Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • with the alteration I metioned
    so the Combat Move
    To Sze: 2Inf, 1Mec, 1Art Yun uncontested
    becomes
    To Sze: 1Inf Yun uncontested

    Non Combat Movements:

    To Sib: 1Inf Sfe
    To Cha: 1Fgt, 1Tac Sui
    To Kwe: 1Mec Ksu, 1AAGun Ahn
    To Man: 1Fgt, 1Tac Buy, 1Inf, 1Art Jap
    To Kwa: 1Inf Hon
    To Anh: 1Fgt, 1Tac Kwa
    To Fic: 1Inf, 1Arm Man via Trp Z19
    To Ksi: 1Inf, 1Arm Man via Trp Z19
    To Shn: 1Fgt, 2Tac Mal, 1Inf, 1 Art, 1Mec Yun, 2Bmb Ind, 1Tac Z43
    To Jap: 2Fgt, 1Tac Z43
    To Kor: 3Inf, 1Art via Trp Z19
    To Z6: 1CV, 1DD, 2Trp Z19, 1Fgt, 1Tac Kwa, 1Sub Z43
    To Z43: 2BB, 2CV, 2Cru Z35, 4Fgt Kwa
    To Z36: 2DD, 1Trp Z19
    To Z55: 1DD Z43

    Placement:

    To Man: 1Inf, 1Art, 1Arm
    To Ksu: 1Inf, 1Mec, 1Arm
    To Fic: 1mIC
    To Z6: 1Sub

    Collection:
    59(TT)

    03cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 3:

    Production: 70**
    3 transports=21
    3 infantry=9
    2 artillery=8
    4 destroyers=32
    21+9=30+8=38+32=70
    Combat Moves:
    To z33: 2ca,bb,trn-z54 loaded with inf-Que,inf-Anz; trn-z26 loaded with inf,mech-Haw
    To Haw: 2inf,mech-z33; ftr,tac,bmbr-Que vs 2inf,aagun
    To z55: 2sub,2ftr-z54; ftr-Que vs dd

    Combat:
    Haw: aagun (OOL: hits from left to right are: Bmbr,Tac,ftr)
    DiceRolls: 3@1; Total Hits: 13@1: (3, 4, 1)
    Haw: 2 inf,mech,2ca,bb,bmb,ftr,tac vs aagun,2inf (bombardments are the left 3 or 4, air units are the right-remove any that are shot down,if fighter is shot down, right most 4 is the tac, a 3 or less will still count)
    DiceRolls: 3@1 3@3 3@4; Total Hits: 43@1: (3, 2, 1)3@3: (3, 6, 2)3@4: (5, 4, 5)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    z55: 2subs,3ftr vs dd
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (4, 2)3@3: (4, 5, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    04dUSA_NothingtoseeherevsJamesAleman.AAM


  • ftr shot down to aagun, ignored its hit, tac still misses. Land unit, bmbr, and cruiser =  3 hits
    Haw=Car(typo)

    Car: Japan lost aagun,2inf; USA lost ftr,2inf
    z55: Japan lost dd; USA lost sub
    Noncombat Moves:
    To z33: 3 carrier,crusier-z26; tac-Car; car,3dd,trn-z54 loaded(inf,art-Anz); 3ftr-z55; ftr-Que
    To Ngu: bmbr-Car
    To z26: dd,sub,3trn-z10 (loaded arm,2art,3inf-Wus)
    To z25: dd-z10
    To z65: trn-z101 loaded with inf-Cus
    To Mex: mech-Wus
    To Cus: 2aagun-Wus
    To Sau: 2inf,mech-Que
    Placement:
    z10: 3trn,2dd
    Wus: 3inf,2art
    z101: 2 dd
    Collection: 72

    04dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 3:

    Production: 5**
    infantry
    save 2
    Combat Move:
    To She: 5inf,ftr-Sik vs 3inf,art
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (4, 4, 1, 3, 1)1@3: (6)
    DiceRolls: 5@2; Total Hits: 15@2: (6, 4, 4, 1, 4)

    04eChina_NothingtoseeherevsJamesAleman.AAM


  • She2: 4inf,ftr vs inf,2art
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (2, 3, 4, 1)1@3: (3)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 2, 4)


  • She3: 2inf,ftr vs art
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • She: Japan lost 3 inf,2art; China lost 3 inf

    Noncombat move:
    To Kan: ftr-She

    Placement:
    Kan: inf

    Collection: 6 (4+2saved)

    Activated Mongolia since Japan attacked adjacent territories and Mongolian territories.

    04eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 3:

    Production:
    London: 39**
    Repair 6 UK factory
    Minor factory=12
    1 trn=7
    4 infantry=12
    save 2 IPCs
    6+12=18+7=25+12=37

    India: 13
    Minor Factory=12
    save 1 IPC

    **Note: USA did not type the inf-z65 to Chi activate 2 inf-map did reflect this

    Combat Moves:**
    To Eth: inf-Sud uncontested
    To Iso: inf-Ken uncontested

    Noncombat Moves:
    To z89: BB,2cv,trn -z106 loaded with art-Que
    To Ven: art-z89 activate 2 infantry
    To z79: trn-z72 loaded with 2inf-Tang, inf,art-Ken; cv,ca,dd-z81; 2ftr-Egy
    To Wind: 3inf,art-z79; ftr,tac-z81; ftr-Cpr
    To Afg: arm-Ind activated 4 infantry
    To Epr: arm-Ind; mech,arm-Irq; tac-Egy
    To Saud: art-Irq activate 2 inf
    To Alx: aagun-Egy (block blitz)
    To Moz: inf-Saf activate 2 inf
    To Egy: 2inf,art-Sud
    To z33: BB-z54
    Placement:
    Wind: Minor Factory
    Cpr: Minor Factory
    UK: 4 inf
    z71: trn
    Collection:
    London: 40
    (38+2saved minus convoy)
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    India: 7 (6+1 saved)

    04fEngland_NothingtoseeherevsJamesAleman.AAM


  • 37 IPCs: rolling well on Bombers and Convoys :) I guess they changed it so that you can’t miss either in the rules.  :roll:  :-D

    I’m glad these are my last two A3 games.

    It was cheaper to build a minor than repair the major ;)

    04fEngland_NothingtoseeherevsJamesAleman.AAM


  • Up to you if you want to wait for Anzac and France, I can’t do the African moves until I see Italy, unless you clear Egy, then it doesn’t matter and I’ll do them with USSR.


  • Forgot to place the trn in z71 as typed

    04fEngland_NothingtoseeherevsJamesAleman.AAM


  • You are aware that we are in the 3rd round.
    Because all your maps pretend it’s the fourth :wink:.


  • Italy 3:

    Buy(24):

    1 Arm (6)
    1 Trp (7)
    1 Tac (11)

    Combat Movement:

    To Alx: 3Inf, 1Arm, 1Mec autodestroy AAGun
    To Egy: 1Inf Gib, 1Arm Spa via Trp Z92, 1Inf, 1Art NIta via Trp Z95, 1Inf Tun, 1Art Tob via Trp Z93  1Cru Z96, 1BB, 1Cru Z93 bombard
    To Por: 1Inf, 1Art, 1Mec Spa, 1Bmb SIta
    To Syr: 1Arm Gre

    03gItaly_NothingtoseeherevsJamesAleman.AAM


  • Egy: 3Inf, 2Art, 1Arm 2Cru , 1BB bombard vs. 5Inf, 1Art
    DiceRolls: 1@1 4@2 3@3 1@4; Total Hits: 21@1: (4)4@2: (4, 2, 3, 4)3@3: (4, 5, 4)1@4: (3)
    DiceRolls: 6@2; Total Hits: 16@2: (5, 6, 1, 4, 6, 3)

    Por: 1Inf, 1Art, 1Mec, 1Bmb vs. 2Inf
    DiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (1)2@2: (4, 1)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • Round 2:

    Egy: 2Inf, 2Art, 1Arm vs. 3Inf, 1Art
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 4, 3)1@3: (2)
    DiceRolls: 4@2; Total Hits: 04@2: (4, 4, 4, 6)


  • Round 3:

    Egy: 2Inf, 2Art, 1Arm vs. 2Inf, 1Art
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (5, 3, 5, 1)1@3: (5)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 4)


  • Round 4:

    Egy: 1Inf, 2Art, 1Arm vs. 1Inf, 1Art
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 3)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Alx twol
    Syr twol
    Por twlo 1Inf
    Egy twlo 3Inf

    Non Combat Movements:

    To Alg: 1Inf, 1Art Mor
    To Spa: 2Inf, 2AAGun Sfr, 1Fgt SIta
    To Fra: 1Bmb Por
    To Turk: 2Inf, 1Arm Gre, 1Fgt SIta
    To Z93: 1Sub Z96, 1DD Z95

    Placement:

    To NIta: 1Arm
    To SIta: 1Tac
    To Z95: 1Trp

    Collection:

    18(TT)+15(NO)=33

    03gItaly_NothingtoseeherevsJamesAleman.AAM


  • I’ll do Germany now since Anzac and France ar very much irrelevant to it since I’m not going to attack UK or Sco which is the only place there could be a difference.


  • forgot Placement on the map.

    03gItaly_NothingtoseeherevsJamesAleman.AAM

Suggested Topics

  • 28
  • 28
  • 43
  • 81
  • 93
  • 806
  • 199
  • 397
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.7k

Users

40.3k

Topics

1.8m

Posts