@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jim010/Stirling vs Cromwell
-
def
Rolls: 4@2 1@3 6@4; Total Hits: 74@2: (2, 6, 2, 5)1@3: (4)6@4: (1, 6, 4, 2, 2, 2) -
of course …
Lose 2 CV, dmg 1 BB, 1 sb, 1 DD
sz101 2
att
Rolls: 1@2 3@3 3@4; Total Hits: 51@2: (1)3@3: (1, 4, 3)3@4: (6, 2, 1) -
Losses?
-
DD’s
-
I rolled too many at 4 for you. you have 4 fht and 1 BB for a total of 5@4.
I rolled 6@4 for you.
I can either reroll the 5@4 (but why would you want that?) or I take back 1 DD.
What do you prefer?
-
Well, the most straight-forward solution is simply to remove the last fighter die roll, which was a hit. So you can save whatever unit you’d like from the first D roll.
-
OK, thanks.
1 sb back
Rolls: 1@2; Total Hits: 01@2: (6) -
OK. Hits stay at 5. What do you lose?
You have 1 dmg BB, 1 dmg CV, 1 DD, 1 CA, 4 fht
-
Sink CV, CA, DD, FTR
-
I need 1 more loss from you, though.
-
Sorry, FTR
-
def
Rolls: 2@2 1@3 5@4; Total Hits: 42@2: (5, 1)1@3: (1)5@4: (6, 3, 1, 6, 6) -
lose
2 sb, 1 fht, 1 tacsz101 3
att
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (4, 5) -
:roll:
Loss?
-
FTR
-
def
Rolls: 3@4; Total Hits: 33@4: (3, 2, 2) -
I’m about to surrender …
-
att
Rolls: 1@4; Total Hits: 01@4: (6)def
Rolls: 2@4; Total Hits: 12@4: (1, 5) -
I surrender.
Good game.
-
Well, by my calculations before battle, you had about 62% probability of victory - it’s hardly a guaranteed battle. But I really deserve to lose for not considering the invasion of EUS. I was stupidly only considering the naval conflict. Pretty unforgivable on my part.





