Fighter pilot 48 (allies) vs. Nothing to see here (axis)


  • Round 2:

    Z41: 1Fgt, 1Tac, 1dBB vs. 1Cru, 1dBB
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (1, 5)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)

    Z26: 3Fgt, 3 Tac, 2Bmb vs. 1dBB, 2Fgt
    DiceRolls: 3@3 5@4; Total Hits: 43@3: (2, 4, 6)5@4: (6, 4, 1, 6, 2)
    DiceRolls: 3@4; Total Hits: 23@4: (5, 2, 1)


  • Pesky British Navy

    Round 3:
    Z41: 1dBB vs. 1dBB
    DiceRolls: 1@4; Total Hits: 11@4: (1)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • I hate them. Thats entirely unstatistical. Every roll hits.
    At least the Hawaiian Seazone went halfway decent.

    Sui twol
    Hop twol
    Bor twol
    Jav twol
    Mid twol
    Z41 dwlo 1DD, 1Cru, 1Fgt, 1Tac, 1BB Uk lost 1BB, 1Cru, 1DD
    Z26 cwlo 3Sub, 1DD, 2Fgt, 2Tac

    Non Combat Movement:

    To Jap: 1Fgt Z35, 1Fgt Ksi
    To Car: 1Tac Z45
    To Mid: 1Inf, 1Art Wak via Trp Z31
    To Wak: 2Bmb Z26
    To Sia: 2Inf  Fic
    To Ksi: 1Inf, 1Arm Jap via Trp Z6, 2Inf, Anh, 1Inf, 1Art Hun, 1Art Hon, 1Inf, 2Fgt, 2Tac Kwa
    To Anh: 3Inf, 1AAGun Jeh
    To Z25: 2Fgt, 2Tac Z26, 1BB, 2Car Z31
    To Z 42: 1Car, 1 Cru Z35, 2Fgt Kwa

    Placement:
    To Jap: 1Art
    To Hon: 1mIC
    To Z6: 2Sub, 1DD

    Collection:
    46 (TT)

    02cJapan_Nothingtoseehere_vs -Fighterpilot48.AAM

  • '11

    US 2(72)
    buy dd,4sub,cv,2ftr save$4

    combat
    3ftrs,tac,bmb Haw/bmb Wus/2cv,dd z10=>bb,2cv,2tac,2ftr,2trn z25
    Attack
    DiceRolls: 1@2 3@3 3@4; Total Hits: 21@2: (4)3@3: (1, 4, 5)3@4: (5, 1, 5)
    Defend
    DiceRolls: 2@2 2@3 3@4; Total Hits: 22@2: (5, 4)2@3: (3, 5)3@4: (5, 4, 5)

  • '11

    I will assume you two hits are taken by your capitol ships as were my two hits-round 2
    Attack
    DiceRolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (1, 4, 4)3@4: (1, 5, 1)
    Dedend
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 5)2@3: (3, 5)3@4: (6, 3, 4)

  • '11

    both my carriers are sunk along with my destroyer-I’m going to assume your carriers are sunk and your bb has one hit.
    Attack
    DiceRolls: 3@3 3@4; Total Hits: 33@3: (5, 3, 4)3@4: (1, 6, 4)
    Defend
    DiceRolls: 2@3 3@4; Total Hits: 12@3: (4, 5)3@4: (5, 5, 1)

  • '11

    you should have had one more hit registered last time but since both your 3’s missed it shouldn’t matter–I have a ftr,tac 2bmb you have 1 unit(either a ftr or bb) defending at 4
    Attack
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (3)3@4: (4, 1, 6)
    Defend
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '11

    result z25 cwlo 2cv,dd,3ftrs

    ncm
    tac,2bmb z25 to Haw

    mobilize
    cv,2ftr,4sub to z10

    collect $72

    02USd_Nothingtoseehere_vs_fighterpilot48.AAM

  • '11

    US income s/b $76 (they saved 4)
    China 2(15)
    buy 3art,inf

    combat
    3inf She/ftr Yun=>inf Sui
    Attack
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (3)
    Defend
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '11

    two other combat moves were: inf from Yun walk into Hun
                                              inf  from Hun walk in Kwa

    ncm
    inf Yun to Kwe

    mobilize
    inf to She
    3art to Yun

    collect 10+6(no)=$16

    02China_Nothingtoseehere_vs_fighterpilot48.AAM

  • '11

    UK#2
    calcutta(19) buy3subs save$1

    combat
    inf Yun walk in Fic

    ncm
    3inf Mal to Shn
    2ftr,tac Yun to Ind
    5inf Bur to Yun
    inf,art Sum(via trnz41) to Ind
    2arm,mech Ind to Epr

    mobilize 3 subs to z39
    collect 21+1(saved)=$22

    London(29)  repair airbase $3,repair ind complex $8(still 4 damage remains),buy 3arm

    combat
    inf Epr(via trnz80)/3inf Cpr/bmb Gib/tac,ftr Egy/cruz81=>3inf Irq
    Attack
    DiceRolls: 4@1 1@3 2@4; Total Hits: 24@1: (4, 3, 4, 5)1@3: (6)2@4: (3, 3)
    Defend
    DiceRolls: 3@2; Total Hits: 23@2: (5, 1, 2)

  • '11

    Attack(cont.) forgot cru bombardment
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    if cru misses then 2inf,ftr,tac,bmb vs inf
    Attack
    DiceRolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)
    Defend
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Irq cwlo 2inf
    two other combats
    2subz106/4ftrs Gib=>ddz104
    2inf,2art,arm,mech Egy=>2inf Trj
    Attack2sub,4ftr
    DiceRolls: 2@2 4@3; Total Hits: 22@2: (3, 6)4@3: (4, 4, 2, 1)
    Defend dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Attack 2inf,2art,arm,mech
    DiceRolls: 1@1 4@2 1@3; Total Hits: 51@1: (1)4@2: (1, 1, 2, 5)1@3: (1)
    Defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '11

    Iraq twlo2inf
    z104 cwlo sub
    Trj twol

    ncm
    ftr,tac Irq to z79
    4ftr z104 to Uk
    bmb Irq to Cpr
    bb,cru z91 to z109
    3inf,arm Gib to Uk(via trnz91)
    cv,ddz81 to z79

    mobilize 3arm to Saf

    collect $32

    02Uk_Nothingtoseehere_vs_fighterpilot48.AAM


  • I think I’ll have to concede. Even though the US will need a little time to reestablish Japan just can’t keep up. I’ll have to work on the Idea I think it can be made somewhat effective. Have to test it again in another game.

  • '11

    I feel the same way you do about Japan being able to put their mighty air power to use in doing away with the US presence in the Pacific. Your tactics are well on the way to achieving just that. I enjoyed our game a lot. thanks

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