Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Shn twlo 1Inf,
Hon twlo 1Inf
Phi twlo 1InfRound 2:
Yun:
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 32@1: (6, 6)2@2: (4, 3)4@3: (5, 3, 2, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
are we using the new convoy rules….add the the dice values below 4, since 4,5and6 are misses…such that rolls of 1,3,6,2 = 3hits for a total of 6 damage?
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Re: Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)
« Reply #106 on: October 17, 2011, 10:15:07 am »
Reply with quoteQuote
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6492&start=56Page 8.
Last Post
Red Text:
You roll all damage and sum up all dice under the value of 3 (or at 3.)
So if you roll for 2 submarines and get 1, 1, 6, 3, then your submarines did 5 damage total in the convoy zone.
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Yun twlo 1Inf
Non Combat Movements:
To Cha: 3Inf Jeh
To Jeh: 1Inf Man
To Kwa: 1Bmb Z42, 2Fgt, 2Tac, 1Bmb Shn, 4Fgt, 1Tac Yun, 1Fgt, 1Tac Hon
To Z35: 2Fgt, 2Tac Phi
To Jap: 1Fgt, 1Tac Car
To Z19: 1Car, 1DD Z36, 1DD Z33, 1Trp Z5, 1Fgt, 1Tac HonPlacement:
To Man: 2Arm, 1Mec
To Ksu: 1Mec
To Jap: 3Inf
To Z19: 2TrpCollection:
44 (TT) -
forgot map
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sorry wanted to look at your link here’s the map.
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I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds?
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WGer will scramble 3Fgt if you attack Z112 or 113
Jap will scramble 1Fgt If you make a amphibious assoult on Japan but not if you make one on Korea -
Ok looked up my Convoydamge in G1 and I1 it changes nothing. For Germany nothing changes because the hit was a one an for Italy nothing changes because it could only loose 1 ICP from raiding anyway.
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USA turn 2:
Converting Minor factories to Majors: Conversion would have occurred during Japans turn after the dastardly surprise attack :)
Production: 56
4 transports =28
2 infantry=6
2 Destoryers=16
1 Sub=6
Noncombat Moves:
To z54: bb,2ca,cv,2ftr,2d,sub,2trn-z26 loaded with 3inf,mech
To Que: Bmbr,3ftr,tac-Haw; 3inf,mech-z54
To z26: trn,ca-z28; 3carriers-z10
To Haw: mech,inf-z26
To Cua: mech-Wus
To Wus: art-CusPlacement:
z10: 3 transports, 1 sub, 2 dd
z101: trn
Wus: inf
Cus: inf
Collection: 70 -
**China turn 2:
Production: 15**
5 infantryCombat Moves:
To Kwe: 2inf-She; 5inf,ftr-Sze vs 6inf,2artCombat:
Kwe: 7inf,ftr vs 6inf,2art
Rolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3)
Rolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6)Showing additional USA map in case I got it wrong.
02eChina_NothingtoseeherevsJamesAleman.AAM
02dUSA_NothingtoseeherevsJamesAleman.AAM -
Kwe: 4inf,ftr vs 4inf,2art
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
Rolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2) -
Wow, good rolls.
Retreat
Kwe: China lost 7 inf, Japan lost 3 inf
Noncombat Moves:
To Sik: ftr-KwePlacement:
Sik: 5infCollection: 5
Going to work, be back in about 13 hours
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Do we apply the Setup changes as far as they are still relevant?
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
To summarize:
1 Italian Fighter from NIta to SIta (this ones irrelevant)
No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
The Russian Battleship has been changed into a cruiser
1 Bitish Bomber in UK
No more Airbases in Gib and Malta -
Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin.
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I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
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**UK turn 2:
Production:**
London: 36
Carrier
Transport
Destroyer
infantry
16+7=23+8=31+3=34
Save 2
India: 17
Armor
2 artillery
infantry
6+8=14+3=17
Combat Moves:
To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
To Sud: 4inf,art-Egy vs inf
To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
Combat:
Ken: 3inf,art,2ftr,tac vs 2inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
Sud: 4inf,art vs inf
Rolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5) -
Ken: 3inf,art,2ftr,tac vs inf,art
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Irq: Iraq lost 3 inf; UK lost 2 inf
Sud: Italy lost inf; UK lost inf
Ken: Italy lost 2 inf,art; UK lost inf
Noncombat Moves:
To z96: dd-z81
To Egy: 2ftr,tac-Ken
To Tang: 2inf-Rho
To z81: dd,ca-z76; ftr,tac-Irq
To Cpe: ftr-Irq
To z106: bb,ca-z117
To UK: 2ftr-z106
To z54: bb-z61
Placement:
z106: cv,dd,trn
Saf: inf
Ind: armor,2art,inf
Collection:
London: 39 (32+5NO+2saved)
India: 13 -
I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?
I’m fine with continueing the game as is. I probably wouldn’t have bought the 2nd Bomber G1 if I already had two. And Normandy wouldn’t have wute that much of a disaster. so it’s probably for the best if we contiue like this. Do we play with the new NOs. It would be easier to look them up than try to remember what they were when we started. I think nothing major changed





