Hits: 15@2: (2, 4, 4, 4, 6)KSU 1
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (5, 2, 2)1@3: (4)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)z22 1
A
Rolls: 4@3; Total Hits: 24@3: (3, 4, 6, 3)
A
Rolls: 1@2; Total Hits: 01@2: (4)z7 1
A
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 3)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
HUN 2
A
Rolls: 8@2 2@4; Total Hits: 48@2: (3, 6, 2, 1, 1, 5, 3, 4)2@4: (2, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
whoops, I missed the delcaration for z35 battle: 2 dest 2 crui 2 bb z35 1 dest
z35 1
A
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (1, 4)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
1 sub convoy damage
Rolls: 2@3; Total Hits: 12@3: (2, 6) -
Collect 57tt + 10no =67 – 2 = 65 + 5 left over = 70





