@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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I guess 1 is some.
Ethiopia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Back to trying to kill each other with the Evil Eye I see…
Ethiopia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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SZ 106 CRD:
Rolls: 2@1; Total Hits: 02@1: (6, 5)
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Collect:
England: 34 TT + 5 Originals NO = 39 IPC
Calcutta: 17 TT
If you didnt want to scramble, I’ll have to reroll the battles of SZ 97 and SZ 112. I think you would have scrambled foer sure in SZ 112 and given the original odds (you had like 60% to win on Defense in SZ 97 I think) I think you would have scrambled there as well…but you have mentioned in the past that given a certain threshhold you would not have scrambled in SZ 97 so I’ll leave it up to you. If you would have scrambled, leave it as is, if not, we’ll have to reroll the battles.
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I would have scrambled all fighters, but i would have reminded them that such poor rolls were unacceptable!!!
Italy 1
Buy 10
1 fgt (10)Combat
1 arm 1 stbm HOL 1 inf
2 inf 2 art SFR 2 inf
2 inf 1 arm 2 inf (amp) YUGO 2 inf
1 sub 1 dest 1 crui z97 1 crui
Walk ins on mapz97 1
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1)
D
Rolls: 1@3; Total Hits: 11@3: (3)
YUGO 1
A
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 3, 2, 4)1@3: (3)
D
Rolls: 2@2; Total Hits: 12@2: (5, 2)
SFR 1
A
Rolls: 4@2; Total Hits: 04@2: (4, 3, 3, 3)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
HOL 1
A
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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SFR 2
A
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Collect 15tt + 5no = 20
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I would have scrambled all fighters, but i would have reminded them that such poor rolls were unacceptable!!!
Yes, I think you were robbed in SZ 97 in SZ 112 it was close just looking at number of hits and punch it could easily have blown up on me. However, the calculators gave you 60% in both battles (or better).
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wow, robbed in holland too…that’s gunna screw up any attack on SZ 109.
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Australia:
Buy(10)
- Infantry, Transport
Combat MOves:
Infantry to Java
NCM: Stuff to SZ 54 / Queensland of course.
Build: Stuff in NSW/ SZ 62 of course
Collect: 14 IPC
France:
Infantry to Holland from W. France
Infantry to Scotland from England
Infantry to Algeria from Morocco
Infnatry to Libya from Tunis
Infnatry to Tunis from Algeria
Infantry to FCA from FWA
Infantry to Jordan from Syria
Destroyer to SZ 80(Out of order, but it’s all non-combat related really, some are literal combats, but nothing defending.)
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Germany 2
DOW russia
Buy 66
2 fgt (20)
1 sub(6)
10 inf (30)
2 art (8)
2 left overCombat
1 sub z110 undefended transport
5 inf 1 fgt 1 tach 2 stbm GRE 4 inf
Walk ins on map
2 inf 2 art 2 arm 2 tach WFR 2 infWFR 1
A
Rolls: 4@2 2@3 2@4; Total Hits: 64@2: (3, 1, 2, 6)2@3: (3, 3)2@4: (1, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 4)
GRE 1
A
Rolls: 5@1 1@3 3@4; Total Hits: 45@1: (5, 6, 2, 3, 1)1@3: (3)3@4: (3, 4, 6)
D
Rolls: 4@2; Total Hits: 24@2: (2, 3, 1, 5)
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Collect 43tt + 2 left over + 5 = 50
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Russia:
Buy(37)
- 1 Destroyer
- 7 Infantry
- 2 Artillery
Combat Moves:
2 Infantry, Fighter from Novgorod to Baltic
2 Infantry, Fighter, Tactical to Finland
Submarine to SZ 112Combat:
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Finland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 3)1@3: (1)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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5 Infantry, 2 FIghters, Tactical to Novgorod
6 Infantry to Yen
12 Infantry, 2 AA to Yak
10 Infantry, Artillery to Bryansk
2 Infantry to Rostov
2 Infantry to KareliaBuild: 2 Artillery in Novgorod
Build: Destroyer in SZ 127
Build: 3 Infantry in S. Ukraine
Build: 4 Infantry in RussiaCollect: 5 SZ 125 + 3 Finland + 38 TT = 46 IPC
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Forgot to place India’s builds last round.
+2 Artillery placed in India
+1 Transport placed in SZ 39 -
Japan 2
Buy 45
1 naval base (15)
1 airbase (15)
1 fgt (10)
Save 5Combat
2 fgt 1 tach z38 1 dest
1 dest z42 undefended trans
2 sub 2 crui 1bb z37 1 dest
8 inf 1 art SHN 3 inf
2 inf 1 art YUN 2 inf
9 fgt 7 tach 2 stbm BUR 2 AA 7 inf 1 art 1 fgt
Walk ins on map
3 inf 1 art HON 2 infHON 1
A
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 4)2@2: (5, 4)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
BUR 1
AA fire
Rolls: 6@1; Total Hits: 06@1: (2, 5, 5, 6, 4, 6) (any hits will remove last planes)
A
Rolls: 9@3 9@4; Total Hits: 109@3: (2, 5, 2, 6, 5, 5, 2, 6, 5)9@4: (1, 5, 6, 2, 2, 3, 3, 2, 3)
D
Rolls: 8@2 1@4; Total Hits: 78@2: (2, 2, 1, 1, 6, 5, 1, 1)1@4: (4)
YUN 1
A
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (1, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 3)
SHN 1
A
Rolls: 8@1 2@2; Total Hits: 08@1: (5, 6, 2, 4, 5, 4, 4, 3)2@2: (5, 3)
D
Rolls: 3@2; Total Hits: 13@2: (2, 6, 4)
z37 1
A
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (5, 2)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
z38 1
A
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 5)1@4: (6)
D
Rolls: 1@4; Total Hits: 11@4: (1)
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HON 2
A
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 3)2@2: (6, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
BUR 2
A
Rolls: 5@3 6@4; Total Hits: 55@3: (2, 6, 1, 5, 4)6@4: (5, 1, 2, 6, 2, 6)
D
Rolls: 1@4; Total Hits: 11@4: (2)
SHN 2
A
Rolls: 7@1 2@2; Total Hits: 27@1: (5, 5, 5, 2, 2, 5, 1)2@2: (2, 5)
D
Rolls: 3@2; Total Hits: 13@2: (2, 6, 5)
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SHN 3
A
Rolls: 6@1 2@2; Total Hits: 16@1: (6, 3, 5, 6, 2, 4)2@2: (1, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Collect 38tt + 5 left over = 43
can’t take too many more of these lopsided battles where you kill my high value pieces in such great numbers – three battle like that now! not much left of the poor little old axis at this point!!!