@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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 Shn twlo 1Inf, 
 Hon twlo 1Inf
 Phi twlo 1InfRound 2: Yun: 
  Rolls: 2@1 2@2 4@3 1@4; Total Hits: 32@1: (6, 6)2@2: (4, 3)4@3: (5, 3, 2, 3)1@4: (5) Rolls: 2@1 2@2 4@3 1@4; Total Hits: 32@1: (6, 6)2@2: (4, 3)4@3: (5, 3, 2, 3)1@4: (5)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 are we using the new convoy rules….add the the dice values below 4, since 4,5and6 are misses…such that rolls of 1,3,6,2 = 3hits for a total of 6 damage? 
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 Re: Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-) 
 « Reply #106 on: October 17, 2011, 10:15:07 am »
 Reply with quoteQuote
 http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6492&start=56Page 8. Last Post Red Text: You roll all damage and sum up all dice under the value of 3 (or at 3.) So if you roll for 2 submarines and get 1, 1, 6, 3, then your submarines did 5 damage total in the convoy zone. 
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 Yun twlo 1Inf Non Combat Movements: To Cha: 3Inf Jeh 
 To Jeh: 1Inf Man
 To Kwa: 1Bmb Z42, 2Fgt, 2Tac, 1Bmb Shn, 4Fgt, 1Tac Yun, 1Fgt, 1Tac Hon
 To Z35: 2Fgt, 2Tac Phi
 To Jap: 1Fgt, 1Tac Car
 To Z19: 1Car, 1DD Z36, 1DD Z33, 1Trp Z5, 1Fgt, 1Tac HonPlacement: To Man: 2Arm, 1Mec 
 To Ksu: 1Mec
 To Jap: 3Inf
 To Z19: 2TrpCollection: 
 44 (TT)
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 forgot map 
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 sorry wanted to look at your link here’s the map. 
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 I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds? 
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 WGer will scramble 3Fgt if you attack Z112 or 113 
 Jap will scramble 1Fgt If you make a amphibious assoult on Japan but not if you make one on Korea
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 Ok looked up my Convoydamge in G1 and I1 it changes nothing. For Germany nothing changes because the hit was a one an for Italy nothing changes because it could only loose 1 ICP from raiding anyway. 
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 USA turn 2: 
 Converting Minor factories to Majors: Conversion would have occurred during Japans turn after the dastardly surprise attack :)
 Production: 56
 4 transports =28
 2 infantry=6
 2 Destoryers=16
 1 Sub=6
 Noncombat Moves:
 To z54: bb,2ca,cv,2ftr,2d,sub,2trn-z26 loaded with 3inf,mech
 To Que: Bmbr,3ftr,tac-Haw; 3inf,mech-z54
 To z26: trn,ca-z28; 3carriers-z10
 To Haw: mech,inf-z26
 To Cua: mech-Wus
 To Wus: art-CusPlacement: 
 z10: 3 transports, 1 sub, 2 dd
 z101: trn
 Wus: inf
 Cus: inf
 Collection: 70
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 **China turn 2: Production: 15** 
 5 infantryCombat Moves: 
 To Kwe: 2inf-She; 5inf,ftr-Sze vs 6inf,2artCombat: 
 Kwe: 7inf,ftr vs 6inf,2art
  Rolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3) Rolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3)
  Rolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6) Rolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6)Showing additional USA map in case I got it wrong. 02eChina_NothingtoseeherevsJamesAleman.AAM 
 02dUSA_NothingtoseeherevsJamesAleman.AAM
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 Kwe: 4inf,ftr vs 4inf,2art 
  Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2) Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
  Rolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2) Rolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2)
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 Wow, good rolls. Retreat 
 Kwe: China lost 7 inf, Japan lost 3 inf
 Noncombat Moves:
 To Sik: ftr-KwePlacement: 
 Sik: 5infCollection: 5 Going to work, be back in about 13 hours 
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 Do we apply the Setup changes as far as they are still relevant? http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 To summarize: 
 1 Italian Fighter from NIta to SIta (this ones irrelevant)
 No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
 The Russian Battleship has been changed into a cruiser
 1 Bitish Bomber in UK
 No more Airbases in Gib and Malta
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 Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin. 
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 I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue? 
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 **UK turn 2: Production:** 
 London: 36
 Carrier
 Transport
 Destroyer
 infantry
 16+7=23+8=31+3=34
 Save 2
 India: 17
 Armor
 2 artillery
 infantry
 6+8=14+3=17
 Combat Moves:
 To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
 To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
 To Sud: 4inf,art-Egy vs inf
 To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
 Combat:
 Ken: 3inf,art,2ftr,tac vs 2inf,art
  Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6) Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
  Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
 Sud: 4inf,art vs inf
  Rolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6) Rolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
 Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
  Rolls: 3@2; Total Hits: 23@2: (1, 1, 5) Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
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 Ken: 3inf,art,2ftr,tac vs inf,art 
  Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3) Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3)
  Rolls: 2@2; Total Hits: 12@2: (2, 4) Rolls: 2@2; Total Hits: 12@2: (2, 4)
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 Irq: Iraq lost 3 inf; UK lost 2 inf 
 Sud: Italy lost inf; UK lost inf
 Ken: Italy lost 2 inf,art; UK lost inf
 Noncombat Moves:
 To z96: dd-z81
 To Egy: 2ftr,tac-Ken
 To Tang: 2inf-Rho
 To z81: dd,ca-z76; ftr,tac-Irq
 To Cpe: ftr-Irq
 To z106: bb,ca-z117
 To UK: 2ftr-z106
 To z54: bb-z61
 Placement:
 z106: cv,dd,trn
 Saf: inf
 Ind: armor,2art,inf
 Collection:
 London: 39 (32+5NO+2saved)
 India: 13
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 I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue? I’m fine with continueing the game as is. I probably wouldn’t have bought the 2nd Bomber G1 if I already had two. And Normandy wouldn’t have wute that much of a disaster. so it’s probably for the best if we contiue like this. Do we play with the new NOs. It would be easier to look them up than try to remember what they were when we started. I think nothing major changed 



 
		 
		






