@Cmdr:
We get back to the same question, Gamerman. Why should a higher ranked player ever take the challenge of a lower ranked player in your scenario? If the answer is, as I suspect, they would not, then you are suddenly forcing lower ranked players to play a lot more games to “catch up” to a higher ranked player so they can play them.
You’re completely missing me. If I play the worst player in the league and beat him, I get one point. If I lose, I would lose 3 points, but I would deserve to. I am interested in playing anyone because if I win I gain points. There is always something to gain.
I’d like something where you have no idea how many points you have or dont have until the end of the season, or perhaps at 3 points along the season (April, July, September for example) and that way you have idea if you are playing someone worth more or less points than you and you are not looking for easy kills or avoiding easy kills because you have no idea who the easy kills are in the grand scheme of things.
As would I. But I have a very good idea who the easy and the hard kills are regardless of the system. If I want an easy win, I play player X, Y, or Z. By going by straight win percentage, the leaders of the league have decided that they’re not worried about people going around trying to get easy wins. I don’t completely agree with that (and obviously you don’t either), but they understand that incentive exists and many people don’t care. Hence the 2012 league rankings will probably be straight win/loss percentage (KISS), and my point rankings (which you are struggling to understand) will be a side show.
And this is a 2012 discussion, it has no bearing on 2011. Look at the thread title. :wink:
Yeah, yeah, I know, it got me in trouble before, too (as I already tried to explain). Let’s see how many 2012 AA50 league games you actually play, though, you know? Seems to me you just like to be opinionated (as do I). People like us are annoying. :-D
but we need something that would encourage people to play, not punish them.
For like the 5th time, my system doesn’t punish for playing, it punishes for losing, which I of course think that it should. Rewards for winning (against ANYONE), and punishment for losing (against anyone), but it is weighted.
I don’t want to see players refuse to play because someone they will risk losing 3 points instead of 1. It seems counter-productive. If you can GAIN 3 points and not lose anything, then you might have something. But the deal is, no one can LOSE what they have, you can only GET more. Then there would be no excuse for the guy in the number one spot to refuse to play the guy in the number 100 spot.
There isn’t, you just either aren’t listening to me or you are really thick, I’ll give you the benefit of the doubt and assume you’re not listening. I am in the #1 spot (literally), and if I play the person in last place, when I win I get another point. So your argument makes no sense - I don’t think you know what you’re arguing against, is the only logical conclusion I can reach.
You’re stubborn, Jenn (as am I). Some will think I’m mean for saying this, but you’re asking for it:
I played you three times in 2010 in league play and destroyed you every time. The 3 games ended in August, September, and October. You quit after 4 rounds, 6 rounds, and 13 rounds (you were really stubborn on that one). As I recall, the outcomes were never in doubt. But yet after playing several games with me (more than these 3), you were still trying to teach me tactics and strategies. So I don’t have a lot of patience when you keep stubbornly arguing and misinterpreting what I am plainly saying, as you are now on this thread. You are the queen of denial.