Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • um okay I’ll try that again.

    Z110: 4Sub, 1Fgt, 1Cru, 1Car, 1BB vs. 1DD
    DiceRolls: 4@2 2@3 1@4; Total Hits: 24@2: (5, 6, 3, 6)2@3: (2, 4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z115: 1Sub, 1DD vs. 1Sub
    sneak attack:
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    att:
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    def:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Some Non combat moves will have to wait on the SBR since I could loose units there. I’m doing the rest now


  • Sukr twol
    Smo twol
    Volo twol
    Nukr twol
    Cpr twol
    Z104 cwlo 1Sub
    Z110 cwol BB damaged
    Z115 cwol

    Non Combat Movements:

    To Sfr: 5Inf, 3Art Wfr, 1Inf, 1Art Nita
    To NIta: 1Inf, 1Art WGer
    To Nov: 2Inf, 2Art via Trp Z112
    To Arc: 21 Inf, 6Art, 2Arm, 4AAGun Bel, 1Mec, 1Arm Nov,
    To Turk: 1Bmb Nukr, 1Fgt, 1Tac Cpr, 2Inf, 1Art Gre
    To Gre: 2Mec, 1Arm Rom, 1AAGun Turk
    To Z97: 1DD, 2Trp Z99
    To Z110: 1Trp Z112
    To Z115: 2Trp Z112

    Placement:
    To Turk: 1Inf, 2Art
    To Nov: 1Mec, 2Art
    To Rom: 2Mec, 1Art
    To Sfr: 1Inf, 1Art
    To WGer: 1Inf, 1Art
    To Z93: 1DD
    To Z110: 1Car, 1DD

    Collection:
    68(TT)+19(NO)=87ICP

    I will sort out the SBR and the Landings on Japans turn. I don’t think it’s that important to Russia but if you want to wait and see what happens that’s fine by me. Perhaps mention it at the end of Russias turn so I don’t forget.

    07aGermany_NothingtoseeherevsJamesAleman.AAM


  • No scramble vs strat bombings, My aaguns are due to hit :)

    Besides, tac’s don’t get +2, so its not like you are going to roll all 6’s  :-D

    **USSR turn 7:

    Production: 23**
    5 infantry=15
    2 artillery=8
    15+8=23

    Combat Moves:
    To Nukr: art,2inf-Bry;ftr-Rus vs inf,art
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (4, 3)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)
    To Sukr: 2inf-Bry; ftr,tac-Rus vs inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 3)1@3: (6)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    To Bel: inf-Bry uncontested
    To Smo: 17art,22inf-Bry; 2art,6inf-Rus vs inf
    DiceRolls: 9@1 38@2; Total Hits: 189@1: (5, 1, 1, 6, 5, 4, 1, 3, 1)38@2: (5, 3, 1, 3, 5, 4, 5, 4, 2, 6, 2, 5, 3, 1, 6, 1, 1, 3, 6, 4, 3, 1, 2, 3, 1, 2, 2, 4, 3, 5, 5, 1, 2, 6, 3, 6, 4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    07bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Nukr2: inf,art,ftr vs 2 inf
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Nukr: Germany lost inf,art; USSR lost inf
    Sukr: Germany lost inf; USSR lost inf
    Smo: Germany lost inf; USSR no loss (amazing)

    Noncombat Moves:
    To Rus: ftr-Nukr; ftr,tac-Sukr; 2 arm-Novo; 3 aagun-Bry
    To Ros: 14inf,11art-Cau
    To Vol: inf-Cau
    To Kaz: 3inf-Tsi; 3inf-Novo
    To Novo: 14inf,2aagun-Kan; 2inf-Tim
    Placement:
    Rus: 5inf,2art

    Collection: 23

    07bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Ok I’ll resolve the SBR:

    1Bmb to MIC:
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    Damage:
    DiceRolling 1d6:
    (1)

    1Tac to AB:
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Damage:
    DiceRolling 1d6:
    (3)

    1Tac to NB:
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    Damage:
    DiceRolling 1d6:
    (2)


  • It seems to me you should shoot those your guys at the AAGuns. perhaps then the new ones will hit something.

    MIC takes 3 damage
    AB takes 3 damage
    NB takes 2 Damage

    Additional Noncombat Moves:
    To Z110: 2Tac UK, 1Fgt Z104
    To Sfr: 1Fgt Z104, 1Bmb UK
    To SIta: 1Fgt Z112, 1Tac WGer

    07bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 7:

    Buy (61):

    3 Inf (9)
    1 Mec (4)
    3 Art (12)
    1 Arm(6)
    2 Trp (14)
    2 DD (16)
    9+4=13+12=25+6=31+14=45+16=61

    Combat Movements:

    SBR:
    To Wind: 1Bmb bomb mic
    To Olg: 1Inf Dza, 1Arm Cmo, 1Mec Ula uncontested
    To Tsa: 1Inf Cmo uncontested
    To Sui: 1Mec Anh uncontested
    To Gua: 2Inf Jap via Trp Z6 uncontested
    To Gil: 1Inf Car via Trp Z33 uncontested
    To Haw: 2Inf, 2 Art Jap via Trp Z6 uncontested
    To Sik: 1Inf Sze, 1Mec Yun 1Ft, 1Tac Kwe vs. 1Inf
    To Bur: 2Mec, 1Fgt, 1Tac Yun vs. 1Inf, 1Art
    To Shn: 2Inf Fic, 1Fgt, 1Tac Kwe vs. 1Inf
    To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
    To Nze: 1Inf, 1Art Sol, 1Tac, 1BB bombard Z49vs. 1Inf
    To Z37: 1Fgt Autokill Trp
    To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
    To Z54: 1Sub, 1Fgt Z49, 1Sub, 1Fgt, 1Tac Z33 vs. 1DD 3fgt possible scramble

    Will need scrambling orders for Z54. proceeding with the rest.

    07cJapan_NothingtoseeherevsJamesAleman.AAM
    07cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    SBR:
    To Wind: 1Bmb bomb mic
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    damage:
    DiceRolling 1d6:
    (2)

    To Sik: 1Inf, 1Mec, 1Ft, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    To Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (3)1@4: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    To Shn: 2Inf, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (4)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Nze: 1Inf, 1Art, 1Tac, 1BB bombard vs. 1Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (1)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (2)
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Round 2:

    Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Will need you scrambling orders for the southeastern pacific Noncombat moves. an OOl if you scramble would also be nice.
    I will do the rest of the turn now.


  • Forgot to write 1 Combat Move but it is on the map

    To Z7: 1DD Z6, 2Fgt Jap vs. 1DD
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Wind mic took 4 damage
    Olg twol
    Tsa twol
    Sui twol
    Gua twol
    Gil twol
    Haw twol
    Sik twlo 1Inf
    Bur cwlo 2Mec
    Shn twol
    Mal cwol
    Nze twol
    Z37 cwol
    Z36 cwlo 1DD
    Z7 cwol

    I think I’ll do th Noncombat moves tomorrow after your scrambling orders.
    Good Night


  • No scramble


  • Did you place all of Germany’s production? I think you are missing a carrier and dd in z110. Let me know if I am mistaken.


  • Mass execution of my AAgunners is scheduled for 5 am November 4th. We are replacing them with Chimpanzees on the theory that a 1000 Chimps can randomly come up with a hit.


  • Rest of Japan 7:

    Z54: 2Sub, 2Fgt, 1Tac vs. 1DD
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 5)2@3: (4, 1)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Z54 cwol

    Noncombat Movements:

    To She: 2Inf Kwe, 1Mec Yun
    To Sze: 1Art Kwe
    To Kwe: 1Inf, Anh1Mec, Ksu, 1Fgt, 1Tac Sik, 1Fgt Bur
    To Yun: 4Inf, 1Art Hun, 1Arm Anh, 1Tac Bur, 1Fgt, 1Tac Shn, 1Bmb Wind, 1Bmb Mal
    To Hun: 2Mec Ksu, 2Art Anh
    To Fic: 1Mec, 1Arm Yun, 1Mec Hun, 1Fgt, 1Tac Z36, 1Fgt Z37, 1Fgt, 1Tac Mal
    To Jap: 2Fgt Z7
    To Nze: 1Inf, 1Art Car via Trp Z33
    To Gil: 1AAGun Z48
    To Z26: 3DD Z25, 1Car, 1Fgt, 1Cru, 1Tac, 1BB Z33
    To Z63: 1Tac Nze, 2Fgt, 1Tac Z54, 1Car Z49, 1Cru, 1Car, 1Trp Z33

    Convoy raid:
    Cel(1Sub Z44):
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)


  • Hey your Convoys can hit.

    Placement:

    To Fic: 2Art, 1Inf
    To Ksu: 2Inf, 1Art
    To Man: 1Mec, 1Arm
    To Z6: 2DD, 2Trp

    Collection:
    57(TT)+5(NO)-3 Convoy=59

    07cJapan_NothingtoseeherevsJamesAleman.AAM

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