TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Kwe: 4inf,ftr vs 4inf,2art
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
Rolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2)
Wow, good rolls.
Retreat
Kwe: China lost 7 inf, Japan lost 3 inf
Noncombat Moves:
To Sik: ftr-Kwe
Placement:
Sik: 5inf
Collection: 5
Going to work, be back in about 13 hours
Do we apply the Setup changes as far as they are still relevant?
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
To summarize:
1 Italian Fighter from NIta to SIta (this ones irrelevant)
No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
The Russian Battleship has been changed into a cruiser
1 Bitish Bomber in UK
No more Airbases in Gib and Malta
Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin.
I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
**UK turn 2:
Production:**
London: 36
Carrier
Transport
Destroyer
infantry
16+7=23+8=31+3=34
Save 2
India: 17
Armor
2 artillery
infantry
6+8=14+3=17
Combat Moves:
To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
To Sud: 4inf,art-Egy vs inf
To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
Combat:
Ken: 3inf,art,2ftr,tac vs 2inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
Sud: 4inf,art vs inf
Rolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
Ken: 3inf,art,2ftr,tac vs inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Irq: Iraq lost 3 inf; UK lost 2 inf
Sud: Italy lost inf; UK lost inf
Ken: Italy lost 2 inf,art; UK lost inf
Noncombat Moves:
To z96: dd-z81
To Egy: 2ftr,tac-Ken
To Tang: 2inf-Rho
To z81: dd,ca-z76; ftr,tac-Irq
To Cpe: ftr-Irq
To z106: bb,ca-z117
To UK: 2ftr-z106
To z54: bb-z61
Placement:
z106: cv,dd,trn
Saf: inf
Ind: armor,2art,inf
Collection:
London: 39 (32+5NO+2saved)
India: 13
I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
I’m fine with continueing the game as is. I probably wouldn’t have bought the 2nd Bomber G1 if I already had two. And Normandy wouldn’t have wute that much of a disaster. so it’s probably for the best if we contiue like this. Do we play with the new NOs. It would be easier to look them up than try to remember what they were when we started. I think nothing major changed
Italy 2:
Buy (18):
1Inf (3)
1Trp (7)
1DD(8)
Combat Movements:
To Gib: 1Inf SIta via Trp Z93 uncontested
To Mor: 1Inf, 1Art Alg vs. 1Inf
To Spa: 1Art Tun, 1Inf SIta via Trp Z94, 1BB, 1Cru Z93 bombard, 2Inf Sfr, 2Fgt SIta, 1Mec, 1 Arm NIta vs. 6Inf
To Z96: 1Sub Z96, 1Cru Z93, 1Bmb SIta vs. 1DD
I’m ok adopting new rules as the arrive, but as far as new pieces after the fact, that just changes too much. So the new NO’s are fine.
Combat:
Mor: 1Inf, 1Art vs. 1Inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Spa: 3Inf, 1Art,1 Mec, 1 Arm, 2Fgt, 1BB, 1Cru bombard vs. 6Inf
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 43@1: (4, 4, 1)2@2: (3, 2)4@3: (3, 6, 3, 4)1@4: (6)
Rolls: 6@2; Total Hits: 26@2: (5, 6, 2, 2, 3, 6)
Z96: 1Sub, 1Cru, 1Bmb vs. 1DD
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Mor twol
Z96 cwol
Round 2:
Spa: 1Inf, 1Art,1 Mec, 1 Arm, 2Fgt vs. 2Inf
rolling it would be helpful
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (4)2@2: (6, 2)3@3: (3, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Spa twlo 2Inf
Non Combat Movement:
To Z98: 1DD Z94
To SIta: 2Fgt Spa, 1Bmb Z96
To Sfr: 1Inf, 2AAGun NIta, 1Inf Fra
To NIta: 2AAGun SIta, 1Inf, 1Art WGer
To Gre: 2Inf Bul, 2Arm
Placement:
To NIta: 1Inf
To Z97: 1DD, 1Trp
Collection:
15(TT)+10(NO)=25
Forgot Non combat Move:
To Tob: 3Inf, 1Art Lyb, 1Arm, 1Mec Tun
since this is probably the last time in a long while that French, Anzac and Italian and German turns will interact, I’ll wait with Germany. I propose in the rounds after this one we handle it like the last game that you do them together with England or Russia and mark the moves that may be changed due to the actions of Germans and Italians
sounds good, I’ll start doing them with UK or Russia based on Italy.
**Anzac/France turn 2:
Anzac Production: 15**
Minor factory=12
Infantry=3
12+3=15
Combat Moves:
France:
To Hol: inf,arm-Wfr; ftr-UK vs inf,art
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 2)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Noncombat Moves:
Anzac:
To z54: UStrn#1: inf,art; UStrn#2: inf; dd,ca-z61
To Que: 3inf-Nsw
France:
To Egy: inf-Trj
To Fea: inf-Fca
To z39: dd-z77
To UK: ftr-Hol
Placement:
Que: Minor Factory
Nsw: Infantry
Collection: 19
Stubborn Germans: Germany lost inf,art; France lost inf,arm
Just a heads up, an unsuccessful attack on Turkey will cause it to join the Allies, making Turkey a landing site for allied air units prior to the activation of its remaining land units.