Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
-
sz96 cwol
SZ106
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ106 r2
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
SZ106 just going to do first to hit
A 1 dest
Rolls: 10@2; Total Hits: 610@2: (5, 1, 2, 2, 6, 1, 5, 3, 1, 2)D 1 sub
Rolls: 10@1; Total Hits: 110@1: (3, 2, 2, 6, 4, 6, 2, 2, 4, 1) -
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (5, 6)4@2: (3, 2, 6, 2)3@3: (4, 5, 2)1@4: (6)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 35@2: (2, 2, 1, 3, 6)1@3: (6) -
TOB r2
A 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 3@2 3@3 1@4; Total Hits: 23@2: (5, 5, 5)3@3: (2, 5, 1)1@4: (6)D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1) -
retreat/disengage wlo 1 inf, 1 art (from trans) + 2 inf (from alx)
-
I just realized that the gib fighter can’t do tob due to the removal of the airbase … arrrrg
-
Let me know how you would prefer to deal with that. I can reroll TOB or redo the whole turn.
-
Doesn’t matter, you can keep that battle as it is if you wish, or you can reroll the whole thing without the fgt.
-
I’ll reroll it since it was an illegal move. But if the UK does much better or something, you can reserve the right to just go back to the original battle results and pretend the GIB fighter did nothing in CM.
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (3, 6, 1, 3)2@3: (2, 6)1@4: (4)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 15@2: (3, 4, 1, 6, 5)1@3: (6) -
TOB r2
A 2 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (6, 1, 5, 5)2@3: (3, 3)1@4: (6)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4) -
That would qualify as much better certainly. Want to pretend the GIB fig just stayed home and keep the original results?
-
(Sorry for the delay caused by this issue … I am so used to having the airbase, I did it without thinking)
-
No that’s ok, you can keep this one.
-
tob twlo 1 inf
NCM:
1 trans SZ109 >> SZ106
1 inf, 1 fig sco >> uk
1 fig tob >> alx
1 tact tob >> egy
1 fig gib >> SZ96
2 inf saf >> rho
1 inf sud >> con
1 inf egy >> alx
4 inf, 1 art, 2 aa gun ind >> bur
2 inf ind load trans SZ39 >> SZ44 unload cel
1 dest SZ71 >> SZ79
1 dest SZ98 >> SZ96
1 fig bur >> ind
1 inf wind >> epr
3 inf mal >> shn
1 bsh SZ37 >> SZ54
1 dest, 1 cru SZ39 >> SZ56UKE Mobilize:
4 inf, 4 art ukUKP Mobilize:
3 inf, 2 art indUKE Collect 33 IPC
UKP Collect 20 IPC -
Had a busy week, sorry for the delay.
Italy 1
Buy: 1tr (7), save 3
CM
sz93 (1dd, 1CA)
ss, BB, 2CA sz95 and 97
2fgt SItaTun (1inf)
inf, art Lib
bmb NItaSud
2inf, art Eth walk inKen
1inf Iso walk insz93
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (5)4@3: (6, 1, 4, 6)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4) -
sz93 cleared with 1 BB damaged
Tun
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Tun cwlo 1inf
NCM
bmb Tun » SIta
2fgt sz93 » SIta
tr sz97 » sz95
2inf NIta » Yugo
2inf Alb » Yugo
tnk Alb » NIta
4inf SIta » NItaPlace units: 1tr sz95
Collect :
sz 72
Rolls: 1@3; Total Hits: 11@3: (2) -





