good luck
A3, Zcion vs CorriganBP
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Italty
purchase
1 ftrcm:
N italy to Paris (with the 2 ftr, not the bmb)
navy to 92+bmb
trans 97 with 1 armour 1inf fr albania to algeria
trans 95 to 98 with 2 inf fr S italy to alx
tobruk to alex
libya to tunis
ethiopiato sudan
somalia to kenyaits all or nothing ^^
combat
R1
paris
att
Rolls: 4@2 3@3; Total Hits: 14@2: (6, 3, 3, 4)3@3: (1, 5, 6)
def
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 3, 2)2@3: (4, 6)1@4: (4)
R1
92
att
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 6)2@3: (6, 1)2@4: (2, 5)
def
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (2, 4)3@3: (1, 4, 3)1@4: (6)
R1
alg
att
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
def
Rolls: 1@2; Total Hits: 01@2: (3)
R1
tunis
att
Rolls: 2@2; Total Hits: 22@2: (2, 1)
def
Rolls: 1@2; Total Hits: 01@2: (4)
R1
alx
att
Rolls: 5@1 2@2 1@3; Total Hits: 25@1: (2, 4, 1, 6, 5)2@2: (6, 5)1@3: (3)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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tunis taken with no cas, alx taken with 1 inf cas
R2
paris
att
Rolls: 2@2 3@3; Total Hits: 32@2: (2, 5)3@3: (3, 1, 5)
def
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 2)2@3: (6, 6)1@4: (3)
R2
92
att
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 2)2@4: (3, 6)
def
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (5)3@3: (4, 1, 5)1@4: (1)
R2
alg
att
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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algeria taken with 1 armour
retreat 92
R3
paris
att
Rolls: 3@3; Total Hits: 23@3: (6, 2, 1)
def
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
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paris taken with 1 armour and 1 ftr
the uk tac+ftr in sz 92 lands in gibNCM
bmb land i S italy
ftr lands in S italy
alb to yugo
2 inf fr S italy to N italydeployment
1 ftr in S italyipc=37
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well, its far from my optimal first round, and its less than my usual… but heck, lets see how it goes and if its a clear ally victory we can just start over with the new settings… i’d like to try that new setup… looks interresting!
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Anzac purchases
ftr for 10 ipcs
moves
2 inf fr nsw to java via trans
63 to 26
62 to 63
2 ftrs fr nzeal to qsl
2 aa fr nsw to qslftr in nsw
collect 14 ipcs
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France
Attack Normandy!! 1 inf 1 art 1 ftr vs 3 tanks (some risk here will hopefully be able to retreat ftr)
att
Rolls: 2@2; Total Hits: 12@2: (1, 4)
defRolls: 3@3; Total Hits: 23@3: (6, 3, 2)
Attack SZ 94 1 cruz 1 dst vs 1 dmg bship (moving thru 92 so that we can retreat to 92 if necessary)
att
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
defRolls: 1@4; Total Hits: 01@4: (5)
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retreat the ftr to London, 1 tank knocked out
bship and trans sunk, no option to retreat since battle won
ncm
fwa to nig
72 to 76 -
Germany R2
BB repaired
Purchase:
1 dstr 1 bmb 1 ss 7 infCM
1 inf fr N italy to S France
fr 112 to 104 2 ftr 1 cru
fr W ger to 92 1ftr 2 tac 1 bmbbulgaria + armour fr yugo to greece
1 tac fr W ger to greececombat:
R1
Greece
att
Rolls: 5@1 3@3 1@4; Total Hits: 35@1: (6, 3, 3, 2, 4)3@3: (1, 1, 6)1@4: (1)
def
Rolls: 4@2; Total Hits: 34@2: (2, 1, 2, 5)
R1
104
att
Rolls: 3@3; Total Hits: 03@3: (6, 6, 5)
def
Rolls: 1@4; Total Hits: 01@4: (5)
and then theres sz 92 if you want to scramble or not…
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damn, my germans are sure out of luck so far…
R2
104
att
Rolls: 3@3; Total Hits: 23@3: (2, 5, 3)
def
Rolls: 1@4; Total Hits: 01@4: (5)
R2
greece
att
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (6, 3)3@3: (5, 1, 5)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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thats better…
104, no cas to germany
greece taken with 3 inf dead -
Sz 92
trans deadNCM
92 ftr + tac’s to algeria
bmb to S italy
tac fr greece to bulgaria
104 to 112
W france to W ger
trans fr 112 to 114 with inf fr norway and art fr W ger unload all in poland
2 armour fr W ger to poland
yugo to rma
S ger to hungary
Ger to poland (+ aa)
3 inf fr W ger to Ger
1 inf fr N italy to yugodeployment
7 inf Ger
1 dstr 114
1 ss 110
1 bmb W gerIPC=52
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USSR 2
Purchases: 7 inf 4 arts
moves
yak to yen
bury to yak
novo to bela
bryansk to bela
e pol to bela
n & s ukr, ros, rus to bryansk
bship fr 114 to 115
1 inf to baltic statesplace
3 inf in s ukr
1 inf in novo
3 inf in moscow
4 arts in moscow -
R2
Japanpurchase
3 mech 3 armour 1 trans 1 artDOW on all allies… (i did mention all or nothing a few post ago?)
CM
Sib+ Sfe to sak
man to amur (except 2 inf)
trans sz 6 to 35 unload 1 inf 1 art fr japan to philipines
2 bmb to phil
kor to amur
36 to 44
33+6 to 26
cha to sui (1 inf only)
1 inf 1 art fr chahar to hop
1 inf anh to kwe
rest of anh to hun
kwa to yun
siam to fic
ksi to kwang -
Cm continued…. damn alt+enter…
ftr fr oki to kwang
combat
R1
26
att
Rolls: 6@2 5@3 5@4; Total Hits: 86@2: (6, 4, 2, 1, 5, 3)5@3: (5, 6, 5, 3, 2)5@4: (2, 3, 4, 3, 5)
def
Rolls: 1@1 3@2 3@3 6@4; Total Hits: 41@1: (2)3@2: (3, 3, 5)3@3: (1, 4, 6)6@4: (6, 5, 2, 5, 3, 2)
R1
Yun
att
Rolls: 2@1 4@3 3@4; Total Hits: 42@1: (3, 3)4@3: (1, 6, 5, 2)3@4: (4, 1, 6)
def
Rolls: 3@2; Total Hits: 13@2: (4, 6, 2)
R1
kwangtung
att
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (6, 2)2@2: (4, 3)2@3: (4, 2)
def
Rolls: 2@2; Total Hits: 02@2: (5, 6)
R1
Phil
att
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 4)2@4: (1, 2)
def
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Aaahh i see the omens were right and the sacrifices sufficient in order to please the battlegods :D
44 cleared
yunnan taken with 1 inf cas
phil taken with no lossesR2
26
att
Rolls: 4@2 5@3 5@4; Total Hits: 84@2: (1, 1, 4, 4)5@3: (3, 6, 6, 3, 5)5@4: (1, 4, 5, 3, 2)
def
Rolls: 1@3 6@4; Total Hits: 31@3: (6)6@4: (5, 4, 5, 1, 4, 6)
R2
kwang
att
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (6, 2)2@2: (6, 6)2@3: (2, 5)
def
Rolls: 1@2; Total Hits: 01@2: (4)
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kwangtung taken with no losses
sz 26 taken with 2 dmg bb, 3 carr 1 ftr 2 tac 2 cru 3 dstr 1 ss
NCM
2 ftr 1 tac fr japan to sz 26
sz 5 to 6
1 inf fr man to jeh
A/C fr yun to jeh
1 ftr fr kwang to jeh
2 bmb fr phil and 1 ftr fr kwang to ksideployment
3 mech in ksu
3 armour in man
art in japan
trans in sz 6IPC=44
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USA 1
build 2 dsts and 4 ftrs
combat
ftr fr guam, dst fr 54 attack dst in 44att
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
defRolls: 1@2; Total Hits: 01@2: (4)
sub in 54 attacks trans in 35
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ftr fr guam, dst fr 54 attack dst in 44
att
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
defRolls: 1@2; Total Hits: 11@2: (2)
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leaving your fleet exposed and then having it sunk at little expense to your opponent is a sure way to lose.
the dice always seem to make you pay double when you make a mistake.
moves
lose the dst land in Java
activate Brazil with 1 inf fr S Mex via trans
trans fr 101 to 86
cruz fr 101 to 89
10 to 89
tac fr hawaii to 89
e usa to c usa
bmb fr e usa to w usa
c usa to w usaplace 5 ftrs in w usa, 2 dsts in 101
raid at Hawaii (24 shots for 1 ipc max, this is ridiculous, but what the heck)
raid
Rolling 24d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6)