@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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ALG 2
A
Rolls: 5@2 1@3; Total Hits: 45@2: (2, 1, 4, 2, 2)1@3: (4)
D
Rolls: 3@2 3@3; Total Hits: 33@2: (6, 3, 6)3@3: (3, 3, 1)
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ALG 3
A
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (5)
D
Rolls: 2@3; Total Hits: 22@3: (2, 3)
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ALG 3 first hit
A
Rolls: 10@3; Total Hits: 610@3: (2, 2, 4, 5, 3, 6, 5, 2, 1, 1)
D
Rolls: 10@3; Total Hits: 710@3: (6, 4, 3, 3, 3, 3, 2, 3, 2, 6)
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Collect 15tt + 5 left over = 20
Germany 5
Buy 49
2 fgt (20)
7 inf (21)
2 art (8)Combat
1 stbm z98 undefended transport
2 inf 1 fgt HOL 1 inf
2 inf 1 stbm BAL 1 inf
11 inf 2 art EPL 1 inf
2 sub 1 dest 1 fgt z112 1 dest
2 inf 1 fgt ROS 1 infROS 1
A
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
z112 1
A
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 1, 4)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
EPL 1
A
Rolls: 9@1 4@2; Total Hits: 49@1: (4, 5, 1, 6, 3, 4, 2, 1, 1)4@2: (5, 6, 6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
BAL 1
A
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 5)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
HOL 1
A
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 47tt + 5 = 52
i went ahead and took germany’s turn. the only australian or french move I could see that would affect germany was moving either french or australia inf from egy onto the trans in z98 that i destroyed or to attack the german dest with the french fighter and land in hol, assuming it would survive (i had two fighters that i would scramble, so unlikley).
if you want to make either of those moves, or some other move that i missed, go ahead and make it and i will redo parts of the german turn if necessary
cheers
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Convoy Raid on Norway (you keep forgetting this. lol.)
Rolls: 2@6; Total Hits: 22@6: (6, 4)
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Australia:
Buy(23)
- Transport
- 2 Destroyers
Combat Moves:
Destroyer to SZ 37
2 Inf to SurinameNCMs on map
Build: SZ 62
Collect 12
France: NCM to Egypt, London
Russia:
Buy(46)
- 10 Infantry
- 1 Armor
- 1 Fighter
Combat Moves:
7 Infantry, 2 Artillery from Finland to Norway
2 Fighters, Tactical Bomber from Novgorod to Norway
Armor from Bryansk to Rostov
2 Infnatry from Volgograd to RostovCombat:
Norway:
Attacker:
Rolls: 5@1 4@2 2@3 1@4; Total Hits: 55@1: (1, 2, 2, 1, 5)4@2: (6, 5, 3, 1)2@3: (1, 3)1@4: (6)
Defender:
Rolls: 11@2; Total Hits: 111@2: (6, 4, 6, 6, 4, 4, 4, 5, 2, 3, 4)
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Attacker:
Rolls: 4@1 4@2 2@3 1@4; Total Hits: 44@1: (3, 2, 5, 4)4@2: (1, 4, 1, 4)2@3: (3, 4)1@4: (1)
Defender:
Rolls: 6@2; Total Hits: 16@2: (6, 3, 1, 3, 4, 4)
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Attacker:
Rolls: 3@1 4@2 2@3 1@4; Total Hits: 13@1: (2, 1, 6)4@2: (6, 5, 3, 3)2@3: (4, 5)1@4: (6)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Attacker:
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 21@1: (4)4@2: (5, 5, 4, 3)2@3: (1, 5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Rostov:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Rostov:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Rostov:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Infantry to Scotland
AA, 2 Fig, Tac to Karelia
Infantry to Caucasus
6 Infantry to Sam
12 Infantry, 2 AA Gun to Novosibirsk
2 Destroyers, Submarines to SZ 111
4 Infantry, 2 Artillery, Armor from Russia to BryanskBuild: 2 Infantry, Fighter in Novgorod
Build: 2 Infantry, Armor in Volgograd
Build: 6 Infantry in RussiaCollect: 3 Norway, 3 Finland, 3 Ireland, 5 SZ 125+Karelia, 36 TT = 50 IPC
I will be attacking SZ 112 with the British navy and air force. So if you want to give me scramble orders now, feel free. At a minimum there will be 3 fighters, 3 destroyers, not 100% on the battleship or not.
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Japan 5
Buy 72
4 inf (12)
2 art (8)
1 fgt (10)
1 tach (11)
1 ac(16)
1 naval base (15)combat
walk ins on map
1 fgt z6 2 undefended transports
2 fgt 1 stbm z21 1 dest
2 inf 4 fgt 3 tach 1 stbm KOR 4 inf
6 inf 4 art 1 aa YUN 3 infYUN 1
A
Rolls: 2@1 8@2; Total Hits: 52@1: (2, 1)8@2: (2, 6, 2, 6, 5, 6, 2, 2)
D
Rolls: 4@2; Total Hits: 14@2: (4, 6, 1, 5)
KOR 1
A
Rolls: 2@1 4@3 4@4; Total Hits: 22@1: (6, 6)4@3: (5, 3, 4, 6)4@4: (2, 6, 5, 5)
D
Rolls: 4@2; Total Hits: 14@2: (1, 4, 6, 4)
z21 1
A
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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well that was a bit below the odds – sigh…
KOR 2
A
Rolls: 1@1 4@3 4@4; Total Hits: 51@1: (4)4@3: (2, 6, 3, 6)4@4: (4, 3, 5, 3)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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convoy raid
Rolls: 2@3; Total Hits: 02@3: (4, 5)
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Collect 61tt + 10no = 71 + 1 left over = 72
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sorry, but i would prefer to see what happens before i issue scramble orders for this particular battle
sorry for the delay
cheers
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USA:
Buy(74)
- 1 Transport
- 3 Infantry
- 2 Artillery
- 1 Armor
- 2 Fighters
- 1 Aircraft Carrier
- 1 Destroyer
Combat Moves:
3 Infantry, Artillery, Armor, 2 Cruisers, Battleship to Carolines
Infantry, Artillery to Tunis
Infantry, Armor to Libya
Cruiser, 2 Figthers, Carrier to SZ 94Combat:
Carolines:
Attacker:
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (2, 1)2@2: (6, 2)3@3: (6, 3, 2)1@4: (2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)