Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **Anzac/France turn 3:

    Production: 19**
    1 Transport
    2 Submarines
    7+12=19
    Combat Move:
    To z41: DD-z54 vs transport autokill

    Noncombat Moves:
    To Haw: 3ftr-Que; ca-z54  Will scramble all 3 against Japanese air assault
    To Nsw: inf-Que
    France:
    Noncombat Moves:

    To Sud: inf-Fea
    To z79: dd-z39

    Placement:
    z54: 2 subs
    z62: trn

    Collection: 14

    03hAnzac_NothingtoseeherevsJamesAleman.AAM


  • Non Combat Movements:

    To Egy: 1Inf, 1Mec Gre via Trp Z97, 1Fgt, 1Tac Gre
    To Yugo: 3Inf, 1Art Hun
    To Turk: 1Bmb Cpr, 1Bmb Sukr, 4Arm Gre, 1Inf, 1Art Sfr via Trp Z93
    To Spa: 1Inf Wfr, 2Fgt, 1Tac Gre
    To Fin: 1Inf, 1Art Swe
    To Pol: 2Inf Swe via Trp Z113, 1Inf, 1Art Ger, 1Fgt, 1Tac Bal, 1Art Hun
    To Hun: 4Inf Ger
    To Rom: 4Inf, 2Art Hun
    To Fra: 1AAGun WGer
    To Z114: 1Car, 1Trp Z112, 1Trp Z113, 1Fgt, 1Tac Z125

    Placement:
    To Sfr: 2Art
    To Fra: 1Inf
    To Ger: 1Inf, 2Art
    To Z93: 1Trp
    To Z114: 1DD
    To Rom: 1mIC
    To Turk: 1mIC

    Collection:
    58(TT)+17(NO)=75IPC

    04aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 4:

    Production: 34**
    1 artillery
    10 infantry

    Combat Moves:
    To Cau: 2 inf-Vol; 2ftr,tac-Sik vs inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 2)2@3: (3, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    04bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Cau: Germany lost inf; USSR no loss
    Noncombat Moves:
    To Ros: 2inf,art-Sukr; 9art-bry; art-Vol; 2arm-Kaz; 2ftr,tac-Cau
    To Sukr: 22inf,9art,2aagun-Nukr
    To Bry: 3inf,3art; 2 art-Rus
    To Arch: 3inf,art,2aagun
    To Kan: 8inf-Olg
    To Cmo: 2inf,2aagun-Dza; 12inf,Ula
    Placement:
    Vol: 3inf
    Rus: 7inf,art

    Collection: 29

    04bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 4:

    Buy (59):

    5 Inf (15)
    5 Art (20)
    3 Mec (12)
    2 Arm (12)
    15+20=35+12=47+12=59

    Combat Movements:

    To Yak: 1Inf Bury uncontested
    To She: 1Inf Sui, 1Inf Sze, 1Fgt, 1Tac Cha, 1Fgt, 1Tac Anh vs. 2Inf
    To Z41: 1Sub Z43, 2Bmb Shn vs. 1DD

    04cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    She: 2Inf, 2Fgt, 2Tac vs. 2Inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (5, 4)2@3: (4, 6)2@4: (5, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    Z41: 1Sub, 2Bmb vs. 1DD
    DiceRolls: 1@2 2@4; Total Hits: 01@2: (3)2@4: (6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • She: 2Inf, 2Fgt, 2Tac vs. 1Inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 3)2@3: (1, 5)2@4: (2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z41: 1Sub, 2Bmb vs. 1DD
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • She twol
    Z41 cwlo 1Sub

    Non Combat Movements:

    To Amu: 1Inf Sib
    To Bury: 1Arm Man
    To Man: 1Inf, 1Art Kor
    To Jeh: 1Inf Buy
    To Hop: 2Inf Cha
    To Anh: 2Fgt, 2Tac She, 1Mec, 1Arm Man
    To Kwe: 1Mec, 1Arm Ksu
    To Sze: 1Mec Kwe, 1Arm Fic
    To Yun: 1AAGun Kwe, 1Inf, 1Art, 1Mec Shn, 1Arm Mal
    To Phi: 1Inf Kwa, 1Inf Fic via Trp Z36, 1Inf, 1Art Bor via Trp Z43, 1Fgt, 3Tac Shn, 1Fgt, 1Tac Man, 2Inf Kor, 1Art, 1AAGun Jap, 2Bmb Z41
    To Z16: 1DD Z6
    To Z35: all planes, and Ships Z43, Z36, Z6

    Placement:

    To Fic 3Art
    To Ksu: 1Art, 1Mec, 1Arm
    To Man: 2Mec, 1Arm
    To Jap: 5Inf, 1Art

    Collection:
    59(TT)

    04cJapan_NothingtoseeherevsJamesAleman.AAM


  • I it’s okay with you I would like to move the 3Subs at the african coast 2 zones farther each.
    I did plan on doing so but forget it during my appointment yesterday.
    So if you’re ok with it use this map.

    04cJapan_NothingtoseeherevsJamesAleman.AAM


  • No worries, second map is fine.


  • **USA turn 4:

    Production: 72**
    5 Transport=35
    5 Infantry=15
    5 Artillery=20
    Save 2 IPCs
    35+15=50+20=70

    Noncombat Moves:
    To Arg: inf-Chi activate 4 infantry
    To z89: trn-z65 loaded 2inf-chi; 2dd,3trn-z10 loaded 2art,3inf-Wus; mech-Mex
    To Pan: mech-Cus
    To Smx: 4aagun-Cus
    To Ven: 5inf,2art,mech-z89
    To z91: 2dd-z101
    To z44: trn-z33 loaded with inf-anz
    To Ind: bmbr-Ngu
    To z54: bb,3ca,4cv,3dd,4ftr,tac,2trn-z33 loaded with inf,art-anx#1, mech#2; dd,sub,3trn loaded with arm,2art,3inf-Haw
    To Joh: dd-z25
    To Que: mech,2inf-Sau; arm,mech,2art,3inf-z54

    Placement:
    z101: 5 trn
    Cus: 5inf,5art

    Collection: 76 (74+2saved)

    04daUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 4:

    Production: 6**
    2 infantry

    Combat Move:
    To Sui: inf-Kan uncontested

    Placement:
    Kan: 2 inf

    Collection: 4

    Be careful, China can grow like a forest fire :)

    04eaChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 4:

    Production:**
    London: 37
    1 Carrier
    2 Transports
    1 infantry
    1 artillery
    16+14=30+3=33+4=37

    India: 7
    inf
    art
    3+4=7

    Combat Moves:
    To z80: Trn-z71 loaded inf-Eth; inf-Iso
    To Irq: inf,art-Saud; 2inf-z80 vs inf
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z91: bb,trn-z89 loaded with inf-Ven; trn-z106 loaded with arm,inf-Que
    To Gib: inf-z91 uncontested
    To Por: inf,arm-z91; 3 ftr-UK; bb-z91 vs art,mech
    DiceRolls: 1@1 4@3 1@4; Total Hits: 21@1: (3)4@3: (5, 1, 4, 3)1@4: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    04faEngland_NothingtoseeherevsJamesAleman.AAM


  • Irq2: 2inf,art vs inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Irq3: inf,art vs inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Irq4: inf,art vs inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Irq: Germany lost inf; UK lost 2 inf
    Pro: Italy lost art,mech; UK no loss
    Noncombat Moves:
    To Bra: inf-Ven activate 3 inf
    To Brg: art-Ven
    To z91: 2 cv-z89; 3ftr-Por
    To z109:  2dd,ca-z109; ftr-UK
    To Eus: inf-Que
    To Trj: inf-Saud
    To z39: cv,ca,dd,2ftr,2trn-z79
    To Bur: inf-Ind
    To Ind: 3inf,art,2ftr,tac-Wind; tac-Epr
    To Wind: 4inf,arm-Afg; 2arm,mech-Epr
    To Rho: 3inf-Moz

    Placement:
    z109: Carrier,2trn
    UK: inf,art
    Wind: inf,art

    Collection: 39
    Convoy:
    z82: 2 subs
    DiceRolls: 4@3; Total Hits: 34@3: (3, 1, 1, 5)
    z70: sub
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)
    z98: dd,2ca,bb
    DiceRolls: 4@3; Total Hits: 44@3: (2, 3, 2, 3)

    04faEngland_NothingtoseeherevsJamesAleman.AAM


  • Collection: 34 (39-5)
    z82 max 2
    z70 max 2
    z98 max 1

    Regarding the new convoy rules, I don’t like them, not due to this game, the convoy won’t change this games outcome much, but in regards to other games where subs statistically are going to hit and average 2….but they can now do 6 which is retarded. Subs and planes can each do 6 damage, making convoy too significant versus SBR…also the +2 SBR is stupid, as you can not effectively defend against a committed bombing campaign, again, not a factor in this game, but the reason why I am wrapping up A3 in favor of A2 or OOB. I also think it is a mistake to give surface vessels 3 damage capability. If they give bombers+2…aaguns should hit on 2 oh well, I didn’t break the game, I just play it. The vocal minority broke it along with the powers that be that listened. Lazy axis players don’t want to earn their strategies, they want them at minimal cost. Bombing should have an opportunity cost…you make many bombers to make them impactful, same with convoy raiding strategies…you should have to make the ships, not make fewer do more. Oh well.
    France/Anzac:
    France will land fighter on UK carrier after Italy goes. Will not defend against a bomber-no point since the bomber gets to attack and bomb…two rolls if I defend with air units. aagun will have to cover that :)

    To z54: BB-z54 didn’t scan the pacific.

    I’ll wrap up France and Anzac with USSR.

    04faEngland_NothingtoseeherevsJamesAleman.AAM


  • New map, forgot to place the inf,art in UK

    04faEngland_NothingtoseeherevsJamesAleman.AAM


  • Italy 4:

    Buy (33):

    3 Inf (9)
    3 Art (12)
    1 mIC (12)

    9+12=21+12=33

    Combat Movements:

    To Sud: 1Art, 1Arm Egy vs. 1Inf
    To Trj: 1Art Egy, 2Inf Alx via Trp Z98, 1Mec, 1Arm Alx vs. 1Inf
    To Irq: 1Arm Syr, 2Inf, 1Arm, 1Fgt Turk, 1Tac SIta vs. 1Inf, 1Art
    To Gib: 1Inf, 1Fgt Spa, 1Bmb Fra

    04gItaly_NothingtoseeherevsJamesAleman.AAM

Suggested Topics

  • 144
  • 3
  • 43
  • 72
  • 70
  • 111
  • 164
  • 258
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.8k

Users

40.4k

Topics

1.8m

Posts