BOOM AND DOOM!
Flip flop (Axis) vs. Col. Ty Webb (Allies) - Spring '42
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Kaz attack(1)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (3)defend inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Happen to catch you in the middle while at work.
What’s the best way to handle the subs in the Pacific as the Allies?
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Results
Sz58 cwlo sub cv
Nov,Kaz twolNon Combat
bmr sz58 to Jap
ftr Kaz to sz34
4ftr WEu to Ukr
2inf TrJ to Egy
2inf FIC via tt sz36 to sz34 Land EGy
2tt sz34 to sz36
2inf 2tank Jap via 2tt sz36 to sz61 land Man
inf Ind to Per
3inf art FIC to Ind
2inf FIC to Chi
2inf Bry to YakBuild placement
3inf FIC
3tank Kwa
inf tank ftr JapCollect income
Earned 46 saved 0= 46 IPC’s -
Cat & mouse I suppose
Try to guard from a lone tt going to Ala or WCa -
So, more of a deterrent to the Japs, than a weapon to the Allies?
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Ya,until maybe you can get a small navy & aircraft(if you can divert your attention that way)
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US4
Buys 38
2ftrs 2dd
2leftoverCombat Move
bmr UK SBR Ger vs. aagun
6inf art tank Alg via tt sz12 to sz14 with bb cc bomabrdment to SEu vs. 3infCombat
Ger SBR aagun fire
Rolls: 1@1; Total Hits: 01@1: (4)if misses
Rolling 1d6:
(5) -
SEu attack 6inf art tank cc bb
Rolls: 5@1 2@2 2@3 1@4; Total Hits: 25@1: (2, 5, 6, 3, 6)2@2: (3, 3)2@3: (2, 5)1@4: (4)defending 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
SEu attack (2) 5inf art tank
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (3, 6, 4, 3)2@2: (1, 4)1@3: (5)defending inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results
Ger takes 5 damage for total of 10
SEu twlo infNon Combat
bmr Ger to UK
2dd 2cv 4ftrs sz12 to sz14
ftr sz10 to sz2 land on UK cv
3inf EUS to ECanPlacement
2dd 2ftrs sz10Collect 44 for total of 46
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R5
Buys 24
5 inf art tank
0 leeftoverCombat Move
inf arc, inf art Rus, ftr Cau to WRu vs. 2inf
2inf tank Rus, ftr Cau to Kaz vs. 2inf
inf 2tanks Rus, inf Eve to Nov vs. 2inf tankWRu attack 2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (6, 1)1@3: (2)defending 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Kaz attack 2inf tank ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (1, 6)defending 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Not one step back!!
Kaz attack (2) tank ftr
Rolls: 2@3; Total Hits: 22@3: (2, 3)defending inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Nov attack 2inf 2tanks
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (2, 5)defending 2inf tank
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2) -
Nov attack (2) 2tanks
Rolls: 2@3; Total Hits: 22@3: (1, 3)defending tank
Rolls: 1@3; Total Hits: 01@3: (5) -
Results
WRu twol
Kaz lwlo 2inf
Nov lwlo 2infNon Combat
ftr WRu, ftr Kaz to Cau
sub sz12 to sz14 (will fight)Placement
3inf tank Cau
2inf art RusCollect 23 for total of 23
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Ger5
Builds
with 42
repair=10
9inf=27
tank=5
save 0Combat
tank Egy in&out Cng4inf Ukr to WRu
2ftr bmr WEu to WRu vs 2inf art8inf EEu to Kar
2ftr WEu to Kar
8tank Ukr to Kar vs 3inf 2art tank4inf WEu to SEu
2inf 2tank Ger to SEu
4tank Ukr to SEu vs 5inf art tankWRu attack(1)4inf 2ftr bmr
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 3, 6, 4)2@3: (2, 3)1@4: (5)defend 2inf art
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2) -
EEu attack(1)8inf 8tank 2ftr
Rolls: 8@1 10@3; Total Hits: 88@1: (5, 5, 3, 1, 4, 6, 1, 1)10@3: (3, 4, 2, 5, 5, 2, 6, 1, 5, 1)defend 3inf 2art tank
Rolls: 5@2 1@3; Total Hits: 25@2: (4, 1, 3, 1, 3)1@3: (6) -
SEu attack(1)6inf 6tank
Rolls: 6@1 6@3; Total Hits: 46@1: (4, 4, 4, 6, 2, 5)6@3: (3, 6, 1, 1, 2, 6)defend 5inf art tank
Rolls: 6@2 1@3; Total Hits: 26@2: (1, 4, 5, 1, 5, 6)1@3: (6) -
SEu attack(2)4inf 6tank
Rolls: 4@1 6@3; Total Hits: 24@1: (6, 3, 4, 5)6@3: (3, 3, 5, 5, 4, 6)defend inf art tank
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (2)





