Fighter pilot 48 (allies) vs. Nothing to see here (axis)

  • '11

    Anzac1(10) buy 2inf,art
    combat
    inf,art Que(via trnz62)=>Dgu walk in

    ncm
    cru z63 to z26
    2ftrs Nze/ftr Que to Haw
    dd z62 to z54
    2inf Nsw to Que
    inf May ti Shn

    Mobilize 2inf,art to Nsw
    Collect 10+10(no)=$20

    01Anzac_nothingtoseehere_vs_fighterpilot48.AAM


  • Germany 2:

    Buy (48):
    7 Inf (21)
    2 Trp (14)
    1 Car (16)

    Combat Movement:

    SBR: 1Bmb SIta, 2Tac WGer sbr UK
    To UK: 1Inf, 1Art WGer via Trp Z112, 1Cru, 1BB bombard vs. 3Inf, 1Fgt, 4AAGun,
    To Gre: 5Inf Bul, 3Arm Yugo, 1Tac WGer, 1Fgt SIta vs. 4Inf
    To Z104: 1Sub, 1DD, 1Fgt, 1Tac Z112 vs. 1DD, 1Cru

    You have three options for your french fighter. You can either scramble it to Z110, or you can intercept the SBR, or you can participate in the ground combat. Which on will it be

    02aGermany_nothingtoseehere_vs_fighterpilot48.AAM


  • I’ll handle Gre and Z104 for now:

    Combat:

    Gre: 5Inf, 3Arm, 1Fgt , 1Tac vs. 4Inf
    DiceRolls: 5@1 4@3 1@4; Total Hits: 45@1: (6, 6, 5, 4, 4)4@3: (3, 1, 1, 5)1@4: (4)
    DiceRolls: 4@2; Total Hits: 14@2: (1, 6, 3, 5)

    Z104: 1Sub, 1DD, 1Fgt, 1Tac Z112 vs. 1DD, 1Cru
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (6)1@4: (6)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)


  • assuming dead destroyer:

    Round 2:

    Z104: 1Sub, 1DD, 1Fgt, 1Tac Z112 vs. 1Cru
    sneak attack:
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '11

    fighter will take part in ground combat


  • SBR:
    AAGun:
    Bmb:
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    2Tac:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

    1Bmb attack MIC:
    DiceRolling 1d6:
    (5)  
    1Tac attack AB:
    DiceRolling 1d6:
    (3)  
    1Tac attack attack NB(ignore this one if AAGun hits):
    DiceRolling 1d6:
    (4)

    UK: 1Inf, 1Art, 1Cru, 1BB bombard vs. 3Inf, 1Fgt, 4AAGun
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 2)1@3: (5)1@4: (5)
    DiceRolls: 3@2 1@4; Total Hits: 33@2: (3, 2, 2)1@4: (4)


  • Z104 cwlo 1Sub
    Gre twlo 1Inf
    UK MIC took 7additional damage
    UK AB took 3 damage
    UK dwlo 1Inf, 1Art UK lost Inf or AAGun

    Non Combat Movements:

    To Wfr: 1Bmb UK
    To Sfr: 1Inf Wfr
    To WGer: 1Fgt Gre
    To SIta: 1Tac Gre
    To Yugo: 4 Arm WGer
    To NIta: 1Inf, 1Art Yugo
    To Hun: 4Inf, 1Art Yugo
    To Rom 2Inf, 2Art, 2AAGun Hun
    To Pol: 5Inf Hun
    To Fin: 1AAGun Nor
    To Nor: 3Inf Fin
    To Ger: 1AAGun WGer
    To Z110: 1Tac UK, 1Fgt, 1Tac Z104, 1Car Z112

    Placement:

    To Ger: 5Inf
    To Sfr: 2Inf
    To Z110: 1Car
    To Z113: 2Trp

    Collection:
    40(TT)+10(NO)=50

    02aGermany_nothingtoseehere_vs_fighterpilot48.AAM


  • '11

    Russia2(37)
    buy 7art,3inf
    ncm
    2inf Ros to Cau
    inf,art Bry/3art Sukr to Nukr
    5inf,3art Nov to Bel 3inf,art Rus to Bry

    mobilize
    3art to Nov
    3art to Sukr
    art,2inf to Vol
    inf to Rus

    collect$37

    I’ll take off an aagun from UK
    (if you attack z26 with the Japanese I’ll scramble the 3 Anzac ftrs)


  • map would be nice but I’ll just reconstruct it if you don’t have 1

  • '11


  • Japan 2:

    Buy (36):

    1 Art (4)
    2 Sub (12)
    1 DD (8)
    1 mIC (12)
    4+12=16+6=24+12=36

    Combat Movements:

    To Sui: 1Inf Cha walk in
    To Hop: 1Inf, 1Art Cha, 1Inf, 1Mec Ahn walk in
    To Bor: 1Inf Pau, 1Inf Phi via Trp Z35 walk in
    To Jav: 1Inf Ksi, 1Art Phi via Trp Z20 walk in
    To Mid: 1Inf, 1Art via Trp Z6
    To Z 45: 1Tac Z35 autokill Trp
    To Z 41: 1Cru, 1BB Z20, 1DD Z36, 1Fgt, 1Tac Kwa vs. 1DD, 1Cru, 1BB
    To Z 26: 3Sub Z6 2Fgt, 2 Tac Jap, 2Fgt, 2Tac, 1DD Z31, 2Bmb Msh vs. 1DD, 1Car, 2Cru, 1BB, 5Fgt

    02cJapan_Nothingtoseehere_vs -Fighterpilot48.AAM


  • Z 41: 1DD, 1Cru, 1Fgt, 1Tac, 1BB vs. 1DD, 1Cru, 1BB
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (2)2@3: (5, 5)2@4: (6, 2)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (1)

    Z 26: 3Sub, 1DD, 4Fgt, 4 Tac, 2Bmb vs. 1DD, 1Car, 2Cru, 1BB, 5Fgt
    DiceRolls: 4@2 4@3; Total Hits: 34@2: (6, 2, 2, 6)4@3: (5, 2, 4, 6)6@4:
    DiceRolls: 2@2 2@3 6@4; Total Hits: 62@2: (1, 5)2@3: (6, 1)6@4: (3, 3, 2, 5, 1, 6)


  • didn’t get my 4s
    DiceRolls: 6@4; Total Hits: 66@4: (2, 3, 4, 3, 3, 4)


  • Round 2:

    Z41: 1Fgt, 1Tac, 1dBB vs. 1Cru, 1dBB
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (1, 5)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)

    Z26: 3Fgt, 3 Tac, 2Bmb vs. 1dBB, 2Fgt
    DiceRolls: 3@3 5@4; Total Hits: 43@3: (2, 4, 6)5@4: (6, 4, 1, 6, 2)
    DiceRolls: 3@4; Total Hits: 23@4: (5, 2, 1)


  • Pesky British Navy

    Round 3:
    Z41: 1dBB vs. 1dBB
    DiceRolls: 1@4; Total Hits: 11@4: (1)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • I hate them. Thats entirely unstatistical. Every roll hits.
    At least the Hawaiian Seazone went halfway decent.

    Sui twol
    Hop twol
    Bor twol
    Jav twol
    Mid twol
    Z41 dwlo 1DD, 1Cru, 1Fgt, 1Tac, 1BB Uk lost 1BB, 1Cru, 1DD
    Z26 cwlo 3Sub, 1DD, 2Fgt, 2Tac

    Non Combat Movement:

    To Jap: 1Fgt Z35, 1Fgt Ksi
    To Car: 1Tac Z45
    To Mid: 1Inf, 1Art Wak via Trp Z31
    To Wak: 2Bmb Z26
    To Sia: 2Inf  Fic
    To Ksi: 1Inf, 1Arm Jap via Trp Z6, 2Inf, Anh, 1Inf, 1Art Hun, 1Art Hon, 1Inf, 2Fgt, 2Tac Kwa
    To Anh: 3Inf, 1AAGun Jeh
    To Z25: 2Fgt, 2Tac Z26, 1BB, 2Car Z31
    To Z 42: 1Car, 1 Cru Z35, 2Fgt Kwa

    Placement:
    To Jap: 1Art
    To Hon: 1mIC
    To Z6: 2Sub, 1DD

    Collection:
    46 (TT)

    02cJapan_Nothingtoseehere_vs -Fighterpilot48.AAM

  • '11

    US 2(72)
    buy dd,4sub,cv,2ftr save$4

    combat
    3ftrs,tac,bmb Haw/bmb Wus/2cv,dd z10=>bb,2cv,2tac,2ftr,2trn z25
    Attack
    DiceRolls: 1@2 3@3 3@4; Total Hits: 21@2: (4)3@3: (1, 4, 5)3@4: (5, 1, 5)
    Defend
    DiceRolls: 2@2 2@3 3@4; Total Hits: 22@2: (5, 4)2@3: (3, 5)3@4: (5, 4, 5)

  • '11

    I will assume you two hits are taken by your capitol ships as were my two hits-round 2
    Attack
    DiceRolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (1, 4, 4)3@4: (1, 5, 1)
    Dedend
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 5)2@3: (3, 5)3@4: (6, 3, 4)

  • '11

    both my carriers are sunk along with my destroyer-I’m going to assume your carriers are sunk and your bb has one hit.
    Attack
    DiceRolls: 3@3 3@4; Total Hits: 33@3: (5, 3, 4)3@4: (1, 6, 4)
    Defend
    DiceRolls: 2@3 3@4; Total Hits: 12@3: (4, 5)3@4: (5, 5, 1)

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