@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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 She twol 
 Z41 cwlo 1SubNon Combat Movements: To Amu: 1Inf Sib 
 To Bury: 1Arm Man
 To Man: 1Inf, 1Art Kor
 To Jeh: 1Inf Buy
 To Hop: 2Inf Cha
 To Anh: 2Fgt, 2Tac She, 1Mec, 1Arm Man
 To Kwe: 1Mec, 1Arm Ksu
 To Sze: 1Mec Kwe, 1Arm Fic
 To Yun: 1AAGun Kwe, 1Inf, 1Art, 1Mec Shn, 1Arm Mal
 To Phi: 1Inf Kwa, 1Inf Fic via Trp Z36, 1Inf, 1Art Bor via Trp Z43, 1Fgt, 3Tac Shn, 1Fgt, 1Tac Man, 2Inf Kor, 1Art, 1AAGun Jap, 2Bmb Z41
 To Z16: 1DD Z6
 To Z35: all planes, and Ships Z43, Z36, Z6Placement: To Fic 3Art 
 To Ksu: 1Art, 1Mec, 1Arm
 To Man: 2Mec, 1Arm
 To Jap: 5Inf, 1ArtCollection: 
 59(TT)
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 I it’s okay with you I would like to move the 3Subs at the african coast 2 zones farther each. 
 I did plan on doing so but forget it during my appointment yesterday.
 So if you’re ok with it use this map.
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 No worries, second map is fine. 
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 **USA turn 4: Production: 72** 
 5 Transport=35
 5 Infantry=15
 5 Artillery=20
 Save 2 IPCs
 35+15=50+20=70Noncombat Moves: 
 To Arg: inf-Chi activate 4 infantry
 To z89: trn-z65 loaded 2inf-chi; 2dd,3trn-z10 loaded 2art,3inf-Wus; mech-Mex
 To Pan: mech-Cus
 To Smx: 4aagun-Cus
 To Ven: 5inf,2art,mech-z89
 To z91: 2dd-z101
 To z44: trn-z33 loaded with inf-anz
 To Ind: bmbr-Ngu
 To z54: bb,3ca,4cv,3dd,4ftr,tac,2trn-z33 loaded with inf,art-anx#1, mech#2; dd,sub,3trn loaded with arm,2art,3inf-Haw
 To Joh: dd-z25
 To Que: mech,2inf-Sau; arm,mech,2art,3inf-z54Placement: 
 z101: 5 trn
 Cus: 5inf,5artCollection: 76 (74+2saved) 
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 **China turn 4: Production: 6** 
 2 infantryCombat Move: 
 To Sui: inf-Kan uncontestedPlacement: 
 Kan: 2 infCollection: 4 Be careful, China can grow like a forest fire :) 
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 **UK turn 4: Production:** 
 London: 37
 1 Carrier
 2 Transports
 1 infantry
 1 artillery
 16+14=30+3=33+4=37India: 7 
 inf
 art
 3+4=7Combat Moves: 
 To z80: Trn-z71 loaded inf-Eth; inf-Iso
 To Irq: inf,art-Saud; 2inf-z80 vs inf
  Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5) Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
 To z91: bb,trn-z89 loaded with inf-Ven; trn-z106 loaded with arm,inf-Que
 To Gib: inf-z91 uncontested
 To Por: inf,arm-z91; 3 ftr-UK; bb-z91 vs art,mech
  Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (3)4@3: (5, 1, 4, 3)1@4: (5) Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (3)4@3: (5, 1, 4, 3)1@4: (5)
  Rolls: 2@2; Total Hits: 02@2: (4, 5) Rolls: 2@2; Total Hits: 02@2: (4, 5)
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 Irq2: 2inf,art vs inf 
  Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5) Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Irq3: inf,art vs inf 
  Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Irq4: inf,art vs inf 
  Rolls: 2@2; Total Hits: 22@2: (2, 1) Rolls: 2@2; Total Hits: 22@2: (2, 1)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Irq: Germany lost inf; UK lost 2 inf 
 Pro: Italy lost art,mech; UK no loss
 Noncombat Moves:
 To Bra: inf-Ven activate 3 inf
 To Brg: art-Ven
 To z91: 2 cv-z89; 3ftr-Por
 To z109: 2dd,ca-z109; ftr-UK
 To Eus: inf-Que
 To Trj: inf-Saud
 To z39: cv,ca,dd,2ftr,2trn-z79
 To Bur: inf-Ind
 To Ind: 3inf,art,2ftr,tac-Wind; tac-Epr
 To Wind: 4inf,arm-Afg; 2arm,mech-Epr
 To Rho: 3inf-MozPlacement: 
 z109: Carrier,2trn
 UK: inf,art
 Wind: inf,artCollection: 39 
 Convoy:
 z82: 2 subs
  Rolls: 4@3; Total Hits: 34@3: (3, 1, 1, 5) Rolls: 4@3; Total Hits: 34@3: (3, 1, 1, 5)
 z70: sub
  Rolls: 2@3; Total Hits: 12@3: (2, 5) Rolls: 2@3; Total Hits: 12@3: (2, 5)
 z98: dd,2ca,bb
  Rolls: 4@3; Total Hits: 44@3: (2, 3, 2, 3) Rolls: 4@3; Total Hits: 44@3: (2, 3, 2, 3)
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 Collection: 34 (39-5) 
 z82 max 2
 z70 max 2
 z98 max 1Regarding the new convoy rules, I don’t like them, not due to this game, the convoy won’t change this games outcome much, but in regards to other games where subs statistically are going to hit and average 2….but they can now do 6 which is retarded. Subs and planes can each do 6 damage, making convoy too significant versus SBR…also the +2 SBR is stupid, as you can not effectively defend against a committed bombing campaign, again, not a factor in this game, but the reason why I am wrapping up A3 in favor of A2 or OOB. I also think it is a mistake to give surface vessels 3 damage capability. If they give bombers+2…aaguns should hit on 2 oh well, I didn’t break the game, I just play it. The vocal minority broke it along with the powers that be that listened. Lazy axis players don’t want to earn their strategies, they want them at minimal cost. Bombing should have an opportunity cost…you make many bombers to make them impactful, same with convoy raiding strategies…you should have to make the ships, not make fewer do more. Oh well. 
 France/Anzac:
 France will land fighter on UK carrier after Italy goes. Will not defend against a bomber-no point since the bomber gets to attack and bomb…two rolls if I defend with air units. aagun will have to cover that :)To z54: BB-z54 didn’t scan the pacific. I’ll wrap up France and Anzac with USSR. 
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 New map, forgot to place the inf,art in UK 
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 Italy 4: Buy (33): 3 Inf (9) 
 3 Art (12)
 1 mIC (12)9+12=21+12=33 Combat Movements: To Sud: 1Art, 1Arm Egy vs. 1Inf 
 To Trj: 1Art Egy, 2Inf Alx via Trp Z98, 1Mec, 1Arm Alx vs. 1Inf
 To Irq: 1Arm Syr, 2Inf, 1Arm, 1Fgt Turk, 1Tac SIta vs. 1Inf, 1Art
 To Gib: 1Inf, 1Fgt Spa, 1Bmb Fra
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 Combat: Sud: 1Art, 1Arm vs. 1Inf 
  Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5) Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)Trj: 2Inf, 1Art, 1Mec, 1Arm vs. 1Inf 
  Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 4)2@2: (1, 1)1@3: (4) Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 4)2@2: (1, 1)1@3: (4)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Irq: 2Inf, 2Arm, 1Fgt, 1Tac vs. 1Inf, 1Art 
  Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 5)3@3: (2, 2, 6)1@4: (2) Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 5)3@3: (2, 2, 6)1@4: (2)
  Rolls: 2@2; Total Hits: 12@2: (6, 1) Rolls: 2@2; Total Hits: 12@2: (6, 1)Gib: 1Inf, 1Fgt, 1Bmb 
  Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (5)1@4: (1) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (5)1@4: (1)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Sud twol 
 Trj twlo 1Inf
 Irq twlo 1Inf
 Gib cwlo 1InfNon Combat Movements: To Fra: 1Fgt Gib 
 To SIta: 1Bmb Gib
 To Turk: 1Tac Irq
 To Gre: 1Fgt Irq, 1Inf Alx via Trp Z98, 1nf, 1Art Tun via Trp Z95
 To Sfr: 1Inf, 2AAGun Spa
 To Z95: 1DD, 2Cru, 1BB Z98, 1DD, 1Sub Z93Placement: To NIta: 3Inf, 3Art 
 To Egy: 1mICCollection: 
 21(TT)+17(NO)=38 IPC
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 I’ll do Germany later 
 You can do Anzac France if you want to but it won’t impact Germany anyway I think.
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 No Italy map 
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 sorry I thought I had one 
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 **Anzac(+France) turn 4: Production: 19** 
 1 Transport=7
 1 Destroyer=8
 1 Artillery=4
 7+8=15+4=19Noncombat Moves: 
 To Cel: inf-z44
 To z45: trn-z62 loaded with 2inf-Nsw
 TO Dgu: 2inf-z45
 To Que: art-z54 (US transport, leaving 1 anzac inf onboard)
 To z54: Ca-z26
 To Que: 3 ftr-Haw (will scramble if z54 is attacked)France: 
 To z39: DD-z79
 To z109: ftr-UkPlacement: 
 z54: trn,dd
 Que: artCollection: 22 Note: 
 If you attack z54 I’ll have to do my OOL after I see the first round hits.
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 Germany 5: Buy (75): 10 Inf (27) 
 8 Art (32)
 1 Mec (4)
 2 Sub (12)27+32=59+4=63+12=75 Combat Movements: SBR: 
 To Vol: 1Bmb TurkTo Gib: 1Inf Spa uncontested 
 To Vyb: 1Arm Kar blitz through to Nov
 To Nov: 4Inf, 1Arm Kar, 2Inf Bal, 1Ar Pol, 1Inf, 1Art Fin via Trp Z127 uncontested
 To Bel: 1Inf Bal uncontested
 To Bes: 1 Arm Rom blitz to Epl
 To Npr: 1Arm Turk uncontested
 To Cpr: 1Arm Turk uncontested
 To Saud: 1Mec Egy uncontested
 To Z80: 1Tac Egy autokill Trp
 To Por: 1Inf, 1Mec, 1Fgt, 1Tac Spa
 To Cau: 1Art, 1Bmb Turk 2Inf Rom via Trp Z99



 
		 
		






