TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Combat:
Mor: 1Inf, 1Art vs. 1Inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Spa: 3Inf, 1Art,1 Mec, 1 Arm, 2Fgt, 1BB, 1Cru bombard vs. 6Inf
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 43@1: (4, 4, 1)2@2: (3, 2)4@3: (3, 6, 3, 4)1@4: (6)
Rolls: 6@2; Total Hits: 26@2: (5, 6, 2, 2, 3, 6)
Z96: 1Sub, 1Cru, 1Bmb vs. 1DD
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Mor twol
Z96 cwol
Round 2:
Spa: 1Inf, 1Art,1 Mec, 1 Arm, 2Fgt vs. 2Inf
rolling it would be helpful
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (4)2@2: (6, 2)3@3: (3, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Spa twlo 2Inf
Non Combat Movement:
To Z98: 1DD Z94
To SIta: 2Fgt Spa, 1Bmb Z96
To Sfr: 1Inf, 2AAGun NIta, 1Inf Fra
To NIta: 2AAGun SIta, 1Inf, 1Art WGer
To Gre: 2Inf Bul, 2Arm
Placement:
To NIta: 1Inf
To Z97: 1DD, 1Trp
Collection:
15(TT)+10(NO)=25
Forgot Non combat Move:
To Tob: 3Inf, 1Art Lyb, 1Arm, 1Mec Tun
since this is probably the last time in a long while that French, Anzac and Italian and German turns will interact, I’ll wait with Germany. I propose in the rounds after this one we handle it like the last game that you do them together with England or Russia and mark the moves that may be changed due to the actions of Germans and Italians
sounds good, I’ll start doing them with UK or Russia based on Italy.
**Anzac/France turn 2:
Anzac Production: 15**
Minor factory=12
Infantry=3
12+3=15
Combat Moves:
France:
To Hol: inf,arm-Wfr; ftr-UK vs inf,art
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 2)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Noncombat Moves:
Anzac:
To z54: UStrn#1: inf,art; UStrn#2: inf; dd,ca-z61
To Que: 3inf-Nsw
France:
To Egy: inf-Trj
To Fea: inf-Fca
To z39: dd-z77
To UK: ftr-Hol
Placement:
Que: Minor Factory
Nsw: Infantry
Collection: 19
Stubborn Germans: Germany lost inf,art; France lost inf,arm
Just a heads up, an unsuccessful attack on Turkey will cause it to join the Allies, making Turkey a landing site for allied air units prior to the activation of its remaining land units.
But to activate them for your side you still need to get a ground unit in there dont you?
I mean until you actually put an english, french or rusiian unit into turkey they are just standing allied infantry that belong to no specific side?
Germany 2:
Buy (54):
8 Inf (24)
2 Art (8)
2 Trp (14)
1 DD (8)
24+8=32+14=46+8=54
Combat Movements:
To Wfr: 1Inf Fra walk in
To Swe: 5Inf, 1Art Fin, 1Inf, 1Arm Ger via Trp Z113, 1BB Z112 bombard
To Turk: 4Inf Gre, 2Fgt, 2Tac SIta, 1Fgt, 2Bmb WGer
Swe: 6Inf, 1Art, 1Arm, 1BB Z112 bombard vs. 6Inf
Rolls: 5@1 2@2 2@3 2@4; Total Hits: 45@1: (1, 2, 2, 2, 3)2@2: (5, 1)2@3: (6, 4)2@4: (2, 2)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 1, 4, 1, 3)
Turk: 4Inf Gre, 3Fgt, 2Tac, 2Bmb vs. 8Inf
Rolls: 4@1 3@3 4@4; Total Hits: 64@1: (6, 5, 2, 6)3@3: (2, 5, 1)4@4: (1, 3, 3, 2)
Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 3, 5, 2, 5, 1)
forgot the bombard in the first round of Swe. Also forgot to mention the 3planes from Z112 and WGer in the post but they are in the CM map. Since I obviously thought about them I think I should get them for the fight
Rolls: 1@4; Total Hits: 11@4: (3)
if it hits ignore the rightmost defender
Round 2:
Swe: 3Inf, 1Art, 1Arm 1Fgt, 2Tac vs. 2Inf
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 3)2@2: (6, 4)2@3: (3, 6)2@4: (4, 3)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Turk: 2Inf, 3Fgt, 2Tac, 2Bmb vs. 2Inf
Rolls: 2@1 3@3 4@4; Total Hits: 32@1: (5, 4)3@3: (1, 5, 4)4@4: (1, 4, 6, 5)
:aaa 2@2
Turk defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
since the bombard hit in the first round there are no further losses in Swe.
Swe twlo 3Inf
Turk twlo 2Inf
Non Combat Movement:
To SIta: 2Bmb Turk
To Spa: 1Inf WFr, 1Mec Z92
To Gre: 1Inf, 1Mec Wfr via Trp Z93>>Z97, 3Arm Rom, 1Arm Yugo, 3Fgt, 2Tac Turk
To WGer: 1Fgt, 1Tac Swe
To Hun: 7Inf, 4Art Ger
To Pol: 2Arm Ger
To Ger 2AAGun WGer
To Yugo: 1Inf Rom
To Z83: 1Sub Z92
To Z87: 2Sub Z110
To Z112: 1Tac Swe, 1Cru Z113
Placement:
To Sfr: 1Inf, 1Art
To WGer: 2Inf
To Ger: 5Inf, 1Art
To Z93: 1Trp
To Z112: 1Trp, 1DD
Collection:
51(TT)+10(NO)=61
forgot map again
Noticed the Diplomacy chart did’nt show Japans wars.
**USSR turn 3:
Production: 38**
6 infantry=18
5 artillery=20
18+20=38
Combat Moves:
To Sui: 2mech,2ftr,tac-Sze vs inf,art
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (6, 3)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (5, 2)