Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Swe: 6Inf, 1Art, 1Arm, 1BB Z112 bombard vs. 6Inf
    DiceRolls: 5@1 2@2 2@3 2@4; Total Hits: 45@1: (1, 2, 2, 2, 3)2@2: (5, 1)2@3: (6, 4)2@4: (2, 2)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 1, 4, 1, 3)

    Turk: 4Inf Gre, 3Fgt, 2Tac, 2Bmb vs. 8Inf
    DiceRolls: 4@1 3@3 4@4; Total Hits: 64@1: (6, 5, 2, 6)3@3: (2, 5, 1)4@4: (1, 3, 3, 2)
    DiceRolls: 8@2; Total Hits: 28@2: (3, 4, 6, 3, 5, 2, 5, 1)


  • forgot the bombard in the first round of Swe. Also forgot to mention the 3planes from Z112 and WGer in the post but they are in the CM map. Since I obviously thought about them I think I should get them for the fight
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    if it hits ignore the rightmost defender

    Round 2:

    Swe: 3Inf, 1Art, 1Arm 1Fgt, 2Tac vs. 2Inf
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 3)2@2: (6, 4)2@3: (3, 6)2@4: (4, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Turk: 2Inf, 3Fgt, 2Tac, 2Bmb vs. 2Inf
    DiceRolls: 2@1 3@3 4@4; Total Hits: 32@1: (5, 4)3@3: (1, 5, 4)4@4: (1, 4, 6, 5)
    :aaa 2@2


  • Turk defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • since the bombard hit in the first round there are no further losses in Swe.

    Swe twlo 3Inf
    Turk twlo 2Inf

    Non Combat Movement:
    To SIta: 2Bmb Turk
    To Spa: 1Inf WFr, 1Mec Z92
    To Gre: 1Inf, 1Mec Wfr via Trp Z93>>Z97, 3Arm Rom, 1Arm  Yugo, 3Fgt, 2Tac Turk
    To WGer: 1Fgt, 1Tac Swe
    To Hun: 7Inf, 4Art Ger
    To Pol: 2Arm Ger
    To Ger 2AAGun WGer
    To Yugo: 1Inf Rom
    To Z83: 1Sub Z92
    To Z87: 2Sub Z110
    To Z112: 1Tac Swe, 1Cru Z113

    Placement:

    To Sfr: 1Inf, 1Art
    To WGer: 2Inf
    To Ger: 5Inf, 1Art
    To Z93: 1Trp
    To Z112: 1Trp, 1DD

    Collection:
    51(TT)+10(NO)=61



  • Noticed the Diplomacy chart did’nt show Japans wars.

    03aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 3:

    Production: 38**
    6 infantry=18
    5 artillery=20
    18+20=38

    Combat Moves:
    To Sui: 2mech,2ftr,tac-Sze vs inf,art
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (6, 3)1@4: (3)

    03bUSSR_NothingtoseeherevsJamesAleman.AAM


  • DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • Sui: Japan lost inf,art; USSR lost mech

    Noncombat Moves:
    To Olg: 6 inf-Yen gain 2 inf
    To Dza: inf,2aagun-Yak gain inf
    To Ula: 11inf-Yak gain inf
    To Sik: 2ftr,tac-Sui
    To Kaz: 2 armor
    To Nukr: 7inf,3art,aagun-Sukr; 11inf,art-Bry
    To Bal: inf-Bel
    To Bry: 6art-Rus
    To Nov: inf,2aagun-Bel
    Placement:
    Sukr: 2inf, art
    Nov: 2inf, art
    Vol: 2 inf, art
    Rus: 2 art

    Collection: 34


  • you forgot the map


  • reconstructed it myself.
    Is this correct?

    03bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 3:

    Buy (44):

    2 Inf (6)
    1 Art (4)
    1 Mec (4)
    2 Arm (12)
    1 Sub (6)
    1 mIC (12)

    6+4=10+4=14+12=26+6=32+12=44

    Combat Movement:

    To Ind: 2Bmb SBR
    To Bor: 1Inf Pau, 1Art Phi via Trp Z35 uncontested
    To Sum: 1Inf Hon via Trp Z20 uncontested
    To She: 3Inf, 2Art Kwe uncontested
    To Sze: 2Inf, 1Mec, 1Art Yun uncontested
    To Amu: 1Arm Man blitz back to Man
    To Bury: 1Inf Sak uncontested
    To Mal: 1Inf, 1Arm Shn, 1Fgt, 2Tac Kwa vs. 1Inf
    To Sui: 1Inf Hop, 1Inf Cha, 1Fgt, 1Tac Z19 vs. 1Mec
    To Buy: 2Inf Jeh, 1Fgt, 1Tac Jap

    03cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    SBR Ind:
    AAGun:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 3)
    Damage (if 1 hit ignore second roll):
    DiceRolling 2d6:
    (4, 6)

    Mal: 1Inf, 1Arm, 1Fgt, 2Tac vs. 1Inf
    DiceRolls: 1@1 2@3 2@4; Total Hits: 21@1: (1)2@3: (6, 4)2@4: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sui: 2Inf, 1Fgt, 1Tac vs. 1Mec
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (2)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Buy: 2Inf, 1Fgt, 1Tac vs. 2Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (2)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Ind 4+2=6+6+2=14 Damage on MIC
    Bor twol
    Sum twol
    She twol
    Sze twol
    Amu twol
    Bury twol
    Mal twol
    Sui twlo 1Inf
    Buy twlo 1Inf

    I’d like to change the Combat move so that only 1 Inf goes to Sze


  • I know this is a bit late but it’s really rather stupid as it is now. You said before that you were tolerant and you offered me to change my German move in the last game. I’ll wait for your approval and then do the  noncombat moves.


  • That’s fine. I’ll do USA, and other allies, just add the move on Italy’s turn


  • I guess, I’ll wait, I forgot you didn’t put up a map yet :)


  • with the alteration I metioned
    so the Combat Move
    To Sze: 2Inf, 1Mec, 1Art Yun uncontested
    becomes
    To Sze: 1Inf Yun uncontested

    Non Combat Movements:

    To Sib: 1Inf Sfe
    To Cha: 1Fgt, 1Tac Sui
    To Kwe: 1Mec Ksu, 1AAGun Ahn
    To Man: 1Fgt, 1Tac Buy, 1Inf, 1Art Jap
    To Kwa: 1Inf Hon
    To Anh: 1Fgt, 1Tac Kwa
    To Fic: 1Inf, 1Arm Man via Trp Z19
    To Ksi: 1Inf, 1Arm Man via Trp Z19
    To Shn: 1Fgt, 2Tac Mal, 1Inf, 1 Art, 1Mec Yun, 2Bmb Ind, 1Tac Z43
    To Jap: 2Fgt, 1Tac Z43
    To Kor: 3Inf, 1Art via Trp Z19
    To Z6: 1CV, 1DD, 2Trp Z19, 1Fgt, 1Tac Kwa, 1Sub Z43
    To Z43: 2BB, 2CV, 2Cru Z35, 4Fgt Kwa
    To Z36: 2DD, 1Trp Z19
    To Z55: 1DD Z43

    Placement:

    To Man: 1Inf, 1Art, 1Arm
    To Ksu: 1Inf, 1Mec, 1Arm
    To Fic: 1mIC
    To Z6: 1Sub

    Collection:
    59(TT)

    03cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 3:

    Production: 70**
    3 transports=21
    3 infantry=9
    2 artillery=8
    4 destroyers=32
    21+9=30+8=38+32=70
    Combat Moves:
    To z33: 2ca,bb,trn-z54 loaded with inf-Que,inf-Anz; trn-z26 loaded with inf,mech-Haw
    To Haw: 2inf,mech-z33; ftr,tac,bmbr-Que vs 2inf,aagun
    To z55: 2sub,2ftr-z54; ftr-Que vs dd

    Combat:
    Haw: aagun (OOL: hits from left to right are: Bmbr,Tac,ftr)
    DiceRolls: 3@1; Total Hits: 13@1: (3, 4, 1)
    Haw: 2 inf,mech,2ca,bb,bmb,ftr,tac vs aagun,2inf (bombardments are the left 3 or 4, air units are the right-remove any that are shot down,if fighter is shot down, right most 4 is the tac, a 3 or less will still count)
    DiceRolls: 3@1 3@3 3@4; Total Hits: 43@1: (3, 2, 1)3@3: (3, 6, 2)3@4: (5, 4, 5)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    z55: 2subs,3ftr vs dd
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (4, 2)3@3: (4, 5, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    04dUSA_NothingtoseeherevsJamesAleman.AAM


  • ftr shot down to aagun, ignored its hit, tac still misses. Land unit, bmbr, and cruiser =  3 hits
    Haw=Car(typo)

    Car: Japan lost aagun,2inf; USA lost ftr,2inf
    z55: Japan lost dd; USA lost sub
    Noncombat Moves:
    To z33: 3 carrier,crusier-z26; tac-Car; car,3dd,trn-z54 loaded(inf,art-Anz); 3ftr-z55; ftr-Que
    To Ngu: bmbr-Car
    To z26: dd,sub,3trn-z10 (loaded arm,2art,3inf-Wus)
    To z25: dd-z10
    To z65: trn-z101 loaded with inf-Cus
    To Mex: mech-Wus
    To Cus: 2aagun-Wus
    To Sau: 2inf,mech-Que
    Placement:
    z10: 3trn,2dd
    Wus: 3inf,2art
    z101: 2 dd
    Collection: 72

    04dUSA_NothingtoseeherevsJamesAleman.AAM

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