Hi! (With several more characters are required.)
Vance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3
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USA 6
PURCHASE & REPAIR (70IPCs)
3 bmb @12
4 subs @6
1 DD @8
save 2COMBAT MOVES
Gibraltar
1 AA, 5 inf from Smx via 3 TTs from z64 to z91 swim inz25 (1 DD)
1 BB, 1 fig, 1 tac from z26; 3 fig from Haw -
z25
aRolls: 4@3, 2@4; Total Hits: 34@3,: (1, 1, 5, 5)2@4: (6, 4)
dRolls: 1@2; Total Hits: 01@2: (6)
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NONCOMBAT MOVES
z104: 1 DD from z101
z103: 1 cruiser from z64
z91: 2 cruisers from z101; 1 DD, 1 cruiser from z64
Pan: 3 inf, 1 art, 2 armor from Eus via 3 TTs from z101 to z 64
z64: 1 carrier, 2 fig, 1 sub from z101
Eus: 3 bmb from UK
Mid: 2 fig, 1 tac from z25 battleMOBILIZE UNITS
Eus: 3 bmb
z101: 1 DD
Wus: 4 subsUSA 6 COLLECT INCOME 70 + 2 saved = 72IPCs
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Remember AAGuns can only be moved on Non Combat movement only.
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So how do you unload them?
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If I’m not allowed to unload the AA, you can move it back to Smx and put 1 more inf from Pan on Gibraltar instead. I’m just unclear how they are unloaded in an amphibious assault if they can only move in ncm but transports can only unload once. Seems like a gap in the rules?
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OK how about if there were 2 transports with 4 inf as a combat move, and then a 3rd transport with the 5th man and the AA as a NCM. I guess that must be how it is done.
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CHINA 6
China does nothing
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UK 6
PURCHASE & REPAIR (25 Europe; 3 Pacific)
europe
5 inf @3
1 fig @10pacific
1 inf @3COMBAT MOVES
noneNONCOMBAT MOVES
Eastern persia
1 inf, 2 art from Cpr
7 art, 3 fig, 2 tac from WindIndia
7 inf from WindGibraltar
2 fig from UKMOBILIZE UNITS
2 inf, 1 fig in UK
3 inf in Cpr
1 inf in IndUK 6 COLLECT INCOME 20(London); 3 (Calcutta)
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@Vance:
OK how about if there were 2 transports with 4 inf as a combat move, and then a 3rd transport with the 5th man and the AA as a NCM. I guess that must be how it is done.
This is correct. In this situation though it did not matter as they all eneded up in Gibraltar anyway. I was simply clarifying it so as when you play another person you knew the rules around the movement of AAGuns.
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Yeah thanks. Under the right circumstances, I suppose it could be important (e.g. doing a swim in with just 1 transport - you would have to leave the AA gun behind)
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I6
Purchase Units 34 IPCs
2 art @ 8
2 m.inf @ 8
2 tanks @ 12
1 ss @ 6CM
BES (1 inf)
2 art, 1 inf from ROMSUKR – SBR
1 bmb from SYR SBR mICNPR (3 tanks)
1 inf, 1 art from IRQ
4 fig from SYR -
CC
SUKR - SBR
D - AAGun
Rolling 1d6:
(4)
A - bmb+2
Rolling 1d6:
(3) -
SUKR hit with 5 damge
BES
A
Rolls: 3@2; Total Hits: 03@2: (4, 4, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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BES rnd 2
A
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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BES twol
NPR
A
Rolls: 2@2 4@3; Total Hits: 12@2: (6, 3)4@3: (4, 5, 3, 5)
D
Rolls: 3@3; Total Hits: 23@3: (1, 1, 6)
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NPR dwlo 1 inf, 1 art
retreat figs in NCMNCM
TRJ
4 fig from NPRYUGO
1 bmb from SUKR
1 tank from ROM
1 tank, 1 inf, 2 art, 1 m.inf, 1 AAGun from NITAsz 92
1 ss from sz 95EGY
2 inf from MAL via 1 trns in sz 94
2 inf, 2 art from NITA via 2 trns in sz 95sz 91
1 CA from sz 95Mobilize Units
2 art, 2 m.inf, 2 tanks in NITA
1 ss in sz 95Collect Income
18(territories)+17(NOs)= 35 IPCs -
ANZAC 6
PURCHASE & REPAIR (19IPCs)
1 bmb @14
1 art @ 4
save 1COMBAT MOVES
noneNONCOMBAT MOVES
1 inf from Nsw to Sau
1 fig from Nsw to Que
1 carrier from z62 to z54
2 fig from Que to z54MOBILIZE UNITS
1 Bmb, 1 art in NswANZAC 6 COLLECT INCOME 15 + 1 saved = 16
France does nothing. go germany
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G7
Purchase Units 50 IPCs
3 ss @ 18
2 m.inf @ 8
6 art @ 24CM
MAD – walk in
1 inf from EGY, 1 inf from TRJ via 1 trns in sz 98Sz 103 (1 CA)
1 ss from sz 109
1 bmb from FRASz 91 (3 CA, 1 DD, 3 trns)
3 ss from sz 93
2 fig, 2 tac from sz 105
1 fig from FRA
Sz 104 (1 DD)
1 tac, 1fig from FRASUKR – walk in
1 tank blitz from ROMKEN – walk in
1 inf from ETH-Scramble orders for sz 91-
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SCRAMBLE!!!