BOOM AND DOOM!
Flip flop (Axis) vs. Col. Ty Webb (Allies) - Spring '42
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Christ! Had the SS troops on the frontline did you?
Results
Ukr twlo 2inf
WRu twlo 2infNon Combat
ftr Ukr, ftr WRu to Cau
inf Cau to Kaz
Inf Rus to Nov
inf Rus to Arc
inf Rus to EvePlacement
4inf Cau
inf art tank RusCollect 24 for total of 24
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Can’t believe I made it three whole rounds withouit doing this yet, but here’s the map.
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Ger4
Builds
with 44
repair=3
10inf=30
2tank=10
save 1Combat
2inf Kar to WRu
bmr WEu to WRu vs art4inf art Bel to Ukr
5inf 5tank EEu to Ukr
6tank Kar to Ukr
tank Ger to Ukr vs artWRu attack(1)2inf bmr
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)defend art
Rolls: 1@2; Total Hits: 01@2: (5) -
WRu attack(2)2inf bmr
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (3)defend art
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr attack(1)9inf art 12tank
Rolls: 8@1 2@2 12@3; Total Hits: 118@1: (1, 2, 5, 1, 1, 3, 5, 3)2@2: (2, 3)12@3: (5, 1, 1, 2, 4, 1, 2, 4, 2, 6, 6, 2)defend art
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
WRu,Ukr lwolNon combat
bmr WRu to WEu
4inf SEu to WEu
8inf Ger to EEu
tank WAf to EgyBuild placement
3 repair Ger IC
7inf 2tank Ger
3inf SEuCollect income
Earned 41 saved 1 = 42 IPC’s -
UK4
Buys 28
tt 3inf 3art
0 leftoverCombat move
bmr Lib SBR Ger
inf art Nor, 2inf art tank via tt sz6 with bb bombardment to Kar vs infGer SBR
AA gun
Rolls: 1@1; Total Hits: 01@1: (6)if misses
Rolling 1d6:
(4) -
Forgot to list my two fighters in the combat move phase for Kar. Probably a little overkill, but might as well
Kar attack 3inf 2art tank 2 ftrs bb boardment
Rolls: 1@1 4@2 3@3 1@4; Total Hits: 41@1: (5)4@2: (6, 3, 3, 4)3@3: (2, 2, 1)1@4: (4)defending inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results
Ger takes 4 damage for total of 5
Kar lwolNon Combat
bmr Ger to UK
3dd sz6 to sz4
cv sz6 to sz2
sub sz51 to sz58
2ftrs Kar to CauPlacement
tt sz2
3inf 3art UKCollect 26 for total of 26
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Jap4
Builds
with 42
4inf=12
4tank=20
ftr=10
save 0Combat
sub sz52 to sz58
dd cv sz36 to sz58
bmr Chi to sz58 vs 2subinf Yak to Nov
inf tank Sin to Nov vs infinf Sin to Kaz
inf Per to Kaz
ftr Chi to KazSz58 attack(1)cv sub dd bmr
Rolls: 1@1 2@2 1@4; Total Hits: 01@1: (5)2@2: (3, 5)1@4: (5)defend 2sub
Rolls: 2@1; Total Hits: 12@1: (1, 5) -
Sz58 attack(2)cv dd bmr
Rolls: 1@1 1@2 1@4; Total Hits: 11@1: (3)1@2: (1)1@4: (6)defend 2sub
Rolls: 2@1; Total Hits: 12@1: (1, 4) -
Man killer subs,I have to go again
Sz58 attack(3)dd bmr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)defend sub
Rolls: 1@1; Total Hits: 01@1: (3) -
Nov attack(1)2inf tank
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)defend inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Nov attack(2)2inf tank
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)defend inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kaz attack(1)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (3)defend inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Happen to catch you in the middle while at work.
What’s the best way to handle the subs in the Pacific as the Allies?
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Results
Sz58 cwlo sub cv
Nov,Kaz twolNon Combat
bmr sz58 to Jap
ftr Kaz to sz34
4ftr WEu to Ukr
2inf TrJ to Egy
2inf FIC via tt sz36 to sz34 Land EGy
2tt sz34 to sz36
2inf 2tank Jap via 2tt sz36 to sz61 land Man
inf Ind to Per
3inf art FIC to Ind
2inf FIC to Chi
2inf Bry to YakBuild placement
3inf FIC
3tank Kwa
inf tank ftr JapCollect income
Earned 46 saved 0= 46 IPC’s -
Cat & mouse I suppose
Try to guard from a lone tt going to Ala or WCa -
So, more of a deterrent to the Japs, than a weapon to the Allies?
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Ya,until maybe you can get a small navy & aircraft(if you can divert your attention that way)





