TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Ger4
Builds
with 44
repair=3
10inf=30
2tank=10
save 1
Combat
2inf Kar to WRu
bmr WEu to WRu vs art
4inf art Bel to Ukr
5inf 5tank EEu to Ukr
6tank Kar to Ukr
tank Ger to Ukr vs art
WRu attack(1)2inf bmr
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)
defend art
Rolls: 1@2; Total Hits: 01@2: (5)
WRu attack(2)2inf bmr
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (3)
defend art
Rolls: 1@2; Total Hits: 01@2: (5)
Ukr attack(1)9inf art 12tank
Rolls: 8@1 2@2 12@3; Total Hits: 118@1: (1, 2, 5, 1, 1, 3, 5, 3)2@2: (2, 3)12@3: (5, 1, 1, 2, 4, 1, 2, 4, 2, 6, 6, 2)
defend art
Rolls: 1@2; Total Hits: 01@2: (5)
Results
WRu,Ukr lwol
Non combat
bmr WRu to WEu
4inf SEu to WEu
8inf Ger to EEu
tank WAf to Egy
Build placement
3 repair Ger IC
7inf 2tank Ger
3inf SEu
Collect income
Earned 41 saved 1 = 42 IPC’s
UK4
Buys 28
tt 3inf 3art
0 leftover
Combat move
bmr Lib SBR Ger
inf art Nor, 2inf art tank via tt sz6 with bb bombardment to Kar vs inf
Ger SBR
AA gun
Rolls: 1@1; Total Hits: 01@1: (6)
if misses
Rolling 1d6:
(4)
Forgot to list my two fighters in the combat move phase for Kar. Probably a little overkill, but might as well
Kar attack 3inf 2art tank 2 ftrs bb boardment
Rolls: 1@1 4@2 3@3 1@4; Total Hits: 41@1: (5)4@2: (6, 3, 3, 4)3@3: (2, 2, 1)1@4: (4)
defending inf
Rolls: 1@2; Total Hits: 01@2: (3)
Results
Ger takes 4 damage for total of 5
Kar lwol
Non Combat
bmr Ger to UK
3dd sz6 to sz4
cv sz6 to sz2
sub sz51 to sz58
2ftrs Kar to Cau
Placement
tt sz2
3inf 3art UK
Collect 26 for total of 26
Jap4
Builds
with 42
4inf=12
4tank=20
ftr=10
save 0
Combat
sub sz52 to sz58
dd cv sz36 to sz58
bmr Chi to sz58 vs 2sub
inf Yak to Nov
inf tank Sin to Nov vs inf
inf Sin to Kaz
inf Per to Kaz
ftr Chi to Kaz
Sz58 attack(1)cv sub dd bmr
Rolls: 1@1 2@2 1@4; Total Hits: 01@1: (5)2@2: (3, 5)1@4: (5)
defend 2sub
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Sz58 attack(2)cv dd bmr
Rolls: 1@1 1@2 1@4; Total Hits: 11@1: (3)1@2: (1)1@4: (6)
defend 2sub
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Man killer subs,I have to go again
Sz58 attack(3)dd bmr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)
defend sub
Rolls: 1@1; Total Hits: 01@1: (3)
Nov attack(1)2inf tank
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (5)
Nov attack(2)2inf tank
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (3)
Kaz attack(1)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (3)
defend inf
Rolls: 1@2; Total Hits: 01@2: (5)
Happen to catch you in the middle while at work.
What’s the best way to handle the subs in the Pacific as the Allies?
Results
Sz58 cwlo sub cv
Nov,Kaz twol
Non Combat
bmr sz58 to Jap
ftr Kaz to sz34
4ftr WEu to Ukr
2inf TrJ to Egy
2inf FIC via tt sz36 to sz34 Land EGy
2tt sz34 to sz36
2inf 2tank Jap via 2tt sz36 to sz61 land Man
inf Ind to Per
3inf art FIC to Ind
2inf FIC to Chi
2inf Bry to Yak
Build placement
3inf FIC
3tank Kwa
inf tank ftr Jap
Collect income
Earned 46 saved 0= 46 IPC’s
Cat & mouse I suppose
Try to guard from a lone tt going to Ala or WCa
So, more of a deterrent to the Japs, than a weapon to the Allies?
Ya,until maybe you can get a small navy & aircraft(if you can divert your attention that way)
US4
Buys 38
2ftrs 2dd
2leftover
Combat Move
bmr UK SBR Ger vs. aagun
6inf art tank Alg via tt sz12 to sz14 with bb cc bomabrdment to SEu vs. 3inf
Combat
Ger SBR aagun fire
Rolls: 1@1; Total Hits: 01@1: (4)
if misses
Rolling 1d6:
(5)
SEu attack 6inf art tank cc bb
Rolls: 5@1 2@2 2@3 1@4; Total Hits: 25@1: (2, 5, 6, 3, 6)2@2: (3, 3)2@3: (2, 5)1@4: (4)
defending 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3)