@The-Janus Thanks for the help in protecting my fleet!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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forgot map
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sorry wanted to look at your link here’s the map.
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I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds?
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WGer will scramble 3Fgt if you attack Z112 or 113
Jap will scramble 1Fgt If you make a amphibious assoult on Japan but not if you make one on Korea -
Ok looked up my Convoydamge in G1 and I1 it changes nothing. For Germany nothing changes because the hit was a one an for Italy nothing changes because it could only loose 1 ICP from raiding anyway.
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USA turn 2:
Converting Minor factories to Majors: Conversion would have occurred during Japans turn after the dastardly surprise attack :)
Production: 56
4 transports =28
2 infantry=6
2 Destoryers=16
1 Sub=6
Noncombat Moves:
To z54: bb,2ca,cv,2ftr,2d,sub,2trn-z26 loaded with 3inf,mech
To Que: Bmbr,3ftr,tac-Haw; 3inf,mech-z54
To z26: trn,ca-z28; 3carriers-z10
To Haw: mech,inf-z26
To Cua: mech-Wus
To Wus: art-CusPlacement:
z10: 3 transports, 1 sub, 2 dd
z101: trn
Wus: inf
Cus: inf
Collection: 70 -
**China turn 2:
Production: 15**
5 infantryCombat Moves:
To Kwe: 2inf-She; 5inf,ftr-Sze vs 6inf,2artCombat:
Kwe: 7inf,ftr vs 6inf,2art
Rolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3)
Rolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6)
Showing additional USA map in case I got it wrong.
02eChina_NothingtoseeherevsJamesAleman.AAM
02dUSA_NothingtoseeherevsJamesAleman.AAM -
Kwe: 4inf,ftr vs 4inf,2art
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
Rolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2)
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Wow, good rolls.
Retreat
Kwe: China lost 7 inf, Japan lost 3 inf
Noncombat Moves:
To Sik: ftr-KwePlacement:
Sik: 5infCollection: 5
Going to work, be back in about 13 hours
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Do we apply the Setup changes as far as they are still relevant?
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
To summarize:
1 Italian Fighter from NIta to SIta (this ones irrelevant)
No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
The Russian Battleship has been changed into a cruiser
1 Bitish Bomber in UK
No more Airbases in Gib and Malta -
Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin.
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I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
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**UK turn 2:
Production:**
London: 36
Carrier
Transport
Destroyer
infantry
16+7=23+8=31+3=34
Save 2
India: 17
Armor
2 artillery
infantry
6+8=14+3=17
Combat Moves:
To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
To Sud: 4inf,art-Egy vs inf
To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
Combat:
Ken: 3inf,art,2ftr,tac vs 2inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
Sud: 4inf,art vs inf
Rolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
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Ken: 3inf,art,2ftr,tac vs inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Irq: Iraq lost 3 inf; UK lost 2 inf
Sud: Italy lost inf; UK lost inf
Ken: Italy lost 2 inf,art; UK lost inf
Noncombat Moves:
To z96: dd-z81
To Egy: 2ftr,tac-Ken
To Tang: 2inf-Rho
To z81: dd,ca-z76; ftr,tac-Irq
To Cpe: ftr-Irq
To z106: bb,ca-z117
To UK: 2ftr-z106
To z54: bb-z61
Placement:
z106: cv,dd,trn
Saf: inf
Ind: armor,2art,inf
Collection:
London: 39 (32+5NO+2saved)
India: 13 -
I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
I’m fine with continueing the game as is. I probably wouldn’t have bought the 2nd Bomber G1 if I already had two. And Normandy wouldn’t have wute that much of a disaster. so it’s probably for the best if we contiue like this. Do we play with the new NOs. It would be easier to look them up than try to remember what they were when we started. I think nothing major changed
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Italy 2:
Buy (18):
1Inf (3)
1Trp (7)
1DD(8)Combat Movements:
To Gib: 1Inf SIta via Trp Z93 uncontested
To Mor: 1Inf, 1Art Alg vs. 1Inf
To Spa: 1Art Tun, 1Inf SIta via Trp Z94, 1BB, 1Cru Z93 bombard, 2Inf Sfr, 2Fgt SIta, 1Mec, 1 Arm NIta vs. 6Inf
To Z96: 1Sub Z96, 1Cru Z93, 1Bmb SIta vs. 1DD -
I’m ok adopting new rules as the arrive, but as far as new pieces after the fact, that just changes too much. So the new NO’s are fine.
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Combat:
Mor: 1Inf, 1Art vs. 1Inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Spa: 3Inf, 1Art,1 Mec, 1 Arm, 2Fgt, 1BB, 1Cru bombard vs. 6Inf
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 43@1: (4, 4, 1)2@2: (3, 2)4@3: (3, 6, 3, 4)1@4: (6)
Rolls: 6@2; Total Hits: 26@2: (5, 6, 2, 2, 3, 6)
Z96: 1Sub, 1Cru, 1Bmb vs. 1DD
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Mor twol
Z96 cwolRound 2:
Spa: 1Inf, 1Art,1 Mec, 1 Arm, 2Fgt vs. 2Inf