Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsFighter pilot 48 (allies) vs. Nothing to see here (axis)
-
Round 2:
Z41: 1Fgt, 1Tac, 1dBB vs. 1Cru, 1dBB
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (1, 5)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Z26: 3Fgt, 3 Tac, 2Bmb vs. 1dBB, 2Fgt
Rolls: 3@3 5@4; Total Hits: 43@3: (2, 4, 6)5@4: (6, 4, 1, 6, 2)
Rolls: 3@4; Total Hits: 23@4: (5, 2, 1)
-
Pesky British Navy
Round 3:
Z41: 1dBB vs. 1dBB
Rolls: 1@4; Total Hits: 11@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2)
-
I hate them. Thats entirely unstatistical. Every roll hits.
At least the Hawaiian Seazone went halfway decent.Sui twol
Hop twol
Bor twol
Jav twol
Mid twol
Z41 dwlo 1DD, 1Cru, 1Fgt, 1Tac, 1BB Uk lost 1BB, 1Cru, 1DD
Z26 cwlo 3Sub, 1DD, 2Fgt, 2TacNon Combat Movement:
To Jap: 1Fgt Z35, 1Fgt Ksi
To Car: 1Tac Z45
To Mid: 1Inf, 1Art Wak via Trp Z31
To Wak: 2Bmb Z26
To Sia: 2Inf Fic
To Ksi: 1Inf, 1Arm Jap via Trp Z6, 2Inf, Anh, 1Inf, 1Art Hun, 1Art Hon, 1Inf, 2Fgt, 2Tac Kwa
To Anh: 3Inf, 1AAGun Jeh
To Z25: 2Fgt, 2Tac Z26, 1BB, 2Car Z31
To Z 42: 1Car, 1 Cru Z35, 2Fgt KwaPlacement:
To Jap: 1Art
To Hon: 1mIC
To Z6: 2Sub, 1DDCollection:
46 (TT) -
US 2(72)
buy dd,4sub,cv,2ftr save$4combat
3ftrs,tac,bmb Haw/bmb Wus/2cv,dd z10=>bb,2cv,2tac,2ftr,2trn z25
Attack
Rolls: 1@2 3@3 3@4; Total Hits: 21@2: (4)3@3: (1, 4, 5)3@4: (5, 1, 5)
Defend
Rolls: 2@2 2@3 3@4; Total Hits: 22@2: (5, 4)2@3: (3, 5)3@4: (5, 4, 5)
-
I will assume you two hits are taken by your capitol ships as were my two hits-round 2
Attack
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (1, 4, 4)3@4: (1, 5, 1)
Dedend
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 5)2@3: (3, 5)3@4: (6, 3, 4)
-
both my carriers are sunk along with my destroyer-I’m going to assume your carriers are sunk and your bb has one hit.
Attack
Rolls: 3@3 3@4; Total Hits: 33@3: (5, 3, 4)3@4: (1, 6, 4)
Defend
Rolls: 2@3 3@4; Total Hits: 12@3: (4, 5)3@4: (5, 5, 1)
-
you should have had one more hit registered last time but since both your 3’s missed it shouldn’t matter–I have a ftr,tac 2bmb you have 1 unit(either a ftr or bb) defending at 4
Attack
Rolls: 1@3 3@4; Total Hits: 31@3: (3)3@4: (4, 1, 6)
Defend
Rolls: 1@4; Total Hits: 11@4: (1)
-
result z25 cwlo 2cv,dd,3ftrs
ncm
tac,2bmb z25 to Hawmobilize
cv,2ftr,4sub to z10collect $72
-
US income s/b $76 (they saved 4)
China 2(15)
buy 3art,infcombat
3inf She/ftr Yun=>inf Sui
Attack
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (3)
Defend
Rolls: 1@2; Total Hits: 01@2: (4)
-
two other combat moves were: inf from Yun walk into Hun
inf from Hun walk in Kwancm
inf Yun to Kwemobilize
inf to She
3art to Yuncollect 10+6(no)=$16
-
UK#2
calcutta(19) buy3subs save$1combat
inf Yun walk in Ficncm
3inf Mal to Shn
2ftr,tac Yun to Ind
5inf Bur to Yun
inf,art Sum(via trnz41) to Ind
2arm,mech Ind to Eprmobilize 3 subs to z39
collect 21+1(saved)=$22London(29) repair airbase $3,repair ind complex $8(still 4 damage remains),buy 3arm
combat
inf Epr(via trnz80)/3inf Cpr/bmb Gib/tac,ftr Egy/cruz81=>3inf Irq
Attack
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (4, 3, 4, 5)1@3: (6)2@4: (3, 3)
Defend
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2)
-
Attack(cont.) forgot cru bombardment
Rolls: 1@3; Total Hits: 11@3: (3)
if cru misses then 2inf,ftr,tac,bmb vs inf
Attack
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)
Defend
Rolls: 1@2; Total Hits: 11@2: (1)
-
Irq cwlo 2inf
two other combats
2subz106/4ftrs Gib=>ddz104
2inf,2art,arm,mech Egy=>2inf Trj
Attack2sub,4ftr
Rolls: 2@2 4@3; Total Hits: 22@2: (3, 6)4@3: (4, 4, 2, 1)
Defend dd
Rolls: 1@2; Total Hits: 11@2: (2)
Attack 2inf,2art,arm,mech
Rolls: 1@1 4@2 1@3; Total Hits: 51@1: (1)4@2: (1, 1, 2, 5)1@3: (1)
Defend 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
-
Iraq twlo2inf
z104 cwlo sub
Trj twolncm
ftr,tac Irq to z79
4ftr z104 to Uk
bmb Irq to Cpr
bb,cru z91 to z109
3inf,arm Gib to Uk(via trnz91)
cv,ddz81 to z79mobilize 3arm to Saf
collect $32
-
I think I’ll have to concede. Even though the US will need a little time to reestablish Japan just can’t keep up. I’ll have to work on the Idea I think it can be made somewhat effective. Have to test it again in another game.
-
I feel the same way you do about Japan being able to put their mighty air power to use in doing away with the US presence in the Pacific. Your tactics are well on the way to achieving just that. I enjoyed our game a lot. thanks