No problem
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Ok I’ll resolve the SBR:
1Bmb to MIC:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage:
Rolling 1d6:
(1)1Tac to AB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (6)
Damage:
Rolling 1d6:
(3)1Tac to NB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage:
Rolling 1d6:
(2) -
It seems to me you should shoot those your guys at the AAGuns. perhaps then the new ones will hit something.
MIC takes 3 damage
AB takes 3 damage
NB takes 2 DamageAdditional Noncombat Moves:
To Z110: 2Tac UK, 1Fgt Z104
To Sfr: 1Fgt Z104, 1Bmb UK
To SIta: 1Fgt Z112, 1Tac WGer -
Japan 7:
Buy (61):
3 Inf (9)
1 Mec (4)
3 Art (12)
1 Arm(6)
2 Trp (14)
2 DD (16)
9+4=13+12=25+6=31+14=45+16=61Combat Movements:
SBR:
To Wind: 1Bmb bomb mic
To Olg: 1Inf Dza, 1Arm Cmo, 1Mec Ula uncontested
To Tsa: 1Inf Cmo uncontested
To Sui: 1Mec Anh uncontested
To Gua: 2Inf Jap via Trp Z6 uncontested
To Gil: 1Inf Car via Trp Z33 uncontested
To Haw: 2Inf, 2 Art Jap via Trp Z6 uncontested
To Sik: 1Inf Sze, 1Mec Yun 1Ft, 1Tac Kwe vs. 1Inf
To Bur: 2Mec, 1Fgt, 1Tac Yun vs. 1Inf, 1Art
To Shn: 2Inf Fic, 1Fgt, 1Tac Kwe vs. 1Inf
To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
To Nze: 1Inf, 1Art Sol, 1Tac, 1BB bombard Z49vs. 1Inf
To Z37: 1Fgt Autokill Trp
To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
To Z54: 1Sub, 1Fgt Z49, 1Sub, 1Fgt, 1Tac Z33 vs. 1DD 3fgt possible scrambleWill need scrambling orders for Z54. proceeding with the rest.
07cJapan_NothingtoseeherevsJamesAleman.AAM
07cJapan_NothingtoseeherevsJamesAleman.AAM -
Combat:
SBR:
To Wind: 1Bmb bomb mic
AAGun:
Rolls: 1@1; Total Hits: 01@1: (3)
damage:
Rolling 1d6:
(2)To Sik: 1Inf, 1Mec, 1Ft, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
To Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (3)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
To Shn: 2Inf, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Nze: 1Inf, 1Art, 1Tac, 1BB bombard vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (2)
Rolls: 1@1; Total Hits: 11@1: (1)
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Round 2:
Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Will need you scrambling orders for the southeastern pacific Noncombat moves. an OOl if you scramble would also be nice.
I will do the rest of the turn now. -
Forgot to write 1 Combat Move but it is on the map
To Z7: 1DD Z6, 2Fgt Jap vs. 1DD
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Wind mic took 4 damage
Olg twol
Tsa twol
Sui twol
Gua twol
Gil twol
Haw twol
Sik twlo 1Inf
Bur cwlo 2Mec
Shn twol
Mal cwol
Nze twol
Z37 cwol
Z36 cwlo 1DD
Z7 cwolI think I’ll do th Noncombat moves tomorrow after your scrambling orders.
Good Night -
No scramble
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Did you place all of Germany’s production? I think you are missing a carrier and dd in z110. Let me know if I am mistaken.
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Mass execution of my AAgunners is scheduled for 5 am November 4th. We are replacing them with Chimpanzees on the theory that a 1000 Chimps can randomly come up with a hit.
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Rest of Japan 7:
Z54: 2Sub, 2Fgt, 1Tac vs. 1DD
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 5)2@3: (4, 1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Z54 cwol
Noncombat Movements:
To She: 2Inf Kwe, 1Mec Yun
To Sze: 1Art Kwe
To Kwe: 1Inf, Anh1Mec, Ksu, 1Fgt, 1Tac Sik, 1Fgt Bur
To Yun: 4Inf, 1Art Hun, 1Arm Anh, 1Tac Bur, 1Fgt, 1Tac Shn, 1Bmb Wind, 1Bmb Mal
To Hun: 2Mec Ksu, 2Art Anh
To Fic: 1Mec, 1Arm Yun, 1Mec Hun, 1Fgt, 1Tac Z36, 1Fgt Z37, 1Fgt, 1Tac Mal
To Jap: 2Fgt Z7
To Nze: 1Inf, 1Art Car via Trp Z33
To Gil: 1AAGun Z48
To Z26: 3DD Z25, 1Car, 1Fgt, 1Cru, 1Tac, 1BB Z33
To Z63: 1Tac Nze, 2Fgt, 1Tac Z54, 1Car Z49, 1Cru, 1Car, 1Trp Z33Convoy raid:
Cel(1Sub Z44):
Rolls: 2@3; Total Hits: 12@3: (5, 3)
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Hey your Convoys can hit.
Placement:
To Fic: 2Art, 1Inf
To Ksu: 2Inf, 1Art
To Man: 1Mec, 1Arm
To Z6: 2DD, 2TrpCollection:
57(TT)+5(NO)-3 Convoy=59 -
USA turn 7:
Production: 82
3 fighters=30
3 Destroyers=24
2 subs=12
4 artillery=16
30+24=54+12=66+16=82Combat Moves:
To z48: bmbr-Que vs transport with aagun autokill
To z35: Trn-z42 loaded with armor,inf-Jav
To Phi: armor,inf-z35 uncontested
To z54: sub,3dd,3cv,3ca,bb loaded with 3anzac ftrs-z42; 4ftr,tac-Que; 4bmbr-Wus vs 2subs (my sub is first shot)(ignore your second roll if hit)
Rolls: 1@2 3@2 7@3 5@4; Total Hits: 101@2: (2)3@2: (4, 1, 1)7@3: (6, 4, 2, 4, 6, 3, 1)5@4: (3, 5, 3, 3, 1)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
To Wfr: 9inf,mech,7art-Spa uncontested -
z54: Japan lost 2 subs (second one hit by first shot); USA no loss
z48: Japan lost trn,aagun; USA no lossNoncombat Moves:
To Wfr: 4aagun-Spa
To z109: 4dd,2cv,2trn-z91
To Wus: 5inf-Cus
To z101: 7trn-z91 via z88,89,101
To Cus: mech-Smx; 5inf-Frg
To z39: dd,cv,2trn-z42 loaded with 2inf,2art-Jav
To Ind: 2inf,2art-z39
To z54: trn-z42 loaded with mech-Jav
To Que: Mech, 5bmbr,3ftr-z54; bmbr-z48
Placement:
Cus: 4 artillery
z10: 3dd,2subs
Wus: 3ftrCollection: 88
Convoy: z93 max=2
Rolls: 1@3; Total Hits: 11@3: (3)
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USA collects: 86 lost 2 for z93 glad that surface vessel was capped at 2 :-o
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**China turn 7:
Production: 6**
2 infantryCombat Moves:
To Sik: inf,ftr-Tsi vs mech
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sik: Japan lost mech; China lost inf
Noncombat Moves:
To Bur: ftr-SikPlacement:
Kan: inf
Tsi: infCollection: 2
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**UK turn 7:
Production:**
London: 30
Repair Naval base=2
Repair UK factory=3
4 subs=24
24+2=26+3=29
Save 1 IPC
India: 19
Repair Naval base=5
Repair Wind factory=4
1 Mech
1 Armor
5+4=9+4=13+6=19Combat Moves:
To Cpr: mech,arm-Wind; 2ftr,2tac-Cau vs inf,mech
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (3)3@3: (2, 5, 1)2@4: (6, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
To z44: 2trn-z39 loaded with 2art,2inf-Ind; BB,ca-z42 vs 2inf
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (6, 3, 6, 5)1@3: (1)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 6)
To Sud: inf-Con uncontested
To Fea: inf-Con uncontested