@cwglee51 cwglee51-v-j_stroyer-J1.tsvg no worries! over to J1!
Humantorpedo vs iano alt (poland vic)
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:mrgreen:
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Test summary from TripleA, engine version: 1.9, time: 18:45:13
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from France to Germany
3 fighters moved from Germany to 5 Sea Zone
1 bomber moved from France to 5 Sea Zone
1 fighter moved from France to 5 Sea Zone
3 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Morocco Algeria to Libya
4 armour moved from Karelia S.S.R. to Baltic States
2 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic StatesCombat - Germans
Battle in 5 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 battleship, 1 destroyer and 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 5 Sea Zone
2 transports owned by the British lost in 5 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Battle in Poland
Germans attack with 3 artilleries and 5 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 : 3/8 hits
British roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 0/4 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Poland
Germans roll dice for 3 artilleries and 5 infantry in Poland, round 3 : 0/8 hits
British roll dice for 1 artillery in Poland, round 3 : 0/1 hits
Germans roll dice for 3 artilleries and 5 infantry in Poland, round 4 : 4/8 hits
British roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Poland
Germans win, taking Poland from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Baltic States
Germans attack with 4 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 5 Sea Zone to France
3 fighters moved from 5 Sea Zone to Northwestern Europe
2 infantry moved from France to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
7 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,5 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 submarine moved from 5 Sea Zone to 7 Sea ZoneCombat - Russians
Non Combat Move - Russians
4 infantry moved from Caucasus to Persia
4 artilleries and 6 infantry moved from Russia to BelorussiaPlace Units - Russians
5 armour placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
1 fighter moved from French Indo-China Thailand to 50 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 artillery and 5 infantry moved from Burma to India
Japanese take India from British
1 armour moved from Yunnan to India
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
1 infantry moved from Yunnan to Burma
1 submarine moved from 62 Sea Zone to 50 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour
Americans defend with 1 bomber
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 50 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in 50 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 carrier and 1 fighter moved from 34 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 infantry moved from Ningxia to Chinghai
1 fighter moved from Hupeh to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
2 carriers and 1 destroyer placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA RadarPurchase Units - British
British buy 1 armour, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Union of South Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA RadarPurchase Units - British
British buy 1 armour, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Union of South Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 armour moved from Anglo-Egypt Sudan to French West Africa
Italians take French Equatorial Africa from British
Italians take French West Africa from British
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from 16 Sea Zone to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Italians roll dice for 2 cruisers in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from France to Italy
1 infantry moved from France to Italy
1 infantry moved from Italy to Balkans
1 battleship moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from France to EgyptPlace Units - Italians
2 transports placed in 14 Sea Zone
1 armour and 1 artillery placed in ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
4 armour moved from Germany to Bulgaria Romania
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
2 artilleries moved from Poland to Bulgaria Romania
2 infantry moved from Poland to Bulgaria Romania
4 armour, 1 artillery and 1 infantry moved from Baltic States to Belorussia
2 artilleries and 3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Germany to Belorussia
1 armour moved from Germany to East Poland
1 armour moved from Germany to East Poland
1 infantry moved from Poland to Bulgaria Romania
1 armour moved from Germany to East Poland
1 bomber moved from France to 3 Sea Zone
1 fighter moved from Northwestern Europe to 3 Sea Zone
2 fighters moved from Northwestern Europe to BelorussiaCombat - Germans
Battle in Bulgaria Romania
Germans attack with 4 armour, 2 artilleries and 3 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 6/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Bulgaria Romania, round 2 : 3/6 hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Belorussia
Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
Russians defend with 5 artilleries and 8 infantry
Germans roll dice for 4 armour, 3 artilleries, 3 fighters and 4 infantry in Belorussia, round 2 : 4/14 hits
Russians roll dice for 5 artilleries and 8 infantry in Belorussia, round 2 : 7/13 hits
4 infantry owned by the Russians, 3 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Belorussia
Germans roll dice for 4 armour and 3 fighters in Belorussia, round 3 : 2/7 hits
Russians roll dice for 5 artilleries and 4 infantry in Belorussia, round 3 : 3/9 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Belorussia
1 armour owned by the Germans retreated to Karelia S.S.R.
Russians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 3 armour, 3 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Battle in 3 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber and 1 fighter in 3 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 2 transports in 3 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 3 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser and 2 transports in 3 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 3 Sea Zone
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 2 transports
Battle in East Poland
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Belorussia to Germany
2 infantry moved from Northwestern Europe to Germany
2 infantry moved from Germany to Poland
1 bomber moved from 3 Sea Zone to Germany
1 infantry moved from Libya to EgyptPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 fighters and 3 infantry; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Burma to India
1 transport moved from 28 Sea Zone to 34 Sea Zone
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 62 Sea Zone
1 cruiser moved from 36 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Stanovoj Chrebet
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 fighter in Stanovoj Chrebet, round 2 : 1/2 hits
Russians roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter moved from Stanovoj Chrebet to 62 Sea Zone
3 transports moved from 36 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 62 Sea Zone to NingxiaPlace Units - Japanese
1 cruiser and 2 fighters placed in 62 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
Test summary from TripleA, engine version: 1.9, time: 11:14:48
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Italians
2 cruisers and 2 transports moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 artilleries moved from Italy to 14 Sea Zone
1 infantry moved from Egypt to Libya
1 armour moved from French West Africa to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Italian Africa to Belgian Congo
1 armour moved from Italy to Bulgaria Romania
2 artilleries, 2 cruisers, 1 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
2 artilleries moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 1 infantry
British defend with 2 bombers
Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits
2 bombers owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 24
Casualties for British: 2 bombersNon Combat Move - Italians
1 fighter moved from Egypt to 14 Sea Zone
4 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria RomaniaPlace Units - Italians
1 carrier and 2 transports placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 5 armour and 1 fighter; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
4 armour moved from Bulgaria Romania to Ukraine
Germans take Ukraine from Russians
3 armour moved from East Poland to Ukraine
7 armour moved from Ukraine to Caucasus
1 bomber moved from Germany to 2 Sea Zone
1 infantry moved from East Poland to Eastern Ukraine
1 artillery moved from East Poland to Eastern Ukraine
2 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
10 infantry moved from Germany to PolandCombat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Baltic States
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 7 armour
Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 7 armour remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour and 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
2 artilleries moved from Bulgaria Romania to Ukraine
1 bomber moved from 2 Sea Zone to Germany
3 fighters moved from Germany to EgyptPlace Units - Germans
5 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 36 PUs
Germans collect 1 PU from War Bonds; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1,2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Russians
2 armour moved from Chinghai to Caucasus
5 armour and 1 artillery moved from Russia to Caucasus
2 infantry moved from Persia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenki National Okrug to ChinghaiCombat - Russians
Battle in Caucasus
Russians attack with 7 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 7 armour and 1 factory
Russians roll dice for 7 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 7 armour in Caucasus, round 2 : 1/7 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 7 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 5/9 hits
Germans roll dice for 6 armour in Caucasus, round 3 : 4/6 hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 5 armour in Caucasus, round 4 : 3/5 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 5 armour remaining. Battle score for attacker is 15
Casualties for Germans: 7 armour
Casualties for Russians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
2 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs





