Did it work?
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
-
-
Z93, Z94, Z96 cwol
Tun, Alg, Sud, Ken twolNon combat movements:
To SIta: 1Fgt Z94, 1Fgt, 1Bmb Z96
To Sfr: 2Inf SIta via Trp Z97
To Rom: 1Arm NIta, 1Arm Alb
To Bul: 2Inf Alb
To Fra: 1Inf NIta
To WGer: 1Inf, 1Art NIta
To NIta: 1Inf SItaPlacement:
To NIta: 1Mec, 1Arm -
Collection:
14(TT)+5(NO)-1(Convoy)=18ICP -
**Anzac turn 1:
Production: 10**
3 infantry
1 Saved
Noncombat Moves:
To z42: trn-z62 loaded (inf-Nsw)
To Jav: inf-z42
To z61: dd-z62; ca-z63
To Que: inf,2aagun-Nsw; 2ftr-Nze
Placement:
Nsw: 3 infCollection: 15 (14+1 saved)
-
**France turn 1:
Production: 0**
Combat Moves:
DOW Japan
Noncombat Moves:
To Fca: inf-Fwa
To Trj: inf-Syr
To z77:Placement:
Collection: 0 -
Germany 2:
Buy (70)
8 Inf (24)
4 Art (16)
2 Trp (14)
1 CV (16)24+16=40+14=54+16=70
Repair BB
Combat Movements:
To UK: 2 Bmb, 2Tac WGer SBR
To Gre: 5Inf Bul, 1Fgt SIta, 1Fgt, 1Tac NIta, 1Fgt, 1Tac WGer vs. 4Inf
To Hol: 1Inf, 1Art, 2Fgt WGer vs. 1Inf
To Z117: 2Sub Z106 via Z116, Z107 vs. 1BB, 1Cru -
since you said that you wouldn’t send Interceptors in Uk if I built at least one Carrier and am coming with more than 2Bmb I’m assuming no Interceptors.
Combat:
UK: 2 Bmb, 2Tac WGer SBR
AAGun(tactical bomber first):
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 2@1; Total Hits: 02@1: (3, 4)
surviving bmb hit MIC (left are the surviving ones):
Rolling 2d6:
(1, 1)
surviving tac hit AB (left are the surviving ones):
Rolling 2d6:
(4, 6)Gre: 5Inf 3Fgt, 2Tac vs. 4Inf
Rolls: 5@1 3@3 2@4; Total Hits: 45@1: (1, 1, 4, 6, 6)3@3: (3, 5, 2)2@4: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 3, 5)
Hol: 1Inf, 1Art, 2Fgt vs. 1Inf
Rolls: 2@2 2@3; Total Hits: 32@2: (1, 3)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Z117: 2Sub vs. 1BB, 1Cru
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
-
Ok that’s 1+2+1+2=6 Damage to the MIC and 4+6=10 which get’s reduced to the maxdamage of 6
Z117 Gemany looses 2Sub Uk looses nothing
Hol twol
Gre twlo 1InfNon Combat Movements:
To WGer: 1Fgt Gre, 2Fgt Hol, 3AAGun Fra, 2Bmb UK
To SIta: 2Fgt, 2Tac Gre
To Ger: 3Arm Fra, 2Inf WGer
To Yugo: 1Arm Fra
To Fra: 1Inf WGer
To Z112: 2Tac UK
To Pol: 5Inf Hun
To Rom: 6Inf, 1Art, 3AAGun Hun, 9Inf, 2Art, 3Arm Yugo
To Z93: 1Mec Sfr
To Z113: 1Trp Z115, 1Cru Z112
To Z110: 4Sub Z112, 1Sub Z111
To Z92: 1Sub Z91Placement:
To Z93: 1Trp
To Z112: 1Car, 1Trp
To Sfr: 2Inf
To Ger: 6Inf, 4ArtCollection:
44(TT)+10(NO)=54
-
Did you notice that your Anzac and Francemaps have the wrong names.
-
whoops, sorry, were they the right maps?
As described in the moves? -
**USSR turn 2:
Production: 38**
9 artillery=36
2 saved
Noncombat Moves:
To Sukr: 2inf-Ros; inf,art,aagun-Bry
To Nukr: aagun-Bry
To Bry: 3art-Rus; 11inf,art-Bel
To Bel: 5inf,3art-Nov
To Sze: mech,arm-Kaz; mech,arm,2ftr,tac-Sik
To Yen: 6inf-Yak
To Yak: 12inf,2aagun-BuryPlacement:
Sukr: 3 art
Rus: 6 artCollection: 38(36+2saved)
-
-
Japan 2:
Buy (43):
3 Inf (9)
2 Mec (8)
2 Arm (12)
2 Trp (14)
9+8=17+12=29+14=43DOW on UK, ANZAC, USA
Combat Movement:
To Z42: 1Bmb Kwa Autokill
To Sfe: 1Inf Sib uncontested
To Sak: 1Inf Sib uncontested
To Sui: 1Inf, 1Art Cha uncontested
To Hop: 1Inf Cha unconteted
To Kwe: 6Inf, 2Art Anh uncontested
To Fic: 1Arm Kwa blitz through to Shn
To Shn: 2Inf Sia, 1Arm, 2Fgt, 2Tac, 1Bmb Kwa vs. 3Inf
To Yun: 3Inf, 1Art Hun, 1Mec Anh, 2Fgt Kwa 2Fgt Z36, 1Tac Ksi vs. 4Inf
To Hon: 2Inf Man via Trp Z20, 1Inf Kwa 2Fgt, 1Tac Ksi, 1Tac Kwa, 1BB, 1Cru Z36 bombard vs. 2Inf
To Z35: 1Cru, 1Sub Z36, 1BB, 2Car, 1Sub Z33 (I’m going to assume no scramble. Feel free to scramble the Fighter and roll the Seabattle)
To Phi: 1Inf, 1Art Ksi via Trp Z36, 2Fgt, 2Tac Z33, 1BB, 1Cru bombard vs. 2Inf, 1FgtCombat:
Shn: 2Inf, 1Arm, 2Fgt, 2Tac, 1Bmb vs. 3Inf
Rolls: 2@1 3@3 3@4; Total Hits: 42@1: (5, 5)3@3: (1, 4, 6)3@4: (2, 4, 4)
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)
Yun: 3Inf, 1Art, 1Mec, 4Fgt , 1Tac vs. 4Inf:
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 33@1: (3, 2, 4)2@2: (1, 1)4@3: (5, 4, 5, 2)1@4: (5)
Rolls: 4@2; Total Hits: 14@2: (3, 1, 3, 4)
Hon: 3Inf, 2Fgt, 2Tac, 1BB, 1Cru bombard vs. 2Inf
Rolls: 3@1 3@3 3@4; Total Hits: 23@1: (6, 5, 5)3@3: (6, 6, 3)3@4: (5, 5, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Phi: 1Inf, 1Art, 2Fgt, 2Tac, 1BB, 1Cru bombard vs. 2Inf, 1Fgt
Rolls: 2@2 3@3 3@4; Total Hits: 32@2: (5, 6)3@3: (2, 5, 5)3@4: (1, 2, 6)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (1)
-
-
are we using the new convoy rules….add the the dice values below 4, since 4,5and6 are misses…such that rolls of 1,3,6,2 = 3hits for a total of 6 damage?
-
Re: Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)
« Reply #106 on: October 17, 2011, 10:15:07 am »
Reply with quoteQuote
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6492&start=56Page 8.
Last Post
Red Text:
You roll all damage and sum up all dice under the value of 3 (or at 3.)
So if you roll for 2 submarines and get 1, 1, 6, 3, then your submarines did 5 damage total in the convoy zone.
-
Yun twlo 1Inf
Non Combat Movements:
To Cha: 3Inf Jeh
To Jeh: 1Inf Man
To Kwa: 1Bmb Z42, 2Fgt, 2Tac, 1Bmb Shn, 4Fgt, 1Tac Yun, 1Fgt, 1Tac Hon
To Z35: 2Fgt, 2Tac Phi
To Jap: 1Fgt, 1Tac Car
To Z19: 1Car, 1DD Z36, 1DD Z33, 1Trp Z5, 1Fgt, 1Tac HonPlacement:
To Man: 2Arm, 1Mec
To Ksu: 1Mec
To Jap: 3Inf
To Z19: 2TrpCollection:
44 (TT) -
forgot map
-
sorry wanted to look at your link here’s the map.
-
I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds?
Suggested Topics
