Gargantua vs. Corriganbp ("the giant slayer"), Oct 16 A3, Medium Luck, no tech


  • Gargantua is doing me a favor by teaching me how sea lion’s a bad idea for the Axis.

    Medium Luck (his system), no tech

    We are testing the balance of the new setup of a3.

    Gargantua, fighting for the axis, is playing the allies, and I’m fighting for the allies by taking the axis.  Make sense?

    If yours truly, fresh out of diapers in axis and allies terms,  can beat the mighty Gargantua with the new setup, clearly we have a balance issue - and Gargantua will reconsider his push for the beefed up axis setup.

    Here we go . . . .


  • Germany 1

    Mobilize AC, 2 trans, save zilch
    Combat

    Attack 106 – 2 subs vs. dst

    117 & 103 to 106 (if my reading of medium luck is off let me know – gotta believe that we should be able to carry the remainder on this, this battles makes me a little nervous with my bad luck)
    2+2 for attack (rolling at 4 or less, doesn’t matter but I’ll be consistent)
    2 for defense

    AttDiceRolls: 1@4; Total Hits: 11@4: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst and up to 4 ftrs – waiting for scramble orders

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship and up to 1 ftr – waiting for scramble orders

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    Attack 112 – bship cruz ftr tac vs 2 cruz

    Ftr fr hungary
    Tac fr Poland
    Bship and cruz fr 113

    2 hits automatic vs. 1 hit automatic

    Taken with dmg bship

    Attack Paris – 5 inf 3 arts 5 tanks 3 mechs vs. 1 aa 6 inf 2 arts 2 tanks 1 ftr

    1 inf 2 art 2 tanks fr Holland
    4 inf 1 art 3 mechs  fr w germ
    3 tanks fr s germ

    {5 x 1 + 6 x 2 + 5 x 3}/6 = (32/6) 5 hits plus shot at 2
    AttDiceRolls: 1@2; Total Hits: 01@2: (6)

    {8 x 2 + 2 x 3 + 1x4}/6 = (26/6) 4 hits plus shot at 2
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    Attack w France – 2 inf 1 mech 1 tank vs 1 inf 1 art

    1 mech fr w germ
    1 tank fr Holland
    2 inf fr holland

    {3 x 1 + 3 x 3}/6 = (12/6) = 1 hit

    {2 x 2}/6 = 1 shot at 4
    DefDiceRolls: 1@4; Total Hits: 01@4: (5)

    Attack Yugo – 3 tanks 9 inf 2 art vs. 5 inf
    Tanks fr E Eur
    1 inf fr Romania
    2 inf fr Hungary
    2 art 6 inf fr s germ

    {7 x 1 + 4 x 2 + 3 x 3}/6 = (24/6) = 4 hits

    {5x2}/6 = 10/6 = 1 hit plus shot at 4

    DefDiceRolls: 1@4; Total Hits: 11@4: (4)

    g1.AAM


  • Attack 106 – taken with 2 subs
    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst and up to 4 ftrs – waiting for scramble orders

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship and up to 1 ftr – waiting for scramble orders

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    Attack 112 –Taken with dmg bship, cruz, ftr, tac

    Attack Paris – 1 inf 3 arts 5 tanks 3 mechs vs. 2 inf 2 arts 2 tanks 1 ftr

    {1x1 +6 x 2 + 5 x 3}/6 = (28/6) 4 hits plus shot at 4

    Att: aaa 1@4:

    {4 x 2 + 2 x 3 + 1x4}/6 = (18/6) 3 hits

    Attack w France – 2 inf 1 mech 1 tank vs  1 art

    {3 x 1 + 1 x 3}/6 = (6/6) = 1 hit

    {1 x 2}/6 = 1 shot at 2

    DefDiceRolls: 1@2; Total Hits: 11@2: (2)

    Attack Yugo – 3 tanks 7 inf 2 art vs. 1 inf

    {5 x 1 + 4 x 2 + 3 x 3}/6 = (22/6) = nuff

    {1x2}/6 = 2/6 = 1 shot at 2
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Attack 106 – taken with 2 subs
    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst and up to 4 ftrs – waiting for scramble orders

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship and up to 1 ftr – waiting for scramble orders

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    Attack 112 –Taken with dmg bship, cruz, ftr, tac

    Attack Paris – 1 inf 3 arts 5 tanks 3 mechs vs. 2 inf 2 arts 2 tanks 1 ftr

    {1x1 +6 x 2 + 5 x 3}/6 = (28/6) 4 hits plus shot at 4

    AttDiceRolls: 1@4; Total Hits: 11@4: (1)

    {4 x 2 + 2 x 3 + 1x4}/6 = (18/6) 3 hits

    Attack w France – 2 inf 1 mech 1 tank vs  1 art

    {3 x 1 + 1 x 3}/6 = (6/6) = 1 hit

    {1 x 2}/6 = 1 shot at 2

    Def

    Rolls: 1@2; Total Hits: 1
    1@2: (2)

    Yugo taken with 3 tanks 7 inf 2 art


  • Attack 106 – taken with 2 subs
    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst and up to 4 ftrs – waiting for scramble orders

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship and up to 1 ftr – waiting for scramble orders

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    Attack 112 –Taken with dmg bship, cruz, ftr, tac

    Attack Paris – 3 arts 5 tanks 1 mech vs. 1 tanks 1 ftr

    {4 x 2 + 5 x 3}/6 = (23/6) = nuff

    {1 x 3 + 1x4}/6 = (7/6) = 1 hit plus shot at 1

    DefDiceRolls: 1@1; Total Hits: 01@1: (4)

    W. France taken with 1 inf 1 mech 1 tank

    Yugo taken with 3 tanks 7 inf 2 art


  • Attack 106 – taken with 2 subs
    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst and up to 4 ftrs – waiting for scramble orders

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship and up to 1 ftr – waiting for scramble orders

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    Attack 112 –Taken with dmg bship, cruz, ftr, tac

    Paris taken with 3 arts 5 tanks

    W. France taken with 1 inf 1 mech 1 tank

    Yugo taken with 3 tanks 7 inf 2 art

  • Liaison TripleA '11 '10

    whoah whoah whoah whoah WHOAH.

    Medium Luck… (albiet you have rolled some dice… and not that I’ve review anything other than the battle off of Canada.)  Works on a ROLL to ROLL basis.

    I can CHOOSE to roll -OR- take the statistical average.  But in many instances, I WILL roll  and only seldomly take the stat.

    For example… if I have 3 infantry defending, and you are attacking with an overwhelming force…  I’ll roll 3 dice.  As a personal style in medium luck, I roll about 80% of my battles, and only use medium luck when it’s a forgone conclusion that I am going to get a hit.

    France is also a good example…

    For the record, What you are currently playing is LOW LUCK,  a game of which I have no time for.  Because it’s not Axis and Allies - AT ALL, because you can’t roll dice when you want to, and your opponent KNOWS what you are going to do, and what to account for.

    NO THANKS - we cannot continue on that basis - even on the basis of a test game.

    I’m not even sure if we can do medium luck over a forum… simply because it takes so long to hear back from your opponent to see if he’s going to take the stat, or the roll…  and of course it will depend on your OWN roll… :S  Gah.  So unless we’re texting back and forth by phone… not a condusive system.

    Now, I don’t want to see you have to retype your turn…  but I would like a chance to roll my battles that I want to roll out.  This is going to change some things however.

    Rawr…

    So what do we do here?

    A:  Repost G1 using normal rules because medium luck isn’t going to work by forums…

    B:  I’ll have to decide which battles I wanted to roll for instead of taking the average, which then in turn may change your mind for subsequent turns…  which… basically means reposting G1.

    C:…

    frack…

    Either way we go about this… the only legitimate battle is 106 thus far… and we have to redo G1 :S

    Let’s SCRAP the medium luck, and try from the beginning just standard A&A, sorry man.  Based on your already planned attacks, I’ll post my scramble orders, subject to if you changing your attacks.  Dloading the map now.


  • I hear what you’re saying and although I believe that low luck makes sense when we’re trying to figure game balance, I’m willing to switch to standard a&a, still go with the same opening.

  • Liaison TripleA '11 '10

    Please repost G1 - no medium luck, and please proceed per your attacks.

    Sorry partner, I was hoping to have a discussion first about Medium luck before starting our game :S  Per my comments below at Harris Game Design…

    Let’s play this game!

    If you want to play Medium luck, is done on a roll by roll basis… So defender AND attack get to choose in each battle… which makes it difficult in PBF… If you want, and live in North America, I will text you my number via pvt forum and we can text on our turns when applicable. Otherwise… we should just use standard luck.

    Any other considerations?

    Anyways…

    NO SCRAMBLES.  - Unless you change your moves.


  • I agree that that would be too slow.  Let’s just go with standard.

  • Liaison TripleA '11 '10

    Thanks Corrigan.

    Low Luck is a REALLY different creature…  you constantly look for match-ups where you know all you have to send for example, si 2 fighters to garuntee one hit.

    In the regular game however… you know that you might miss and so you have to send that extra fighter sometimes…  it works equally on defence, sometimes you will take different units as casualties because LL changes the situation.  The game is drastically altered…  Risk and position are PARAMOUNT conditions in Axis and Allies.

    ML mitigates most of the worst situations of both… but in reality, it’s only do-able face to face.

    Looking forward to results of your perfectly planned attack!


  • so both would have to agree to use low luck?  and you would not have agreed to using low luck on my opening?


  • Germany 1

    Mobilize AC, 2 trans, save zilch
    Combat

    Attack 106 – 2 subs vs. dst

    AttDiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst – no scramble

    108 & 118
    Bmb fr e germ
    Ftr fr Holland
    Ftr fr w germ
    2 tacs fr w germ

    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (4, 5)2@3: (6, 3)3@4: (3, 4, 2)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    Attack 111 -  sub bmb 2 ftrs 2 tacs vs dst Bship no scramble

    Sub fr 124
    Ftr fr Norway
    Ftr, tac fr w germ
    Strat and tac fr e germ

    AttDiceRolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (1, 6)3@4: (5, 3, 5)
    DefDiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)

    Attack 112 – bship cruz ftr tac vs 2 cruz

    Ftr fr hungary
    Tac fr Poland
    Bship and cruz fr 113

    AttDiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 5)2@4: (2, 4)
    DefDiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    Attack Paris – 5 inf 3 arts 5 tanks 3 mechs vs. 1 aa 6 inf 2 arts 2 tanks 1 ftr

    1 inf 2 art 2 tanks fr Holland
    4 inf 1 art 3 mechs  fr w germ
    3 tanks fr s germ

    AttDiceRolls: 5@1 6@2 5@3; Total Hits: 55@1: (6, 6, 4, 5, 6)6@2: (1, 3, 1, 5, 6, 5)5@3: (5, 3, 2, 2, 4)
    DefDiceRolls: 8@2 2@3 1@4; Total Hits: 68@2: (2, 3, 5, 2, 2, 1, 1, 5)2@3: (4, 5)1@4: (4)

    Attack w France – 2 inf 1 mech 1 tank vs 1 inf 1 art

    AttDiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 2, 2)1@3: (2)
    DefDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Attack Yugo – 3 tanks 9 inf 2 art vs. 5 inf

    AttDiceRolls: 7@1 4@2 3@3; Total Hits: 27@1: (5, 6, 6, 6, 2, 6, 5)4@2: (2, 5, 3, 4)3@3: (6, 5, 2)
    DefDiceRolls: 5@2; Total Hits: 35@2: (2, 2, 1, 3, 3)


  • 106 taken with 2 subs

    109 taken with 1 sub, that’s a break for you that easily could have been 2 subs, makes a difference plus bmb 2 ftrs 2 tacs

    111 all ships cleared, bmb 2 ftrs 2 tacs remain

    112 cleared with 1/2 bship cruz ftr tac - important that the cruz survives

    Attack Paris – 3 arts 5 tanks 2 mechs vs. 2 inf 2 arts 2 tanks 1 ftr

    attDiceRolls: 5@2 5@3; Total Hits: 55@2: (3, 5, 4, 3, 5)5@3: (2, 3, 3, 3, 1)
    defDiceRolls: 4@2 2@3 1@4; Total Hits: 34@2: (5, 5, 1, 4)2@3: (6, 3)1@4: (3)

    Attack w France – 1 mech 1 tank vs 1 art

    attDiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    defDiceRolls: 1@2; Total Hits: 11@2: (1)

    Attack Yugo – 3 tanks 6 inf 2 art vs. 3 inf

    attDiceRolls: 4@1 4@2 3@3; Total Hits: 54@1: (1, 5, 5, 2)4@2: (4, 5, 1, 1)3@3: (4, 3, 3)
    defDiceRolls: 3@2; Total Hits: 13@2: (6, 2, 6)

    Promote our admirals and shoot our generals what a mixed opening.


  • I guess my pep talk worked!

    Attack Paris – 2 arts 5 tanks vs. 1 tank 1 ftr

    attDiceRolls: 2@2 5@3; Total Hits: 52@2: (3, 6)5@3: (3, 1, 1, 3, 1)
    defDiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)

    w france taken with a tank, your inf and art took out 2 inf and a mech.

    Yugo taken with 3 tanks 5 inf 2 art


  • Paris taken with 1 art and 5 tanks, not great.

    NCM

    Activate finland, inf fr Norway
    Activate Bulgaria, inf fr Romania
    Aa guns fr w germ to Holland
    2 inf fr den to w germ
    2 inf fr Norway to w germ via trans
    3 arts fr e germ to w germ
    11 inf and 3 aa fr e germ to s germ
    3 inf fr Poland to e germ
    1 ftrs fr 109 land on Ac in 112 (newly built)
    Rest of 109 to Holland
    Ftr and tac fr 112 to w germ
    2 ftrs fr 111 to w germ
    Bmb fr 111 to w germ
    Tac fr 111 to ac in 112
    Rest to w germ

    Mobilize 2 trans in 113
    Mobilize AC in 112

    Collect 41 + 10 + 19 (French booty) = 70 ipcs in pocket

    g1.AAM

  • Liaison TripleA '11 '10

    Per your comments, what you’re saying is, that Sea-Lion isn’t always a 100% victory?


  • I have never claimed it was 100% - I just said that it’s very probable.  If you play standard luck anything can happen.  In the last game that I played, there were several battles where an odds calculator would have given me 100% chances, and I lost them, so no way am I saying 100%.  However, the success rate is high enough that it breaks things to the advantage of the Axis.

    If you only believe that an absolute 100% breaks the game to one side’s advantage, then this does not break the game under that definition.

    If I don’t take Paris, I am calling it off and this happened 1 time.

    Here’s my record, when I go for sea lion.

    15 sea lion attempts,

    2 failed attempts, one with 82% odds, the other with something like 50-60% odds, I was being too aggressive and that was an alpha 2 game.

    13 successful sea lion attempts, all ending with vcitory.

    Eventually I will lose a post sea lion game, but the %s are still quite good.

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