Axisplaya (Axis) vs Gazza (Allies) latest Alpha 3


  • yes sorry about the convoys il sort that out

    and sz103 is not ajacent to any coutry that is at war . il move them back to sz101 but the rules dont seem to tally wth that

    it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong

    any ways il move them back

    il put that inf back in shn and ajust the ipc counter

    map

    Axisplaya_vs_Gazza_G40A3_UKindomR2.AAM

  • 10

    @gazza:

    it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong

    Political Situation - United States:
    In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102. If the United States has war declared on it by an Axis power, an Axis power captures London or any territory in North America, or Japan makes an unprovoked declaration of war on the UK or ANZAC, the United States may declare war on any or all Axis powers. However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.

    This text comes from official Alpha 3 rules, from Larry’s Website.
    I put in bold the lines about movement concerning our game.

    You can find The complete Alpha 3 rules here (on 1st page):

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

  • 10

    Italy 2

    Buy:
    1AC (16)
    1dd (8 )

    BB repaired

    CM

    Mor
    1tr sz97 (with 1inf Ger) load 1inf Gre » sz92 » Mor walk in

    Gib
    2inf Gre » tr sz97 » sz92 » Gib walk in

    Tang
    3inf,1art Ken walk in

    Alg (2inf)
    inf, art, tnk Tun
    fgt, Bmb SIta

    Alx (1inf)
    2inf, fgt Tob

    Alg

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (2, 6)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • 10

    Alg twol

    Alx

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 10

    Alx twol

    NCM

    tr sz95 » sz97 pick up 1inf Gre » sz95 » SIta
    tnk Gre » Yugo
    dd, 2CA, BB sz93 » sz95
    tnk Sfr » SIta
    2inf NIta » SIta
    Art Sfr » NIta
    fgt Alx » sz95
    fgt Alg » sz95
    bmb Alg » SIta

    Place units: dd, AC sz95

    Collect : 20 + 15NO = 35 IPC

    Axisplaya_vs_Gazza_G40A3_2hIt.AAM


  • anzacs r buys 1dd 1ss = 14

    n/c moves

    1trn sz42 > sz46

    1dd 1cruis sz54 > sz46

    1inf n.s.wales > trn sz62 > sz45 unload dgu

    deploy 1dd 1ss sz 62

    collects 14

    Axisplaya_vs_Gazza_anzac2_2hIt.AAM


  • nearly forgot about france

    none combat moves

    1inf fca > fea

    1dd sz76 > sz98

    Axisplaya_vs_Gazza_france2_2hIt.AAM


  • yes the uk collects 30 saved 1. -6 convoy rades = 25

    uk inidia collects 24 1saved = 25

    map

    Axisplaya_vs_Gazza_uk colect_2hIt.AAM

  • 10

    Germany 3

    Buy:
    1fgt (10)
    1mec (4)
    1ss (6)
    9inf (27)
    1art (4)

    CM

    Sco
    1inf Eir walk in

    NCM

    2fgt sz109 » Gib
    inf tr sz92 » Gib
    inf Eir » tr sz109 » sz110 pick up 1inf Hol » sz91 » Gib
    2fgt, tac Hol » SIta
    art, bmb Hol » Wger
    1ss sz112 » sz119
    2inf Wger » Nita
    all units Ger » Pol
    mec Wger » Pol
    dd, 2tr sz113 » sz112
    AAgun Hun » Rom
    AAgun Hun » Pol
    3tnk Rom » Hun

    Place units:
    1ss sz112
    2inf, fgt Wger
    7inf, art, mec Ger

    Collect : 53 IPC

    Axisplaya_vs_Gazza_G40A3_3aGer.AAM


  • russia r3

    buys 2mech 8 4arm 24 = 32 save 5

    cm/moves

    1ftr 1tac 2inf yak > bury

    battle bury
    DiceRolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (4)
    def
    1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • rolled 1inf short but still did it
    bury taken without lose

    n,c,moves

    1mec 1arm russia  > novo

    1arm rus > bel

    5inf 2art bry > bel

    13 inf 2aa 1mech 2art 1arm bal > bel

    4inf nov > bel

    5inf kar > nov

    1ftr bal > nov

    1inf bes > n,ukr

    1inf epl > nukr

    7inf yak > yen

    7inf 2aa 3art s,ukr > n,ukr

    1ftr 1tac

    3inf tsa > kan

    deploy units

    2arm nov

    1arm 1mech vol

    1arm 1mech russia

    collects 33 5saved 38

    Axisplaya_vs_Gazza_rus ncm_3aGer.AAM

  • 10

    I’d like to add a German NCM : 1tac Wger » Gib. Since you have not played UK or US yet, it shouldn’t be a problem. However, if you don’t agree with this, just put back the tac  on Wger when you will play US3.

    Japan 3

    Buy:
    2inf (6)
    3fgt (30)
    3mec (12)
    save 1

    DOW UK/ANZAC/US

    CM

    Bor
    1inf Kwa » tr sz36 » sz43 » Bor walk in

    Mal
    1inf Kwa » tr sz36 » sz37 » Mal walk in

    She
    1inf Sui walk in

    Sze
    2inf, art Kwe walk in

    tr sz45
    1fgt sz36

    tr sz41
    2ss sz36

    Fic
    1inf Sia walk in

    Bury (2inf)
    inf Sak
    all units Amu
    tnk Sib

    Phi (2inf)
    2inf, art Jap » 2tr sz6 » sz35 » Phi
    fgt Kwa
    AC, BB sz 36 » sz35 Bombard

    Hon (2inf)
    inf, art Kwa
    1fgt, 2tac Man

    Shn (10inf, art, AAgun)
    2inf, art Yun
    1inf Sia
    inf, art Kwa » tr sz36 » sz37 » Shn
    CA, BB sz36 » sz37 Bombard
    3fgt, 3tac, 2bmb Kwa

    Bury

    DiceRolls: 10@1 4@2 1@3; Total Hits: 510@1: (2, 5, 1, 2, 1, 2, 2, 1, 6, 2)4@2: (1, 4, 2, 3)1@3: (4)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

  • 10

    Bury twlo 1inf

    Phi

    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (3, 2)2@3: (5, 4)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • 10

    Phi twol

    Hon

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (1, 5)1@4: (2)

    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • 10

    Hon twlo 1inf

    Shn

    AAGun (in that order : 1fgt, 2tac)

    DiceRolls: 3@1; Total Hits: 03@1: (2, 2, 6)

  • 10

    Shn

    DiceRolls: 2@1 4@2 4@3 6@4; Total Hits: 62@1: (4, 4)4@2: (2, 2, 6, 1)4@3: (6, 6, 5, 5)6@4: (1, 5, 5, 3, 2, 5)

    DiceRolls: 11@2; Total Hits: 311@2: (3, 2, 6, 3, 3, 1, 2, 6, 4, 5, 5)

  • 10

    Shn rd2  (i will assume you take AAgun as 1st casualtie).

    DiceRolls: 3@2 3@3 5@4; Total Hits: 83@2: (2, 2, 1)3@3: (6, 1, 1)5@4: (2, 1, 6, 5, 2)

    DiceRolls: 6@2; Total Hits: 26@2: (2, 2, 5, 6, 5, 3)

  • 10

    Shn taken with 1art

    NCM

    2fgt Man » Jap
    fgt, 2tac Hon » Kwa
    fgt sz45 » sz35
    fgt Phi » sz35
    3dd, 1AC sz36 » sz35
    1AC sz36 » sz37
    1dd, 1AC sz36 » sz43
    fgt, tac Shn » sz37
    fgt, tac Shn » sz43
    fgt, tac, 2bmb Shn » Kwa
    inf Hop » Kwe
    inf, art Cha » Hop
    inf Buy » Cha
    1mec, 1tnk Man » Anh
    1mec Man » Cmo
    1inf Cmo » Sui
    AAgun Amu » Bury

    Place units:
    3mec Man
    2inf, 3fgt Jap

    Collect : 55 + 1 saved = 56 IPC

    Axisplaya_vs_Gazza_G40A3_3cJap.AAM


  • the tac is fine in gibraltar not shore on one thing can i bombard when there is just a enamy trannie in the same sea zone as the landing any way i dont think it will matter this round

    us round 3

    all minors turn to majors

    buys 1cv 16 2ftr 20 1trn 7 1arm 6 1inf 3=52

    c/moves

    2ss 1cruis 5dd 1cv =2ftr 1trn =1inf 1art  sz101 > sz91 unload mor

    1inf 1arm c,usa > tran sz101 > sz 91 unload mor

    Axisplaya_vs_Gazza_usa com.AAM


  • transport in sz91 is dead im not ignoing it

    attack on mor
    2inf 1arm 1art
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (5, 4)1@3: (4)
    def
    1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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