Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L 41 Zhuk (allies +13) vs Bold -tech, +NO game 3
-
Ind
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Ind2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
ind t nl
bst
Rolls: 3@3; Total Hits: 13@3: (4, 1, 4)
Rolls: 1@3; Total Hits: 11@3: (1) -
bst lib l arm
just realized I forgot to type in the walkin to nwe that was on my map. Seriously just an oversight hope that isn’t a problem.
NCM
fig bst, fig per>bul
aa per>cau
bmb 33>cng
tpt 18>12
fleet 8, fleet 4>6place 2 arm inf uk, tpt fig 6
Collect 30, has 30 -
I4 - with 26 buys 6 rpr, 5 inf, arm
CM
per () - inf (trj)
ukr () - inf (trj)
bst (arm) - arm, ftr (pol) blitz eplcombat:
bst - arm, ftr vs. arm
Rolls: 2@3; Total Hits: 22@3: (1, 2)
Rolls: 1@3; Total Hits: 01@3: (6) -
bst twol
NC
fra - ftr (bst), 4 inf, ftr (ita)
place 5 inf, arm (ita)
collect 23, has 23
-
It seems I failed to place an inf in UK, so I’ll edit that with yr permission……what to do…
-
usa4, with 50, tpt 8 inf art 3 arm
CM
3 inf art arm bmb mor>lib
arm wusa, bmb mor>alaAla
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)Lib
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (5, 5)2@2: (3, 3)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
ala + lib t nl
NCM
aa mor>lib
3 inf arm bra, bmb lib>cng
fig 6>bul
inf wusa, bmb ala, aa wusa>wcan
fig 8>6
inf arm eusa, 6 inf uk>mor
dd 7, dd 18, ac 8, 2 fig eusa>12
ac 2 fig 18>23
3 tpt 8>10
2 inf eusa>ecanPlace 7 inf art 2 arm eusa, inf arm wusa, tpt 10
Collect 40+10=50, has 50.china does nothing…
-
G5 - with 48 buys 16 inf
CM
kar (2 inf) - 2 arm, ftr (pol), bom (fra)
nwe (inf) - 2 inf, bom (fra)combat:
kar - 2 arm, ftr, bom vs. 2 inf
Rolls: 3@3 1@4; Total Hits: 33@3: (1, 3, 4)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
kar twol
nwe - 2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
nwe twol
NC
fra - bom (nwe), bom (kar)
ger - ftr (kar), 4 inf (fra)
cze - 20 inf, 3 art, 5 arm (pol), 8 inf, art, 3 arm (ger)
blk - inf (ger)
eaf - inf, art, arm (rho)place 6 inf (fra)
place 10 inf (ger)collect 38, has 38
-
russia 5, buy 3 inf art 5 arm
CM
5 arm rus>kar
3 arm bul (blitz epl), arm bel>bst
inf arm bul>blk
inf 2 arm bul>ukrBst
Rolls: 4@3; Total Hits: 24@3: (1, 4, 4, 2)
Rolls: 1@3; Total Hits: 01@3: (6) -
ukr
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
ukr t l inf, bst t nl
Blk
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Blk
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
blk to the death
Rolls: 10@3; Total Hits: 610@3: (4, 5, 6, 3, 3, 1, 1, 4, 1, 2)
Rolls: 10@2; Total Hits: 510@2: (1, 2, 6, 3, 2, 6, 2, 5, 6, 1) -
Freaking 16 ipc swing there, costly.
Kar
Rolls: 5@3; Total Hits: 25@3: (4, 6, 4, 2, 1)
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
kar t nl
NCM
2 inf nov>eve
3 inf rus>kaz
inf rus>ekrPlace 3 inf art cau, 5 arm rus
Collect 28+10=38, has 38. -
hmm i guess i forgot to list the main ncm move
17 inf 4 art bul>epl





