Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **USSR turn 2:

    Production: 38**
    9 artillery=36
    2 saved
    Noncombat Moves:
    To Sukr: 2inf-Ros; inf,art,aagun-Bry
    To Nukr: aagun-Bry
    To Bry: 3art-Rus; 11inf,art-Bel
    To Bel: 5inf,3art-Nov
    To Sze: mech,arm-Kaz; mech,arm,2ftr,tac-Sik
    To Yen: 6inf-Yak
    To Yak: 12inf,2aagun-Bury

    Placement:
    Sukr: 3 art
    Rus: 6 art

    Collection: 38(36+2saved)

    02bUSSR_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    whoops, sorry, were they the right maps?
    As described in the moves?

    Yes they were


  • Japan 2:

    Buy (43):

    3 Inf (9)
    2 Mec (8)
    2 Arm (12)
    2 Trp (14)
    9+8=17+12=29+14=43

    DOW on UK, ANZAC, USA

    Combat Movement:

    To Z42: 1Bmb Kwa Autokill
    To Sfe: 1Inf Sib uncontested
    To Sak: 1Inf Sib uncontested
    To Sui: 1Inf, 1Art Cha uncontested
    To Hop: 1Inf Cha unconteted
    To Kwe: 6Inf, 2Art Anh uncontested
    To Fic: 1Arm Kwa blitz through to Shn
    To Shn: 2Inf Sia, 1Arm, 2Fgt, 2Tac, 1Bmb Kwa vs. 3Inf
    To Yun: 3Inf, 1Art Hun, 1Mec Anh, 2Fgt Kwa 2Fgt Z36, 1Tac Ksi vs. 4Inf
    To Hon: 2Inf Man via Trp Z20, 1Inf Kwa  2Fgt, 1Tac Ksi, 1Tac Kwa, 1BB, 1Cru Z36 bombard vs. 2Inf
    To Z35: 1Cru, 1Sub Z36, 1BB, 2Car, 1Sub Z33 (I’m going to assume no scramble. Feel free to scramble the Fighter and roll the Seabattle)
    To Phi: 1Inf, 1Art Ksi via Trp Z36, 2Fgt, 2Tac Z33, 1BB, 1Cru bombard vs. 2Inf, 1Fgt

    Combat:

    Shn: 2Inf, 1Arm, 2Fgt, 2Tac, 1Bmb vs. 3Inf
    DiceRolls: 2@1 3@3 3@4; Total Hits: 42@1: (5, 5)3@3: (1, 4, 6)3@4: (2, 4, 4)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)

    Yun: 3Inf, 1Art, 1Mec, 4Fgt , 1Tac  vs. 4Inf:
    DiceRolls: 3@1 2@2 4@3 1@4; Total Hits: 33@1: (3, 2, 4)2@2: (1, 1)4@3: (5, 4, 5, 2)1@4: (5)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 1, 3, 4)

    Hon: 3Inf, 2Fgt, 2Tac, 1BB, 1Cru  bombard vs. 2Inf
    DiceRolls: 3@1 3@3 3@4; Total Hits: 23@1: (6, 5, 5)3@3: (6, 6, 3)3@4: (5, 5, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Phi: 1Inf, 1Art, 2Fgt, 2Tac, 1BB, 1Cru bombard vs. 2Inf, 1Fgt
    DiceRolls: 2@2 3@3 3@4; Total Hits: 32@2: (5, 6)3@3: (2, 5, 5)3@4: (1, 2, 6)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (1)

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • Shn twlo 1Inf,
    Hon twlo 1Inf
    Phi twlo 1Inf

    Round 2:

    Yun:
    DiceRolls: 2@1 2@2 4@3 1@4; Total Hits: 32@1: (6, 6)2@2: (4, 3)4@3: (5, 3, 2, 3)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • are we using the new convoy rules….add the the dice values below 4, since 4,5and6 are misses…such that rolls of 1,3,6,2 = 3hits for a total of 6 damage?


  • Re: Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)
    « Reply #106 on: October 17, 2011, 10:15:07 am »
    Reply with quoteQuote
    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6492&start=56

    Page 8.

    Last Post

    Red Text:

    You roll all damage and sum up all dice under the value of 3 (or at 3.)

    So if you roll for 2 submarines and get 1, 1, 6, 3, then your submarines did 5 damage total in the convoy zone.


  • Yun twlo 1Inf

    Non Combat Movements:

    To Cha: 3Inf Jeh
    To Jeh: 1Inf Man
    To Kwa: 1Bmb Z42, 2Fgt, 2Tac, 1Bmb Shn, 4Fgt, 1Tac Yun, 1Fgt, 1Tac Hon
    To Z35: 2Fgt, 2Tac Phi
    To Jap: 1Fgt, 1Tac Car
    To Z19: 1Car, 1DD Z36, 1DD Z33, 1Trp Z5, 1Fgt, 1Tac Hon

    Placement:

    To Man: 2Arm, 1Mec
    To Ksu: 1Mec
    To Jap: 3Inf
    To Z19: 2Trp

    Collection:
    44 (TT)


  • forgot map


  • sorry wanted to look at your link here’s the map.

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds?


  • WGer will scramble 3Fgt if you attack Z112 or 113
    Jap will scramble 1Fgt If you make a amphibious assoult on Japan but not if you make one on Korea


  • Ok looked up my Convoydamge in G1 and I1 it changes nothing. For Germany nothing changes because the hit was a one an for Italy nothing changes because it could only loose 1 ICP from raiding anyway.


  • USA turn 2:
    Converting Minor factories to Majors: Conversion would have occurred during Japans turn after the dastardly surprise attack :)
    Production: 56
    4 transports =28
    2 infantry=6
    2 Destoryers=16
    1 Sub=6
    Noncombat Moves:
    To z54: bb,2ca,cv,2ftr,2d,sub,2trn-z26 loaded with 3inf,mech
    To Que: Bmbr,3ftr,tac-Haw; 3inf,mech-z54
    To z26: trn,ca-z28; 3carriers-z10
    To Haw: mech,inf-z26
    To Cua: mech-Wus
    To Wus: art-Cus

    Placement:
    z10: 3 transports, 1 sub, 2 dd
    z101: trn
    Wus: inf
    Cus: inf
    Collection: 70

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 2:

    Production: 15**
    5 infantry

    Combat Moves:
    To Kwe: 2inf-She; 5inf,ftr-Sze vs 6inf,2art

    Combat:
    Kwe: 7inf,ftr vs 6inf,2art
    DiceRolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3)
    DiceRolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6)

    Showing additional USA map in case I got it wrong.

    02eChina_NothingtoseeherevsJamesAleman.AAM
    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • Kwe: 4inf,ftr vs 4inf,2art
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
    DiceRolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2)


  • Wow, good rolls.

    Retreat
    Kwe: China lost 7 inf, Japan lost 3 inf
    Noncombat Moves:
    To Sik: ftr-Kwe

    Placement:
    Sik: 5inf

    Collection: 5

    Going to work, be back in about 13 hours

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • Do we apply the Setup changes as far as they are still relevant?

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    To summarize:
    1 Italian Fighter from NIta to SIta (this ones irrelevant)
    No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
    The Russian Battleship has been changed into a cruiser
    1 Bitish Bomber in UK
    No more Airbases in Gib and Malta


  • Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin.


  • I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?


  • **UK turn 2:

    Production:**
    London: 36
    Carrier
    Transport
    Destroyer
    infantry
    16+7=23+8=31+3=34
    Save 2
    India: 17
    Armor
    2 artillery
    infantry
    6+8=14+3=17
    Combat Moves:
    To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
    To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
    To Sud: 4inf,art-Egy vs inf
    To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
    Combat:
    Ken: 3inf,art,2ftr,tac vs 2inf,art
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 6)
    Sud: 4inf,art vs inf
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 5)

    02fEng_NothingtoseeherevsJamesAleman.AAM

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