Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsVance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3
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what do you wan to lose?
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2 tac.
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Dont fret too much. Ive played games with crappy dice and others with good dice too. In my other game I failed to take France G1 and basically have no German airforce. But ill continue just to see what happens. I like digging my self outta holes.
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LOL I like digging myself INTO holes apparently. ahh well
NONCOMBAT MOVES
Midway
5 Bmbs from z7z17
2 carriers from z26
1 fig from HawHaw
5 inf from pab via 3 transports from z64 to z26z26
1 destroyer, 3 cruisers from z64MOBILIZE UNITS
5 Bmb in WusUSA 8 COLLECT INCOME 70 IPCs
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Also place 5 bmb in WUS.
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The 5 surviving bombers land in Modway; the 5 new ones are in Wus
No China.
UK 8
PURCHASE & REPAIR (20IPCs)
3 armor @6
save 2COMBAT MOVES
Kenya
1 inf from Tanzania walk inNONCOMBAT MOVES
Iraq
2 fig from Fea
7 inf, 9 art from Cpr
9 art, 2 tac from Cprz17
1 battleship from z21MOBILIZE UNITS
3 armor in CprUK 8 COLLECT INCOME 10 IPCS
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Ill give the US 1 IPC as Iwo Jima is worth 1.
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Ill do Italys turn later, got stuff to do.
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OK USA has 73 IPCs in the treasury
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I also forgot america’s new fighter (Wus)
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I8
Purchase Units 38 IPCs
3 m.inf @ 12
2 tanks @ 12
1 ss @ 6
2 art @ 8CM
FEA (1 inf)
1 inf, 1 art from SAF via 1 trns in sz 71
1 CA from sz 71 – bombardFWA – walk in
1 inf from SAF via 1 trns in sz 71RHO – walk in
1 inf, 1 art from SAFROM (3 tanks)
2 art from YUGO
2 m.inf from NITA
4 fig from SITA -
CC
FEA
A - bombard
Rolls: 1@3; Total Hits: 11@3: (2)
A
Rolls: 2@2; Total Hits: 02@2: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
FEA twol
ROM
A
Rolls: 4@2 4@3; Total Hits: 14@2: (3, 4, 4, 5)4@3: (6, 5, 5, 3)
D
Rolls: 3@3; Total Hits: 23@3: (2, 5, 1) -
ROM rnd 2
A
Rolls: 2@2 4@3; Total Hits: 52@2: (2, 2)4@3: (1, 6, 1, 1)
D
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
ROM twlo 2 m.inf
NCM
NITA
4 fig from ROMSITA
1 bmb from FRAsz 83
1 trns from sz 71EGY
1 AAGun from TRJsz 89
1 ss from sz 92sz 91
1 BB, 1 CA, 3 DD from sz 92
1 ss from sz 95sz 102
1 ss from sz 104sz 107
1 ss from sz 109YUGO
2 tanks, 2 art from NITAMobilize Units
1 tank, 1 m.inf in SAF
1 tank,1 m.inf, 2 art in NITA
1 ss in sz 95Collect Income
20(territories)+15(NOs)= 35 IPCs -
ANZAC 8
PURCHASE & REPAIR (15IPCs)
1 destroyer @8
save 7COMBAT MOVES
z6 (2 half sunk battleships, 2 transports)
1 destroyer, 1 cruiser, 1 carrier, 2 fig from z21
2 fig, 2 Bmb from Guam* * * SCRAMBLE ORDERS FOR Z6? * * *
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sorry that;s 2 BBs, 1 cruiser, 2 TTs
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Yes scramble 3 fighters to sz6. I will also use 4 kamakazes. 2 against the AC and 1 on each of the DD and CA. With kamakaze you roll @2 before the battle starts and if its a hit then they are immediately removed. Pretty much like a first strike.
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KAMIKAZE BANZAI!
carrier
d
Rolls: 2@2; Total Hits: 02@2: (6, 6)cruiser
d
Rolls: 1@2; Total Hits: 01@2: (3)destroyer
d
Rolls: 1@2; Total Hits: 01@2: (3) -
z6
a
Rolls: 1@2, 5@3, 2@4; Total Hits: 61@2,: (1)5@3,: (3, 1, 5, 1, 6)2@4: (3, 1)
d
Rolls: 1@3, 5@4; Total Hits: 51@3,: (3)5@4: (1, 4, 1, 3, 5)





