@Ragnell804 gross
Fighter pilot 48 (allies) vs. Nothing to see here (axis)
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Yeah right what I needed.
Z110 retreatRound 2:
Z111:
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (4)2@3: (6, 6)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (3)
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Round 3:
Z111:
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 2)1@4: (1)
Rolls: 1@4; Total Hits: 01@4: (5)
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Z111 cwlo 2Sub
Z110 UK looses 1 Cru, France looses 1 Fgt Germany looses 2 Sub, 2Fgt, 1BmbNon Combat Movement:
To WGer: 2Tac Z110, 2Fgt, 1Tac Z111, 2Inf Den, 4Arm, 1Art Fra
To Nor: 2Inf Ger via Trp Z113
To NIta: 1Fgt Sfr
To SIta: 2Tac Yugo
To Hun: 10 Inf, 3Art, 3AAGun Ger, 3Inf Pol, 1Inf Rom
To Ger: 2AAGun WGerConvoydamage:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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Placement:
To Ger: 3Inf, 2Art
To Z113:1Sub, 1TrpCollection:
42(TT)+10(NO)-1(Convoy)=51 -
Soviets turn #1
buy($37) 7art,3infNCM
2inf Kar/3inf Vyb=>Nov
3inf Bal/2inf Epl/6inf,art Nov/inf Arch=>Bel
2inf Bes/3inf Sukr/arm,mech Rus=>Nukr
arm,mech Vol/inf/art Rus=>Bry
2inf Cau=>Ros
6inf Amu=>Sak
ftr,tac Rus=>Yak
sub sz127=>sz111Mobilize
3art=>Nov
3art=>Sukr
art,3inf=>RusCollect $37
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A couple of things:I just read the airbases in Malta and Gib are gone along with the English inf and fighter in Normandy-new map attached with changes.
Also where is the convoy disruption to minus 1 from Ger? (when listing convoy disruptions it would be helpful if we list the sz# as well) -
the convoy disruption was in Sfr from the two french ships in Z93:
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Japan 1:
Buy (26):
1 Car (16)
1 Trp (7)DOW on UK, ANZAC, USA
Combat Movement:
To Fic: 1Inf Sia uncontested
To Shn: 1Inf Sia uncontested
To Cha: 1Inf Jeh uncntested
To Anh: 3Inf, 1Art Sha, 3Inf, 1Art Ksu 1Mec Man, 1Inf, 1Art Jeh uncontested
To Wak: 1Inf Iwo, 1Art Jap via Trp Z6>>Z31 uncontested
To Hun: 3Inf, 1Art Kwa, 1Fgt, 1Tac Ksu, 1Fgt Man vs. 2Inf
To Hon: 2Inf Ksi, 1Fgt, 2Tac Man, 1Fgt Oki vs. 2Inf
To Z35: 1 Cru, 1Trp (with 1Inf, 1Art Ksi) Z20, 1Sub, 1DD, 1BB, 1Trp (with 1Inf Oki, 1Art Man), 1CV Z33 vs. 1DD, 1Sub, possible scramble 1Fgt
To Phi: 2Inf, 2 Art Z35, 1Tac Z33, 1Fgt For vs. 2Inf, 1Fgt unless scrambled
To Z26: 1Fgt Z33, 1Sub 2DD, 1Fgt, 2Tac Z6, 2Bmb Jap vs. 1Cru, 1DD, 1Sub, 1Trp, possible scramble 2FgtAwaiting scrmble orders for the Seabattles.
proceeding the Landbattles (except Phil) -
Hun: 3Inf, 1Art, 2Fgt, 1Tac vs. 2Inf
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (6, 5)2@2: (2, 3)2@3: (1, 1)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Hon: 2Inf , 2Fgt, 2Tac vs. 2Inf
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (1, 2)2@3: (5, 4)2@4: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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@fighter:
A couple of things:I just read the airbases in Malta and Gib are gone along with the English inf and fighter in Normandy-new map attached with changes.
Also where is the convoy disruption to minus 1 from Ger? (when listing convoy disruptions it would be helpful if we list the sz# as well)Hmm that might have influenced my attacking Wfr but seeing that France was a Desaster anyway I’ll count myself kind of lucky. I also saw that convoy raiding was changed. you now add up all the dice below 3 and maybe you conduct them during building. I’m not so sure if the last one was sanctioned from Larry yet. It’s on page 8 of thsi thread:
that would mean I get 3Damage on G1 shall I adjust my ICP?
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I agree with the covoy damage being three. Now subs get to roll 2dice and ftrs(on carriers) also get to roll two dice.
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could you give scrambling orders for Z35 and Z26 while you’re here?
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I will scramble the ftr in sz35 and both ftrs in sz26
Also the newest upgrade has some changes in units:for China Sze has 6inf,Russia has a Cru instead of a BB insz115 and Italy has 2 ftrs in SItal.
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@fighter:
I will scramble the ftr in sz35 and both ftrs in sz26
Also the newest upgrade has some changes in units:for China Sze has 6inf,Russia has a Cru instead of a BB insz115 and Italy has 2 ftrs in SItal.
So Italy has three figters in total or did they just move the fighter from NIta?
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the way it looks to me as far as air for Italy -they have a bmb in NItaly and 2 ftrs in SItal
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Combat:
Z35:1Sub, 1DD, 1 Cru, 1BB vs. 1DD, 1Sub, 1Fgt
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (1)1@4: (6)
Rolls: 1@1 1@2 1@4; Total Hits: 01@1: (3)1@2: (3)1@4: (6)
Z26: 1Sub, 2DD, 2Fgt, 2Tac, 2Bmb vs. 1Sub, 1DD, 1Cru, 2Fgt
Rolls: 3@2 2@3 4@4; Total Hits: 33@2: (6, 5, 4)2@3: (4, 6)4@4: (2, 2, 5, 2)
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 11@1: (4)1@2: (4)1@3: (6)2@4: (5, 4)
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ok that means they moved it.
Round 2:
Z35: 1Sub, 1DD, 1 Cru, 1BB vs. 1DD, 1Fgt
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 5)1@3: (2)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
Z26: 2DD, 2Fgt, 2Tac, 2Bmb vs. 2Fgt
Rolls: 2@2 2@3 4@4; Total Hits: 72@2: (4, 1)2@3: (1, 2)4@4: (4, 1, 3, 3)
Rolls: 2@4; Total Hits: 12@4: (5, 3)
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Z35 cwol
Z26 cwlo 1Sub 1DDPhi: 2Inf, 2Art, 1Fgt, 1Tac vs. 2Inf
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (3, 4, 3, 1)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Phi twlo 1Inf
Non Combat Movements:
To Msh: 2Bmb Z26
To Z31: 2Car, 1BB, 1Cru Z6, 2Fgt, 2Tac Z26, 1DD Z33
To Z35: 1Fgt, 1Tac Phi
To Ksi: 2Fgt, 2Tac Hon
To Z6: 1Fgt Kor
To Jeh: 5Inf, 1AAGun Man
To Man: 4Inf KorPlacement:
To Z6: 1 Car, 1TrpCollection:
37(TT)+3(Sav)=40ICP -