Fighter pilot 48 (allies) vs. Nothing to see here (axis)



  • There is an inf in Gib and i don’t know where it’s coming from.


  • @fighter:

    Mobilize
    cv,ftr to sz110
    4art to Ind

    collect London 32 +10(no) +2saved=$44
              Calcutta $10

    Your 4Art are Standing in Wind not in Ind
    There is no 10 IPCs for the UK the No German Sub NO is gone in Alpha+3 so you got 32+5+2=39ICP
    And Calcutta has 14 in territories and 1 Saved so that would be 15ICP.
    I made a map with all the adjustments, including removing that Inf in Gib since none of you move could have placed one there and there isn’t one to begin with.

    01gItaly_Nothingtoseehere_vs -Fighterpilot48.AAM

  • '11

    ok-thanks for the heads up on those correction s.

  • '11

    If you want we can begin again with all the updates in place. It’s been somewhat of a sloppy start-putting in the changes as we go. I’ll finish up with anything France might do-then wait for what you decide-you can go with German #2 or begin again with a revamped German #1(the changes will probably help the balance–I’m leaning to restart as I want to get the real feel of the revamped alpha 3-but I’ll leave that up to you.


  • Restarting is fine by me: I’ll probably make some minor things different, but It’ll go somawhat into the same direction.


  • Here’s the map with the new setup. You can look if everythings allright with it

    Alpha 3 setup map.AAM

  • '11

    Looks good to me


  • Germany 1:

    Buy (30):

    1 Car (16)
    1 DD (8)
    1 Sub (6)

    Combat Movements:

    To Wfr: 2Inf, 1Arm Hol, 1Tac WGer vs. 1Inf, 1Art
    To Fra: 2Inf, 2Art, 2Arm, 1Fgt Hol, 3Inf, 1Art, 3Mec WGer, 2 Arm SGer, 1Fgt Hun, 1Tac Pol vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
    To Sfr: 1Mec WGer, 1Arm SGer, 1Tac Ger vs. 1Inf, 1Art
    To Yugo: 6Inf, 2Art SGer, 1Arm Pol, 2Inf, 1Arm Hun, 1Inf, 1Arm Rom vs. 5Inf
    To Z91: 1Sub Z103, 1Sub Z108 vs. 1Cru
    To Z93: 1Fgt WGer, 2Bmb Ger vs. 1DD, 1Cru
    To Z106: 1Sub Z117 vs. 1DD 1Trp
    To Z111: 1Sub Z118, 1Fgt Nor, 1Fgt, 2Tac WGer vs. 1DD, 1BB
    To Z112: 1Sub Z124, 1Cru, 1BB Z113

    01aGermany_NothingtoseeherevsFighter Pilot 48.AAM


  • I need scrambling orders for Z111

    Combat:

    Wfr: 2Inf, 1Arm, 1Tac vs. 1Inf, 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (3)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    Fra: 5Inf, 3Art, 3Mec, 4Arm, 2Fgt, 1Tac vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
    AAGun Fgt:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)
    AAGun Tac:
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    disregard the 3s, and 4s from the right if it hits
    DiceRolls: 5@1 6@2 6@3 1@4; Total Hits: 45@1: (3, 6, 2, 1, 4)6@2: (4, 6, 5, 3, 5, 5)6@3: (6, 6, 6, 5, 1, 2)1@4: (1)
    DiceRolls: 8@2 2@3 1@4; Total Hits: 38@2: (6, 5, 5, 5, 5, 6, 2, 6)2@3: (3, 5)1@4: (1)

    Sfr: 1Mec, 1Arm, 1Tac vs. 1Inf, 1Art
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (3)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Yugo: 9Inf, 2Art, 3Arm vs. 5Inf
    DiceRolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 5, 5, 2, 4, 2, 1)4@2: (2, 1, 1, 1)3@3: (6, 2, 3)

    Z91: 2Sub vs. 1Cru (if one Sub hits ignore cruiser hit)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Z93: 1Fgt, 2Bmb vs. 1DD, 1Cru
    DiceRolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (6, 6)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

    Z106: 1Sub vs. 1DD 1Trp (multiple Rounds first hit wins)
    DiceRolls: 10@2; Total Hits: 410@2: (6, 6, 6, 6, 1, 6, 2, 2, 1, 5)
    DiceRolls: 10@2; Total Hits: 610@2: (1, 6, 1, 4, 2, 2, 6, 3, 2, 1)

    Z112: 1Sub, 1Cru, 1BB vs. 2Cru (if Sub hits ignore the second 3)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)


  • forgot Yugo Defender:
    DiceRolls: 5@2; Total Hits: 45@2: (2, 2, 1, 1, 5)

    Wfr twol
    Sfr twlo 1Mec, 1Tac
    Fra: Germany lost 1Fgt(Hun), 3Inf Fra lost 1AAGun, 2Inf
    Z91 cwol
    Z106 dwlo 1Sub
    Z112 cwol, 1BB damaged
    Z93 Germany lost 1Fgt

    Round 2:

    Fra: 2Inf, 3Art, 3Mec, 4Arm, 1Fgt, 1Tac vs. 4Inf, 2Art, 2Arm, 1Fgt
    DiceRolls: 2@1 6@2 5@3 1@4; Total Hits: 82@1: (2, 3)6@2: (1, 3, 2, 1, 6, 6)5@3: (2, 3, 5, 3, 3)1@4: (1)
    DiceRolls: 6@2 2@3 1@4; Total Hits: 56@2: (4, 6, 5, 2, 1, 5)2@3: (3, 2)1@4: (2)

    Z93: 2Bmb vs. 1DD, 1Cru
    DiceRolls: 2@4; Total Hits: 12@4: (5, 1)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)


  • Yugo twlo 4Inf
    Z93 retreat wlo 1fgt, 1Bmb
    Fra retreat Germany has 3Art 4Arm, 1Fgt, 1Tac remaining, Fra has 1Fgt remaining


  • I’ll let you decide which ship you want to keep in 93. along with the scrambling orders for Z111.

  • '11

    I’ll keep the cru in z93 and no scramble in z111


  • Z111: 1Sub, 2Fgt, 2Tac vs. 1DD, 1BB
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (1, 4)2@4: (1, 6)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)


  • Round 2:

    DiceRolls: 2@3 2@4; Total Hits: 32@3: (3, 2)2@4: (1, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Z111 cwlo 1Sub 1Fgt

    Non Combat Movement:

    To Fin: 3Inf Nor activate
    To Bul: 1Inf Rom activate
    To Z112: 1Fgt, 1Tac Z111, 1Trp Z113(with 1Inf Ger, 1AAGun WGer)
    To WGer: 1 Tac Z111, 3Art, 4Arm, 1Tac Fra, 2Inf Den
    To Nor: 1Inf Ger, 1AAGun WGer
    To SIta: 1Fgt Fra, 1Tac Wfr
    To Hun: 10Inf, 3Art, 3AAGun Ger, 3Inf Pol
    To Ger: 2AAGun WGer

    Placement:

    To Z112: 1Car, 1DD, 1Sub

    Convoydisruption (1Cru Z93 to Sfr)
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Collection:

    40(TT)+10(NO)-2(Convoy)=48

    01aGermany_NothingtoseeherevsFighter Pilot 48.AAM

  • '11

    I think you need to update your map.


  • argh forgot to safe it

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