Shadowguidex (axis) vs. cenator01 (allies)


  • z39 twol

    Phi (2 INF, 2 ART, 1 FTR, 1 TAC vs. 2 INF)
    DiceRolls: 4@2 1@3 1@4; Total Hits: 04@2: (6, 5, 5, 4)1@3: (6)1@4: (6)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • Phi r2
    :2@2 1@3 1@4:
    :2@2:


  • Phi r2
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (3, 6)1@3: (5)1@4: (6)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Shit I forgot my two bombardments
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)


  • OK, so round two shouldn’t have taken place, my bad.

    Phi twlo 2 INF

    Ind (2 INF, 2 ART, 5 FTR, 5 TAC, 1 STR vs. 8 INF)
    DiceRolls: 4@2 5@3 6@4; Total Hits: 84@2: (4, 1, 6, 1)5@3: (2, 5, 3, 5, 6)6@4: (4, 2, 6, 5, 3, 4)
    DiceRolls: 8@2; Total Hits: 28@2: (6, 6, 6, 1, 6, 3, 3, 1)


  • Inf twlo 2 INF

    Non-Combat Movement
    –-------------------------
    1 TRN, 2 DD, 2 CV z37 --> z35
    1 CV z38 --> z39
    1 FTR, 1 TAC Hon --> z35
    1 FTR, 1 TAC Phi --> z35
    1 STR z45 --> Ksu
    1 FTR Ind --> z39
    1 FTR z79 --> z39
    4 FTR, 5 TAC, 1 STR Ind --> Shn
    8 INF, 1 ART Man --> Kor

    Place Units

    10 INF in Jap
    1 INF in Ksu
    1 TANK in Ksu
    1 SUB in z19

    Collect Income 44 - 2 Convoy + 2 Saved + 26 Loot + 5 NO = 75 IPCs

    Gogo USA…

    shadowguidex_cenator_J3.AAM


  • Oops this file…

    Gogo USA…

    shadowguidex_cenator_J3.AAM


  • Ok USA!

    80IPC:
    1 Naval Base (15)
    1 Bomber (12)
    2 Fighter (20)
    2 transport (14)
    3 Inf (9)
    2 Ari (8)
    2 IPC left

    Combat moves:
    sub Sz6 -> sz19
    2 transport (load 2 Inf+ Ari) Iwo -> Sz 19 -> offload Manchuria (inf + Ari) and Sha (inf)

    thats it.

    Noncombat moves:
    aircraft carrier + destroyer Sz 24 -> sz 17
    aircraftcarrier Sz25 -> Sz 17
    Aircraft carrier + crusier + destroyer Sz26 -> sz 17
    submarine Sz 26 -> Sz 6
    Fighter + Bomber Haw -> Iwo
    2 Inf + 2 Mob Inf WUS -> transport -> Sz26 (offload Haw)
    Aircraft carrier Sz 101 -> sz104
    2 transport sz 101 -> sz106

    2 Inf 1 Ari EUS -> Que
    Tank  CUS -> Que
    Mob Inf CUS -> EUS

    Place:
    Naval Base IWO
    2 Fighter + Bomber + 2 Inf + 2 Ari WUS
    2 Transport Sz 10

    collect:
    51 terretory + 20bonus + 2left
    73 IPC
    1 Inf EUS

    shadowguidex_cenator_USA3.AAM


  • China 3:

    6 IPC -> 2 Inf

    Combat moves:
    1 Inf Sze -> Yun
    5 Inf + Fighter Sze -> She

    combat:
    YUN taken without loss

    She:
    attacker:
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (6, 3, 5, 5, 1)1@3: (3)

    defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • She taken without loss

    Non combat:
    Fighter -> Sik
    Place:
    1 Inf Ksi
    1 Inf Sze

    collect:
    11 terretories + 6 Burma road: 17IPC

    shadowguidex_cenator_China3.AAM


  • UK:
    India (0IPC)
    UK: 36 IPC
    1 transport (7)
    1 ari (4)
    1 fighter (10)
    5 Inf (15)

    0 left:

    combat moves:
    1 inf +1 ari + 1 fighter Egy -> alex
    destroyer sz 106 -> sz119
    tac sz 77 -> india
    fighter + tac bomber + 1 inf + 1ari WInd -> india
    1 inf Burma -> India
    1 inf Ksi -> Ahn
    3 Fighter Gib -> sz92
    3 Fighter UK -> sz92

    • Ahn walk in
    • India:
      attacker:
      DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (1)2@2: (1, 4)2@3: (4, 4)1@4: (1)

    defender:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    Alex:
    attacker:
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (6)

    defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sz 119:
    attacker:
    DiceRolls: 10@2; Total Hits: 010@2: (5, 5, 5, 4, 5, 4, 6, 3, 6, 4)

    defender:
    DiceRolls: 10@1; Total Hits: 110@1: (6, 2, 1, 2, 5, 4, 3, 5, 5, 3)

    Sz 92:
    attacker:
    DiceRolls: 6@3; Total Hits: 36@3: (6, 2, 6, 3, 3, 5)

    defender:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 3)1@4: (3)

    lets go


  • India taken with loss of 1 inf
    sz 119 loss of destroyer, sub survives

    Alex:
    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1)

    defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Sz 96:
    attacker:
    DiceRolls: 4@3; Total Hits: 34@3: (6, 2, 1, 3)

    defender:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)


  • Alex taken without loss
    Sz 96 cleared with loss of 3 fighter


  • Non combat moves:

    2 inf Brasilia -> transport -> sz 68
    1 inf Tang + 1 Ari Ken -> transport -> sz 79 offload Wind
    fighter + 2 tac bomber India -> WIndia
    3 Inf Cpr -> Epr
    Fighter Alex - Egy
    tank Con -> Egy
    Inf Con -> Sud
    3 Fighter Sz92 -> Gibraltar
    Crusier Sz106 -> sz104
    2 Inf + 1 Tank + 1 Mob Inf Que -> EUS
    Battleship Sz 54 -> sz42

    Place:
    1 Ari + 1 Inf: Saf
    1 transport: sz71
    1 Fighter + 4 Inf : UK

    Collect:
    UK: 38 -2 + 5 = 41IPC
    India: 17 -3 = 14IPC


  • MAP

    sorry something went wrong:
    UK collects 36IPC (battlemap tells me 41) but i don’t see where.

    shadowguidex_cenator_UK3.AAM


  • ANZAC R3:

    24 IPC:
    1 Airbase (15)
    1 transport (7)
    2 left

    non combat moves:
    3 Fighter Que -> Java
    Inf + tac Bomb NSW -> Que

    Place:
    Airbase -> Java
    transport Sz 62

    collect: 14 + 2left +5: 21IPC

    shadowguidex_cenator_ANZAC3.AAM


  • 1. Please update the treasure Chart, because india only had : 17 Original terretories +4 Sumatra -1Shan State -3 convoy raid Malaya +5 bonus = 22IPC and NOT 26 as you collected.
    2. Pleas type all of your combat moves. The attack on the Philippines is ok this time.
    (even tough I think you wanted to move your fleet elsewhere in non-combat. You even send only 2 planes instead of 4 possible. So in upcomminge turns, there will be no combat with forces not mentioned in the combat move phase.)

    Go Italy


  • There have been tons of changes to Alpha-3 in the last few days.  I’m inclined to cancel this game, sift through the changes, and begin a new game - I’d like to spend my time testing and playing the most up-to-date rules.


  • Its ok to me.
    I just want to ask about your plans with Germany/Italy/Japan. You saved a lot of money, probably to put pressure on the UK, but you can only attack it in at least 2 turns. The US is out of reach for Germany, no way to ever get it.

    Japan is in a harsh position. Running out of ground forces, split up sea forces, with almoust no chance to unite these forces without major losses all over the place.

    Have a nice day.

    If You want, we can start a new game with the latest setup changes. I am in, but probably on the weekend I’m not in the position to post any moves.

    Thx for the game!


  • Yeah lets start another game soon with the current ruleset.  I believe the Axis will be better matched than before.

    I saved money for Germany just to test out your response.  It makes Allied players paranoid when Germany or Japan saves money, and they tend to get very conservative quickly, building INF and whatnot for their capitals.  In this case I was about to Sealion UK and capture it in 2 rounds with 13 Air Units and 22 Land Units if you didn’t go total defense for UK.

    Japan would have captured India again, and the Dutch East Indies.  Sure, USA is at sea zone 6, but Japan can make Minor ICs elsewhere and force you to invest heavily in land units and transports.  Japan was well situated for taking Sydney too in 2 rounds.  China was the problem but not too bad just yet.

    USA was quickly facing the problem of a conquered UK, India, and Sydney…

    Anyway, lets start a new game soon…you can be Axis or Allies, either way I’m not fussy.  Send me a PM when you’re ready to begin.

Suggested Topics

  • 2
  • 9
  • 39
  • 53
  • 86
  • 99
  • 101
  • 109
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.7k

Users

40.3k

Topics

1.8m

Posts