Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsVance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3
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Sukr
a
Rolls: 3@2, 1@3; Total Hits: 23@2,: (3, 1, 1)1@3: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2) -
Sukr TWLO 1 inf
Bes
a
Rolls: 4@1, 2@3, 1@4; Total Hits: 24@1,: (6, 4, 5, 5)2@3,: (2, 4)1@4: (3)
d
Rolls: 3@2; Total Hits: 23@2: (4, 1, 1) -
Bes 2
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (6, 5)2@3,: (3, 3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Bes dwlo 4 inf
NONCOMBAT MOVES
2 inf from Tim to Eve
2 inf from Novo to Tim
2 inf from Sam to Novo
1 art from Russ to Sam
2 armor from Npr to Cpr
1 mech, 2 armor from Vol to Ros
planes from Bes & Sukr battles land in Rostov
17 inf, 12 art, 2 AA from Epl to nukr
6 mech, 6 armor from Bel to Nukr
2 inf, 1 art, 3 armor from Nov to BelMOBILIZE UNITS
3 armor in Nov
2 mech in Rus
1 inf, 2 art in VolUSSR 7 COLLECT INCOME 42IPCs
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I dont understand….you won BES with loss of 2 inf, so you should have 2 inf in BES. Also you only attacked SUKR with 3 art and no inf so you cant lose any inf. Should there be only 2 art in SUKR???
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Yes, you’re right. I was distracted by something and got mixed up. Apologies.
the map is fixed here.
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J7
Purchase Units 72 IPCs
3 tanks @ 18
1 ss @ 6
2 m.inf @ 8
1 trns @ 7
1 inf @ 3
2 art @ 8
1 fig @ 10
1 tac @ 11
Save 1CM
IND (12 inf, 2 AAGuns)
1 m.inf, 1 tank blitz from SHN
4 inf, 2 art from FIC via 3 trns in sz 36
2 art, 1 inf from JAV via 2 trns in sz 42
3 fig, 3 tac from sz 42
1 BB, 1 CA from sz 42 – bombardSIK – walk in
1 m.inf from KWESIB – walk in
1 inf from JAP via 1 trns in sz 6SFE – walk in
1 inf from JAP via 1 trns in sz 6YEN – walk in
2 inf from YAKDZA – walk in
1 inf, 1 art from CMO -
CC
IND
D - AAGUn
Rolling 6d6:
(1, 2, 2, 2, 4, 6) -
IND AAGuns hit 1 fig
IND
A - bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
A
Rolls: 2@1 8@2 3@3 3@4; Total Hits: 72@1: (1, 6)8@2: (1, 6, 3, 5, 1, 6, 4, 1)3@3: (5, 6, 3)3@4: (5, 3, 2)
D
Rolls: 12@2; Total Hits: 212@2: (6, 3, 6, 6, 1, 3, 3, 3, 4, 5, 3, 1) -
IND rnd 2
A
Rolls: 8@2 3@3 3@4; Total Hits: 78@2: (4, 1, 4, 2, 1, 3, 3, 1)3@3: (1, 4, 6)3@4: (2, 5, 4)
D
Rolls: 6@2; Total Hits: 26@2: (1, 6, 5, 5, 1, 4) -
IND twlo 4 inf
NCM
sz 39
2 DD, 3 AC from sz 42
3 tac, 2 fig from INDBUR
2 inf, 1 AAGun from SHNSHE
1 tank, 1 m.inf, 2 art, 1 AAGUn from KWE
1 art from SUISUI
1 inf, 1 art from CHAsz 5
1 AC, 2 fig from sz 6KWE
2 m.inf, 1 tank from KSUsz 6
1 fig from HOPJAP
1 tac from sz6sz 70
1 ss from sz 72sz 72
2 ss from sz 80sz 80
2 ss from sz 39Mobilize Units
2 tanks in FIC
1 ss in sz 36
2 m.inf, 1 tank in KSU
1 trns in sz 6
1 inf, 2 art, 1 fig, 1 tac in JAPCollect Income
75(territories)+10(NOs)+1(saved)= 86 IPCs -
Ever notice Americans are kind of unreliable??
USA 7
PURCHASE & REPAIR (72IPCs)
6 Bmb @12COMBAT MOVES
z5 (1 carrier, 2 fig, 2 transports)
1 battleship, 1 carrier, 1 fig from z25
1 tac from midway -
z6
a
Rolls: 1@3, 2@4; Total Hits: 21@3,: (4)2@4: (3, 4)
d
Rolls: 1@2; 2@4; Total Hits: 21@2;: (1)2@4: (6, 4) -
Battleship and Carrier cant make it, theres no Naval base.
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oh yeah it just an airbase. oh well I’ll try it anyway with just the planes. its just a game
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (2)
d
Rolls: 1@2, 2@4; Total Hits: 11@2,: (5)2@4: (5, 4) -
1 hit on AC
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OK
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (3, 1) -
lose 1 fig and land other fig in SIB.
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It was worth a try. You never know when a gamble might pay off, right?
To be clear, am I allowed to NCM 2 fighters to my empty carrier now? Or are those spots reserved for the dead fighters? If not, you can put them on hawaii instead.
NONCOMBAT MOVES
z7
2 fig from midwayz26
1 sub, 2 carriers, 3 fig, 1 tac from z64
4 subs from z10Haw
8 inf, 4 art, 4 mech, 4 armor from Pan via 10 transports from z64 to z26
1 fig from Midway
6 Bmb from Eusz64
1 destroyer from z101
1 cruiser from z103
2 cruisers from z91Pan
5 inf, 1 AA from Gib via 3 Transports from z91 to z64MOBILIZE UNITS
6 Bmb in WusUSA 7 COLLECT INCOME 70IPCs
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Yes you may NCM fighters to that AC. Thats why it pays to move certain things in your NCM because you never know what the outcome of a battle will be and then you can change to suit.





